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#tutorials – @payslipgig on Tumblr
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Citizens of Tomorrow, Be Forewarned

@payslipgig / payslipgig.tumblr.com

they/them/she in a pinch
Star Trek, Linguistics, Religious Studies, usual odds and ends. Post-college but hopeful pre-grad bc t1 diabetes came for my kneecaps and academia is my chosen form of torment
This feels like a job application claiming I’m a go-getter and lying
IM me @well-dressed-jaguar
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@dimiclaudeblaigan asked for a tutorial on how to begin drawing. Good news! If you can draw a funky looking stick man, you have already started!

I think that stick people are a great starting point for artists because of the things you can learn from them that will be important later on.

If you are able to draw a circle and a couple of lines, you can easily put together a stick person.

Congratulations! You have started to draw. :)

A stick person is a very minimal artistic representation of a real life person. It is simple yet recognizable, and is widely used in art, media, and signage.

But what can a stick person teach us about drawing people that look more like… well, people? Lets have a look!

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reblogged
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zoejayw

As promised, it’s finally here! Thank you to all of my patrons for not only the support that made this possible, but for giving me the confidence to work on a big project like this.

Rather than providing any drawing instruction, what this writeup aims to do is help you learn to unpack the decisions being made in a given composition, and articulate what elements in a piece are responsible for its impact. Being able to isolate these qualities in your own art and art that inspires you opens up avenues for improvement regardless of medium, style, or technical skill. This is the first of hopefully many PWYW art ‘tutorials’ from me. 

I hope you all enjoy! 

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Visible Mending

Introduction:

Visible mending is a decorative way to fix up an item. Instead of trying to make your mend as invisible as possible, the idea is to make it part of the garment's design.

Visual mending is not a single technique: it's more of a mindset. If you've got an item you love, it deserves to be mended, and if you're going to put that love into stitches, why not show them off?

That being said, there are some specific techniques that are popular with visible menders. Let's take a look!

Sashiko:

Sashiko is a type of traditional Japanese embroidery that is used to both decorate and reinforce fabric. In visible mending, sashiko is often used to cover up holes with patches or to reinforce thinning fabric. This technique uses a variation on the running stitch.

Some resources on sashiko:

Embroidery:

Regular embroidery is also a popular technique to accentuate your mends. Check out my embroidery 101 post to learn how to get started. You can embroider patches, or use embroidery to hide or accentuate any stitches you've made to fix holes. Embroidery's also a great way to cover up stains.

Patches:

There are many ways to add patches to a garment. My tutorial on patches is a good place to start if you want to make custom-shaped patches to sew on top of your fabric. You can also sew your patch on the inside of your garment and have it peek out from beneath the hole you're trying to fix. Fun ideas for this are lace or superheroes.

Darning:

Darning is a technique used to repair holes in fabric by using running stitches to weave extra fabric over the hole as to fill it up again. While traditionally darning is done in an invisible way by using the same colour of thread as your fabric, you can also use contrasting colours to accentuate your fix. Check out this written tutorial on darning by TheSpruceCrafts.

Conclusion:

Visible mending is a creative way to fix up your clothes and give them some personality at the same time.

You should be proud of the fact that you took the time and learned the necessary skills needed to mend your clothes! Show off what you did!

A fun side effect of wearing these obvious mends is that people will notice them. They'll remember your fixes the next time they're faced with a hole in their wardrobe, and it will make them more likely to try it for themselves.

These are just a few ways to visibly mend your garments. Want more inspiration? Check out Pinterest or r/Visiblemending on Reddit.

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reblogged

Notes on Character Design

Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.

First, some general things:  - Relax and let some of that anxiety go. This isn’t a hard science. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

 - Be patient. A design is something gradually arrived at. It takes time and iteration and revision. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

- Learn to draw.  It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you’re really learning to draw, you’re learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. Spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It’d be worth looking her up.

- Gather Inspiration like a crazed magpie. What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer. It’ll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it’ll give you a lovely library of ideas and motivational shinies to peruse as you’re conjuring characters.

- Imitation is a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn’t suggest limiting yourself to one style or neglecting your own inventions to do this, but it’s an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references. Don’t leave it all up to guessing. Whether you’re trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it’s helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.

And despite what you might have heard, having eyeballs and using them to look at things doesn’t constitute cheating. There’s no shame in reference material. There’s at least a little shame in unintentional abstractions, though.

image

Concepts and Approach:

- Break it down. Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn’t mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don’t even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for this simple mobile game character, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

- Start with the general and work toward the specific. Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it’s like jotting down visual notes. When you’re working at a small scale without agonizing over precision and details, there’s no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Here’s are some sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.

- Shapes are language. They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

- Cohesion and Style. As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here’s some of the simple shape repetition I’ve used for Lackadaisy characters.

