Rhystic Studies rarely misses, and they are right on the money with this one. I’d recommend anyone giving it a read.
Sam compares what MtG is becoming to Funko Pop, a toy which exists only to let you express your enjoyment of other franchises. I think you might also compare Magic, in its Universes Beyond era, to Fortnite, which similarly has a strong mechanical identity, a nominal plot, and makes a lot of money by selling “hang out with your friends while ‘dressed’ as your favorite characters”.
I think a reasonable story you can tell about Universes Beyond is that someone there to five years ago pitched the WoTC execs on “what if we made Commander the next Fortnite” and at least so far it seems like they were right. The hardest part of getting people to play Magic is getting the cards into their hands, and Fortnite: Wizard Squares is the best way to do it. Besides everyone knows Vorthos doesn’t buy cards anyway.
That’s another lens to look at this, I guess, the cyclical embrace and rejection of the Vorthoses. @sam-keeper wrote the closest thing I’ve seen to the definitive history of this back in 2018, but that was six years ago and since then it seems like not only is the lore community not what it used to be, but there’s been a turn away from using lore and narrative to sell the game. Magic Story isn’t necessarily going anywhere, and it seems to have found a happy niche being written by outside professionals who also love the game, but it’s being outstripped by supplemental products that don’t get lore documents, either because they’re UB or they’re remaster sets, horizon sets, secret lairs, Jumpstart, Commander…remember when Conspiracy and Battlebond got stories? Remember when the Commander legends got a little blurb explaining their deal? There’s no need for that anymore, everyone knows who Legolas is, and if you don’t there’s ChatGPT Google.
…I got a bit carried away there, whoops
Pro player Ben Stark once claimed that the game would be just as engaging if there were no distinctive names or pictures on the cards, just rules text. As Universes Beyond become a bigger part of Magic, it feels like we’re taking one step closer towards testing his claim.
you know I almost made a catty reply about all this to mark rosewater the other day before reminding myself that this is not my circus nor my monkeys anymore but I just can't help but think about the last article I did, about WotC's repeated failed attempts to sell people on the storyline without having to actually spend any money on the storyline or promoting the storyline. like, what I wrote there is still true: the single best storyline resource remains Cary's website, and afaik they aren't even an active fan anymore. you have this entire game, Arena, with all sorts of functionality, but they couldn't be bothered to like, bundle the free stories with the game so you could click from a card in your collection to a narrative about that character? they've spent decades smothering their own IP and then turn around and go, well, what really resonates with people is uhhh transformers. they're more than meets the eye! :O
the thing that gets me though about WotC messaging and Rosewater in particular is this weird sleight of hand they do with accountability. they admit--sometimes, strategically, and always with their spin and framing--when they "make mistakes". but we're never supposed to look at the history of those mistakes and go, ok, wait, why should we trust that the decision you're making *right now* isn't a mistake in the exact same vein as all these others? whatever's happening in the present is always what the adults in the room know the silent player majority want, and the proof is in the economic pudding. doooon't ask too many questions about Hasbro's stock rating. definitely do not ask too many questions about how the current model of pumping out minor alternate collectable versions of bad cards parallels the insanely inflated value of alternate covers during the comics bubble of the 90s. there's no point in any case--wotc exists in a bubble of their own marketing data and metrics designed to reify, through feedback, their own premises, so everyone on the outside looking in and going hey, this does *not* seem sustainable, well they're just a bitter emotional minority.
it's deeply cynical, all the more so because it comes couched in conciliatory terms. the history is what it is, though, and I think it's worth asking whether WotC has done... really much of anything in actual concrete terms to earn the trust that in my experience most big name fans are all too willing to hand to them again and again. particularly if you identify as a Vorthos, a player type that, if you remember, was from the start decisively shut down by Mark Rosewater as not a "real" reason to play the game on par with the other player types, their own data prophecy that they have repeatedly fulfilled themselves.
Some website feedback: When I click on an article titled "The Tokens of Bloomburrow", I expect an article that shows all the tokens of Bloomburrow. Don't make me have to click several more links to various other pages; just put them all in that article (like you used to).
I'll pass along the note.
