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David J Prokopetz

@prokopetz / prokopetz.tumblr.com

Social Justice Henchman; main website at prokopetz.net
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prokopetz

Considering you just had one post referencing WotC's constant need for establishing new players and another post that devolved into MtG nonsense, I have a question about both: MtG just announced a drastic increase in the amount of crossover products (called "Universes Beyond") to the point that they make up half the sets of the upcoming year. Is this going to create a similar striation to DnD of new and old players with different feelings on the "spirit" of the game?

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(With reference to this post here and this post here, respectively.)

The TCG fandom still has active players who think Magic: the Gathering lost its way when it introduced a LIFO stack to replace batching. Dungeons & Dragons fans have no frame of reference for the depth and diversity of grognardism which exists in TCG spaces.

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siderealdei
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Considering you just had one post referencing WotC's constant need for establishing new players and another post that devolved into MtG nonsense, I have a question about both: MtG just announced a drastic increase in the amount of crossover products (called "Universes Beyond") to the point that they make up half the sets of the upcoming year. Is this going to create a similar striation to DnD of new and old players with different feelings on the "spirit" of the game?

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(With reference to this post here and this post here, respectively.)

The TCG fandom still has active players who think Magic: the Gathering lost its way when it introduced a LIFO stack to replace batching. Dungeons & Dragons fans have no frame of reference for the depth and diversity of grognardism which exists in TCG spaces.

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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

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beokirby

I'm afraid that would be countably infinite damage.

Technically, this doesn't specify; it could be any infinity. However, the art and flavour text implies recursive infinity, which is necessarily countable.

(And as far as I'm aware, even the silver sets have never printed a creature with power or toughness outside the rational numbers, which would allow us to infer countable infinity. Even if they snuck in a root 2 or something, algebraic numbers are also countable - though maybe WotC has printed a pi/pi creature since I last played Magic.)

While the card itself doesn't specify, MTG's backend rulings come to the rescue.

Specifically, the statement says "Infinity Elemental has the greatest power among creatures on the battlefield (and off the battlefield for that matter), although it will tie with other Infinity Elementals."

By the axiom of countable choice, the supremum of the reals is ℵ0. Thus, Infinity Elemental is countable unless Magic prints a creature with power ℵ0.

Uncountably infinite damage? I've got you fam.

This is countably infinite tokens copies of Doubling Season; after this, all you need is a card that puts a single +1/+1 counter on an attacking creature, which will result in a creature with 2^ℵ0 power and toughness.

(Credit to Reddit user u/lucariomaster2 on r/BadMtgCombos)

The problem here is how to resolve the countably infinite number of Doubling Season activations and proceed to a board state that allows anything else to happen. By RAW, this wouldn't work, as order must be chosen for replacement effects that modify the same event. This would essentially just "crash the game", with the activating player processing Doubling Season forever.

But if you allowed players to "skip" ordering events where every possible ordering would result in the same outcome, then yeah, this checks out. (This is something that any sensible group would do - but violates Turing machine rules.)

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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

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beokirby

I'm afraid that would be countably infinite damage.

Technically, this doesn't specify; it could be any infinity. However, the art and flavour text implies recursive infinity, which is necessarily countable.

(And as far as I'm aware, even the silver sets have never printed a creature with power or toughness outside the rational numbers, which would allow us to infer countable infinity. Even if they snuck in a root 2 or something, algebraic numbers are also countable - though maybe WotC has printed a pi/pi creature since I last played Magic.)

While the card itself doesn't specify, MTG's backend rulings come to the rescue.

Specifically, the statement says "Infinity Elemental has the greatest power among creatures on the battlefield (and off the battlefield for that matter), although it will tie with other Infinity Elementals."

By the axiom of countable choice, the supremum of the reals is ℵ0. Thus, Infinity Elemental is countable unless Magic prints a creature with power ℵ0.

Uncountably infinite damage? I've got you fam.

This is countably infinite tokens copies of Doubling Season; after this, all you need is a card that puts a single +1/+1 counter on an attacking creature, which will result in a creature with 2^ℵ0 power and toughness.

(Credit to Reddit user u/lucariomaster2 on r/BadMtgCombos)

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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

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beokirby

I'm afraid that would be countably infinite damage.

Technically, this doesn't specify; it could be any infinity. However, the art and flavour text implies recursive infinity, which is necessarily countable.

(And as far as I'm aware, even the silver sets have never printed a creature with power or toughness outside the rational numbers, which would allow us to infer countable infinity. Even if they snuck in a root 2 or something, algebraic numbers are also countable - though maybe WotC has printed a pi/pi creature since I last played Magic.)

While the card itself doesn't specify, MTG's backend rulings come to the rescue.

Specifically, the statement says "Infinity Elemental has the greatest power among creatures on the battlefield (and off the battlefield for that matter), although it will tie with other Infinity Elementals."

By the axiom of countable choice, the supremum of the reals is ℵ0. Thus, Infinity Elemental is countable unless Magic prints a creature with power ℵ0.

