These vary in size because the resolutions I drew them at varied, with ones I drew earlier in development usually being smaller. Some of them, particularly ones for more minor NPCs, are kinda messy because I drew them fast and they were only meant to be seen in-game at a scale of less than 100px. And expression variants are missing here because I actually drew most of those directly onto the low res in-game portraits to save time and to maintain scaling consistency. On the other hand, several characters (mainly the party members) do have some alternate outfit portraits, because I drew those at full size.