Don't you know Magic articles have turned into marketing ploys? It's no longer about sharing info with the players. It's about getting you to click on a link to the pre-order page. Doesn't matter if they put the same link under every picture when only one would be enough. They want you to pre-order the next set, or at least click the link.
I'm so glad an 8 mana creature could be felled by a two drop kill spell. Where does the design logic go when making these cards?
The Necrobloom ~~~ 1WBG
Legendary Plant ~~~ 2/7
Landfall - Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
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Interesting...
Ten years between original Innistrad and Crimson Vow before Blue got another non-Aura Enchantment that creates token copies of creatures. But hey, let's give it that ability multiple times in the same Standard environment now. Everything's got to be about making tokens and counters now. Let's speed up the game and not have any build up anymore. Fast, fast, fast. Go, go, go. Screw the social aspect of the game, do as much as you can in one match and go on to the next.
So it looks like we're getting Kaito in Duskmourn. Great! More ninja junk! Can we actually get planeswalkers that go with the setting after Ashiok was wasted? It's bad enough Ral is being turned into an otter with Bloomburrow. I swear they better not screw up the House of Horror.
Just been hit with this combo. Didn't feel good. I just love how opponents who are just about to lose can just turn it all around in one turn. I swear Magic is no longer a game you can just have fun with. Thanks for making another quick way to lose the game, WotC!
Yeah, we'll be getting rid of Werewolves in August but have to deal with Poison. Rosewater says there's no problem with players getting only 10 poison counters to lose the game. There's only Melira to remove counters. There's Venerated Rotpriest to speed up poison counters. Yeah, there's nothing wrong with Poison whatsoever. /s
I don't appreciate the Legends article being turned into a full-on marketing ploy. I'd rather see information on ALL of the set's legendary creatures than see the same advertisement under just a few select creatures. If consumer growth has been the greatest then you don't need to stoop to this level of aggressive marketing.
Really getting tired of the 6/6 for 3 mana creatures. You know, prior to Theros Beyond Death there was only one such creature. That was Ravaging Riftwurm from Future Sight. Ever since THB nine more such creatures. I don't know where WotC's head is but this is Gigantosaurus (a 10/10 for 5 mana) but done multiple times over. I don't care if there are conditions or restrictions on any of them, a large creature for a cheap cost is ridiculous. You don't need large creatures that aren't available in all colors on turn three or sooner. This is done just for the fast players. If the fast players want these type creatures, then put them in Commander not Standard. I'm tired of this bs card design.
Alright, WotC, you did it last set for whatever reason, I can't remember, but publishing only one episode of magic story a week early isn't going to cut it. You know those who are going to read it are going to read it. Either just make it all a week earlier or stick to the plan. No need for this drip feeding when you know the Vorthos audience is out there.
The commander decks I'm most interested in from Thunder Junction and Bloomburrow. I'm interested in seeing how lands can be utilized as part of gameplay so Thunder Junction is a definite. Bloomburrow has my interest but I honestly need to see it's play design to see if I actually get the deck.
The Master looks so gross. I think the original Fallout version still looks worse those. He turns dead creatures into mutants. We have poor Harold and his tree, Bob. There's a Megasloth which is a Sloth Mutant! I'm going to need MTG to put the Sloth creature type into the mainline game now! We have the saga of Vault 12 and the Mariposa Military Base. Poor Harold, though. He really is going to wind up as a tree permanently.
*cough, cough* I'm just going to leave this hear.
eww, who let the human into the deck? 'Piper Wright, Publick Reporter' was previewed alongside 'Lily Bowen, Raging Grandma'. She's a 1/2 Legendary Human Detective for 1U who investigates whenever she deals combat damage and puts a +1/+1 counter on a target creature when you sacrifice a Clue.
But, you know what we're going to say on the Fallout 'Mutant Menace' deck, right? No Humans Allowed!
Someone made Grandma angry! 'Lily Bowen, Raging Grandma' enters the battlefield with two +1/+1 counters, then doubles those at the beginning of your upkeep. If her power is over 16, you remove all but one of those and gain life for each one removed. She has vigilance but if you think you're going to use her ability more than once, then be sure to protect her.