- Expressions - let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

I discuss expression drawing in more detail here (click the image for the link):

- Pose rendering is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

- Additional resources - here are some related things about drawing poses and constructing characters (click the images for the links).

Lastly…

- Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce contrition Arthur Dimmesdale would be proud of. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

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For those of you that like everything neatly organised, here’s links to EVERY ONE of my first 150 how to THINK when you draw TUTORIALS, in ALPHABETICAL ORDER for #SkillUpSunday! Enjoy, link, pin, share! Cheers! Lorenzo! How to draw ANGRY EXPRESSIONS How to draw BIRD HEADS How to draw BOOKS How to draw BOXES How to draw BREAKING GLASS How to draw BRICKWORK How to draw CABLES and WIRES How to draw CAR CHASES How to draw CATERPILLAR TRACKS How to draw CAVES How to draw CHARACTERS (3-SHAPES) How to draw CHARACTERS (FLIPPED-SHAPES) How to draw CHARACTER SHAPES How to draw COMIC COVERS How to draw COMPOSITION How to draw CROSS-CONTOURS How to draw EARS How to draw FABRIC How to draw FEET & SHOES How to draw FEMALE HANDS PART ONE How to draw FEMALE HANDS PART TWO How to draw FOREGROUND MIDGROUND BACKGROUND How to draw GAME BUILDINGS How to draw GEMS and CRYSTALS How to draw GIRL’S HAIR How to draw GRASS How to draw HAIR (1940s styles) How to draw HAPPY EXPRESSIONS How to draw HORNS How to draw HORSE HEADS How to draw IMPACT DEBRIS How to draw IN 3D How to draw INTEGRATING LOGOS How to draw INTERIOR BASICS How to draw IN-WORLD TYPOGRAPHY How to draw JUNGLE PLANT CLUSTERS How to draw JUNK HOUSES How to draw LAMP POSTS How to draw LAVA How to draw LIGHTNING and ELECTRICITY How to draw MECHANICAL DETAILS How to draw MUSHROOMS and FUNGUS How to draw MONSTER HEADS How to draw MONSTER TENTACLES How to draw MOUNTAINS How to draw NEGATIVE SPACE How to draw NEWSPAPERS How to draw NOSES How to draw PERSPECTIVE BOXES How to draw PIGS How to draw POD HOUSES How to draw POURING LIQUID How to draw ROBOT ARMS How to draw ROCK FORMATIONS How to draw RUNNING FIGURES How to draw SAUSAGE DOGS How to draw SEA WEED   How to draw SHADOW COMPOSITION How to draw SHOULDER ARMOUR How to draw SIEGE WEAPONS How to draw SILHOUETTE THUMBNAILS How to draw SMOKE EFFECTS How to draw SNOW How to draw SPACE BIKES How to draw SQUIRRELS How to draw STICK FIGURES How to draw THE HORIZON How to draw TIKI STATUES How to draw TREASURE CHESTS How to draw TREE BARK How to draw TREE ROOTS How to draw VEHICLES How to draw VINTAGE PLANES How to draw WATER How to draw WOODEN HOUSES

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A glorious fuck-ton of perspective angle references (per request).

[From various sources.]

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betaruga

There’s zero way I’m not reblogging this

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shoomlah

I promised Lissa that I would take some process photos of how I draw rocks, because it is widely known that LISSA TREIMAN CAN’T DRAW ROCKS apparently, and so here they are!  It’s no video tutorial, but it’s something. :)

So drawing rocks is kinda different from drawing other stuff. What I love about drawing rocks is that they’re abstract, but they’re abstract with their own logic and history to them.  Rocks look the way the do for a reason- sediments, erosion, eruption, human foot traffic, what have you- and it’s important to suss out those reasons while you’re drawing them.  Sometimes you know why rocks look the way they do (maybe you are intimately familiar with the Colorado plateau, I don’t know your deal), but a lot of the time it’s up to you to silently observe trends and features in the rock that speak to a grander system.

Learning geology is gonna seriously boost your rock-drawing skills. At Bryce Canyon (technically an amphitheater or pothole!), you’re staring at the Pink Cliffs of the Claron formation- limestone eroded into elaborate fins and hoodoos through an ongoing freeze/thaw cycle.  Unlike the formations in Arches, where you can see elaborate upheavals and folds, Bryce’s sedimentary layers are blessedly flat- you can trace the layers across multiple hoodoos, each of them wearing differently according to their particular mineral composition.  Knowing this, knowing what to look for when you’re drawing a particular formation, is a fantastic tool for you as an artist- as you’re laying in the overall shape, these tiered layers give you visual anchors to check the scale and proportions of the rocks.  Thanks a lot, NATURE.

