Whumptober Day 17
field care 101
“Please don’t move” | hemorrhage | dread
fairy for your troubles - part 1
warnings: fire, injury, blood, needles, stitching, loss of consciousness
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Though their disguise was deceitful and successful enough, they were not truly a member of the Sheikah tribe. Sheik was not raised in Kakariko, could not call it a home in the same way that Impa could. The quaint village at the base of Death Mountain had housed them for some time in the beginning, and when their ever wandering feet brought them back, they did not complain. That made it no less painful, no less heart wrenching to see the little town engulfed in flames. Not a single thing moved, aside from the rising plumes of smoke and licking of the flames, which made them pray that it meant everyone had evacuated. Either that, or…
From the knowledge they harbored about Kakariko, there was only one thing short of a natural disaster that could have caused a fire so large and fast-spreading. Sheik stumbled to a stop at the edge of the old well, peering inside with furrowed brows. Nothing was moving, In fact, the bottom of the well was still as sealed as ever, but they worried that meant very little. What they were dealing with, a spirit that embodied the unjust and inhumane crimes of the royal family and thus, by association, this village and its people, would not be stopped by something so small if it had already caused this much strife. They contemplated jumping into the well themselves to try and handle it, because what was the use of a princess, a Sage, a holder of the Triforce that’d undergone the training fit for a warrior, if they could not handle an evil spirit? Except painting the spirit as evil without acknowledging the source of that evil as their own flesh and blood was wrong.
Something was moving. Something was nudging the pile of rocks and rubble and debris at the bottom of the well.