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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

Most combos in MTG are infinite but require some form of human action (e.g. declaring an ability's activation), so they're only as infinite as the human playing the game is. Even if a combo were to be set up that indefinitely created new state changes without human input, it's impossible to go uncountable because of the stack - even simultaneous objects must be declared to enter the stack in some order, which establishes a bijection between the naturals and your MTG board state no matter how many iterations are completed.

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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

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beokirby

I'm afraid that would be countably infinite damage.

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reblogged
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prokopetz

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

...This implies that there theoretically bigger combos that might potentially be possible in MTG than going infinite.

Well, yes, non-countable infinities are by definition "bigger" than countable infinities (infinitely so, in fact!). However, I'm not aware of any Magic: the Gathering combo which inflicts a non-countably infinite amount of damage, and knowing what I do of the game's rules I'm pretty sure it can't happen. I'd love to be corrected, though!

Avatar

I know Exalted 3rd Edition is just using "uncountable" as a game-mechanical term of art because saying "infinite" would clash tonally, but I kind of love the idea that some baddies can punch you so hard that they inflict a non-countably infinite number of levels of damage. I'm not sure what inflicting non-countably infinite damage would look like in practice, but I'd like to see it.

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prokopetz

We joke about the absurdly literal names for spells and magic items and such in Dungeons & Dragons, but let me tell you, after playing a game like, say, Exalted 3rd Edition and finding yourself squinting at a character sheet that's just a block list of thirty different fancifully named special abilities trying to remember whether "Finding the Needle's Eye" or "Hunter's Eye Precision" is the dingus you're thinking of, you start to gain an appreciation for the prosaically descriptive.

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ahdok

In this vein, I especially enjoy the existence of the spell Chill Touch, which is not touch range, and does not do cold damage.

To be fair, the odd ones out are almost always due to the fact that D&D's authors are obsessed with legacy and refuse to change the names of things even when the actual effect has drifted over time; in this case, chill touch was touch range in its earlier iterations, and having the word "chill" in the name of a spell that actually inflicts Strength drain didn't create any ambiguity because the game didn't yet have a formal taxonomy of damage types.

(Well, that last bit isn't 100% accurate; early iterations of D&D had a formal taxonomy of damage types for damage resistances, but not for damage sources. You were expected to just eyeball whether a given resistance was applicable based on how the damage source was described, which occasionally let to friendship-ruining arguments over, say, whether a monster with immunity to fire damage should take damage from a sword strike if the sword happens to be on fire.)

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We joke about the absurdly literal names for spells and magic items and such in Dungeons & Dragons, but let me tell you, after playing a game like, say, Exalted 3rd Edition and finding yourself squinting at a character sheet that's just a block list of thirty different fancifully named special abilities trying to remember whether "Finding the Needle's Eye" or "Hunter's Eye Precision" is the dingus you're thinking of, you start to gain an appreciation for the prosaically descriptive.

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Exalted splats as gender ethoi

Solars: gender is a competition

Lunars: gender is a performance

Sidereals: gender is a martial art

Terrestrials: gender is a political stance

Abyssals: gender only brings sorrow

Alchemicals: gender 2.0

Infernals: my gender is your mom

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Printing $20.000 Art $15.000 Developing $8.000 TV series $360.000 Layout $150. You are good at the economy, please help me budget this. My Exalted gameline is dying

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To be fair, even if the IP owner for Exalted was fronting money for the production (which is by no means a given), it wouldn't come out of the tabletop RPG's budget. The tabletop RPG is developed by Onyx Path, while the franchise's television rights are held by Paradox Entertainment; any financial commitment to the show's development would come out of Paradox's pocket, not Onyx Path's.

(And given that Paradox literally owns the rights to Conan the Barbarian, I suspect they’re not going to be hurting for revenue any time soon. Heck, maybe they’ll do something stupid like have Conan show up in the Exalted TV show!)

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prokopetz

It’s a good thing that we don’t do the “coming up with snappy portmanteaus for conspicuously popular intersections of fandoms” thing these days, because otherwise we’d have to figure out how to mash together the names of Infinity Train, Owl House, and She-Ra and the Princesses of Power.

i think this leaves out older shows that this same larger fandom followed too, like adventure time, gravity falls, steven universe, and yes, even bee and puppycat
there is like, a Heritage to speak to 
also over the garden wall; that goes w/o saying (and yes, kipo and the age of wonderbeasts & little witch academia, which others so rightly pointed out) 

Well, yes – and likewise, Supernatural, Dr. Who, and Sherlock weren’t the only pieces of media that defined the Superwholock complex, merely three of the most prominent ones.

I picked Infinity Train, Owl House and She-Ra as representative examples mostly because:

a. they happened to be prominent at the time of posting;

b. their respective fandoms have a tighter overlap than some of the other cited examples (the greater portion of the Adventure Time fandom isn’t part of this particular fandom complex, for example); and

c. every possible portmanteau of those three particular titles is objectively hilarious.

Infinite Owl Princess has the feel of an Exalted name.

You think it’s a cool metaphorical epithet for like a Night Caste Solar, but it’s actually a completely literal epithet for a Lunar who’s developed a novel upgrade to Locust-and-Starling Legion to shapeshift into an arbitrary number of owls.

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