the fact you guys are asking for 600k is going to be a downfall. just because you have girls fighting zombies and it shows diversity and such and it appeals to a broad audience and something everyone has always wanted doesn't mean 600k is reasonable
Maybe. But it’s not about “reasonable” here, it’s about being honest. It’s about what it really costs to make video games. I didn’t just pull the 675K number out of thin air because it sounded good. It’s the amount we need to make this game, and without it, we can’t promise completion.
We’re not a well-funded studio with a half-finished game just Kickstarting for the publicity. We’re a small studio in alpha development of a very ambitious game, and it’s going to cost more than a million dollars to finish it. So we’re asking for 675K (in $25 quantities) so that we “only” have to put up $400-500K of our own. And we’re not rich. Putting up the rest of the budget is going to be a huge risk and a huge sacrifice, but we’re doing it because we want to see this game made. We’re hoping to see that enough people are willing to take a much smaller version of that risk in order to get this game made.
675K isn’t some cushy number that’ll put us on the road to easy street. It the bare minimum needed to finish the game AFTER we give it everything we possibly can. So that’s why we’re asking for it. If we can’t raise it, then we’ll have to cut features or characters or story to bring the budget down. Or maybe we’ll have to go to a publisher and who knows what they’ll do with it? Or put it back on the shelf and wait a few more years.
Aberford evolved because we took time to listen to people and see what they wanted. We’re doing this project because we believe there are enough people out there who want games like Aberford to support the development of such games. And if we’re successful, hopefully we’ll see more developers taking on projects like this. But if we can’t raise the money need to make this game, we don’t want to be one of those studios that asks for too little and shades out on a major project. If the reward for backing is the game itself, we don’t want to take any money unless we know we can deliver. So we asked for the minimum we’ll need to make sure we can finish Aberford as currently envisioned. And we believe that if everyone chips in what they can, we’ll be able to make this happen.
That’s 27,000 backers of $25 each. And plenty of people will take the minimum $10, and a few wealthy and awesome people will take the very high packages - so far the highest package anyone has pledged is $500, and there’s at least a couple of people in all the packages between $50 and $500.
What’s needed is to get this campaign out of Tumblr. It deserves it - yes, it’s great to have awesome female leads and poc (both in-game and on staff!), but I don’t support just any game that’s got ladies in it. Aberford has an interesting premise, intriguing combat for tactical players and great artwork, and I want people who don’t give a fuck about “sjw stuff” to support thinking about how you would use a Le Creuset and a well-timed kick to take out a former quarterback who’s literally feeling no pain.
Also I really, really want to see a sponsorship deal with Home Depot or Bessemer now.
Support Aberford here: https://www.kickstarter.com/projects/910316779/aberford-a-game-of-zombies-and-50s-housewives
^ what I said
Do these ignorant jackwads think that video games are easy to make or descend rom the heavens 90% finished or are plucked from trees in a games orchard or something? They take time, hard work, talent, and a bunch of money to make. Like a lot of money.
What do they think programmers, artists, and support staff work for? Love? They have families to support and rent to pay like all of us do. That’s what the money does, it pays people, and pays for equipment and rent on a building. It keeps the electricity on, and the phones working. It pays for security and publicity. Games aren’t made entirely of wishes and dreams. Work is paid for!
The Aberford Kickstarter isn’t a budget pad: it’s literally the production budget.
Your pledges pay for the art team to keep building the rest of the city (one cul-de-sac is not a game). For the character artists to keep modeling the 50 or so significant characters and hundreds of minor characters in the game. For the animators to animate a whole engine worth of combat animations and five chapters worth of conversations and dialogue.
Your pledges will pay the programmers to write the million+ lines of code that let you fight zombies. They pay the cost of recording and editing hundreds of pages of dialogue. They pay for a soundtrack and SFX so you don’t fight zombies in silence. They’ll pay for someone to jump 300 times in every single spot on the map with every single character just to make sure that nothing is broken and that you have a polished game to play.
Having worked for indie game devs (guess what my day job is?) 600k is not too much. 1mil is not too much. These are people who need to eat, pay rent, live and function This budget is expected to support the nine core staff, expenses for the company itself, and a budget to outsource content. Shit’s solid. Go support a cool game with a cool concept, damned nifty art style, and amazing mechanic.