How I personally draw rocks. A note about hatching- I generally prefer directional hatching, rather than flatter cross-hatching, when I’m working with pen.  Cross-hatching happens in the process, it’s inevitable, but hatching in a direction consistent with the form you’re drawing tends to make for much more plausible 3D forms that sit well in space.  Look to Franklin Booth and Charles Dana Gibson for some particularly expert hatching inspiration.  Try not to cry.  So!  Onto the process itself:

  • I start out with loose outlines, marking particularly important landmarks, change of planar direction, and any deep pits in the rock- they help to anchor the drawing down the line, and give me a nice base to work on top of.  This is the stage when I panic and think the sketch is going to turn out horribly.  It is an ugly stage.
  • From there, I tend to (apparently, I don’t think this is something I’m considering at the time) block out sections of rock to render with more detail, working the entire surface and trying to keep broader value structures in mind.  Those darker pits in the rock help ground me- they give me a “darkest dark” that I can work against as I’m laying down tones.
  • As I start working on new sections of rock, I’ll jump back and forth to cohere the sections, make sure they sit well in the value structure, that the forms are reading across the rock, etc.
  • While you sketch, make sure you aren’t overworking the surface of the rock- let your eyes go out of focus, and really prioritize where to add value, where to leave swaths of blank paper, etc.
  • Once I’m nearing the end of the sketch, I’ll do a quick pass of overall hatching to make sure the piece reads as a whole.  I love the local colour of the hoodoos- the transitions from pink to orange to white- and so I wanted to make sure there was a hint of that broad value structure in my sketch.
  • Add plants, if available.  Plants make everything better.

And you’re done!  Or, well, you’re kinda cold and your butt’s going numb.  Here’s the final piece I ended up with, alongside an in-focus photo of the rocks for comparison:

…it’s not perfect- I can start to pick it apart now that I have them side by side- but it’s pretty damn close! :)

Have fun drawing rocks ALL DAY LONG, -C

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fablepaint

A quickly thrown together tutorial just to show the practical applications of Gradient Maps for painting purposes.

I would still do some paint overs or even use multiple gradient maps to get your desired colored effect. But this is a good way of quickly getting a LOT of color experimenting done in like a minute. This is about as close as Photoshop gets to a “make art” button.

I hope you folks find this helpful!

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coelasquid

Holy dang you put that together so fast!

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psuedofolio

I just wanted to add, you can do quite a lot with Gradient Maps because they’ll behave just like any other Photoshop Layer. If you want, you can apply a layer mask so that a gradient map only works on part of your image. You can even change the layer blending mode to dramatically alter or soften the completed effect.

I essentially managed to paint a comic book set during a forest fire using primarily black and white and two gradient maps. Having figured out the gradient maps early on, I was able to apply them to the following pages and paint using only white and black on the layers below the gradient maps. After it got as far as it could at that stage, I applied a layer mask to the gradient maps to heighten or soften its effect in certain spaces, like getting shadows in trees or even introducing a deep blue gradient map to make steel armor show colder.

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erebun
Anonymous asked you:
Hey, is it okay if you like do a tutorial on trees and shrubs? PS: I looooooove your art and tutorial they are just soooooo wonderful, inspiratonal, amazing.

aww thank you so much!! ;v; haha well I don’t know a lot of trees so here’s two I actually know lmao, oak tree and pine tree I will go study more tree names when I have the time ohgosh _(:3 7 hope it helps!

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chicinlicin

Apologies in advance for any spelling errors, I’ll fix stuff in the morning…too tired now…

oh hey it’s a tutorial on glowing stuff I guess…I already made one 2 years ago but I don’t make things glow like that any more :|

…also when I’m manually doing colours I pick things like this as if I was shading.

there’s a lot more I could put in as well, but it really varies on the picture how I do the glow…it is usually just fiddling around with styles and colours though.

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How to Draw Gesture.

This is very important. People have said they liked my drawings especially because the lines feel smooth, and dynamic. I’m merely applying the gestures and curves this guy is talking about. Like the video shows, it’s the feel of the drawing that comes first, through gesture, then add the details.

oh gosh i cannot exaggerate the importance enough this was pretty much half of my sophomore art class and after that I can say my figures improved VERY DRAMATICALLY also learning with 30 second gestures is a great way to loosen up and feel the spirit of the model and their movement and action it can be really fun and relaxing I highly recommend

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ashentongue

This thing is pretty much the reason why I harp on other artists and tell them to do quicksketches whenever they say something like ‘oh my poses are all so stiff’ or ‘I can’t draw poses’ or ‘I just can’t draw people’. Doing this stuff can really loosen up your drawing arm and give you ideas on how to work on new poses. Most people have somebody they can get to model for them, too, and if you lack live models you can find pose sets online.

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