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... and lost Eurydice forever

@orfeolookback / orfeolookback.tumblr.com

follows from @orfeoarte ··· Adult•Argentina•They/them•Mostly art rambles and anti-imperialism. •I'm always right! Fuck the USA•NSFW
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A thing I love to do is telling prepper dudes that one of my disaster readiness skills is making stuffed animals. They never get it. Like, my dude, when things get very bad and we're all sharing overcrowded shelters, you're gonna want the power to comfort children. Trust me.

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itsme1rose

You know what, I got a whole bunch of fabric / old clothes at home and no idea what to do with it. I might just learn how to do this too

Then you might be interested in a database with hundreds of free plushie sewing patterns of just about any animal, as well as dinosaurs, pokemon, etc: https://craftresource.fandom.com/wiki/Plushie_Sewing_Patterns

and a little more chalenging but my personal favorite: - totally not that one shark from a Swedish furniture chain store that everyone loves: https://freesewing.org/docs/designs/hi

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rb this with ur opinion on this shade of pink:

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inkwingart

This is magenta, and not pink. Unlike pink, magenta doesn’t actually exist. Our brain just invents magenta to serve as what it considers a logical bridge between red and violet, which each exist at opposite ends of a linear spectrum.

TL;DR this color is fake (and also I hate it)

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shaaknaa

Wait til you learn about Stygean Blue

Your brain is a badly-designed hot mess of bootstrapped chemistry that will tell you that all kinds of shit is happening that has no correlation to physical reality, including time travel. It just makes things up. Your brain is guessing about what’s happening when your eyes saccade, what’s happening in your blind spot, and what the majority of the visible light spectrum looks like, and you don’t know it’s happening because it doesn’t aid your survival to become aware that a lot of what you see is fake.

The human eye only has three types of color sensitive cones, which detect red, blue, and green light. Your brain is making up every other color you perceive.

Let’s have a little fun with that thought. This is the visible spectrum of light.

You will of course note that yellow is on the chart. Yellow has a discreet wavelength, and is therefore a distinct physical color. But we can’t see it.

“Sorry, what the fuck?”

What we call yellow is just what our brain shrugs and spits out when our red and green cones are equally stimulated. We have light receptors that can pick up on the physical spectrum of light we call yellow: that’s why yellow things don’t just look like moving black blocks to us. But your brain has no fucking idea what the color yellow looks like. 

Some animals have eyes that can perceive the color yellow! Goldfish have a yellow cone in their eyes. If they could talk, they could tell us what yellow looks like. But we wouldn’t be able to understand it.

What your brain actually sees of the color spectrum:

We can measure the wavelength of light, so we know that when we see ‘yellow,’ we are seeing light in that 550-ish nanometers range. But we don’t have a cone in our eyes that can pick that up. Your brain just has a very consistent guess about what color that wavelength of light could be. We decided to name that guess ‘yellow.’ We can’t imagine what yellow really looks like any more than a dog can imagine the color red.

Here’s the funny thing: your brain is never perceiving just one photon of light at a time. Something like 2*10⁸ photons per second are hitting your retina under normal conditions. Your brain doesn’t individually process all of them. So it averages them out. It grabs a bunch of photons all coming from the same direction, with the same pattern, and goes, “yeah, that cup is blue, fuck it, next.”

That’s how colors blend in our eyes. So sure, if a photon of light with a wavelength of 550 nanometers bounces into our eyes, we see what we call “yellow.” But if we see two photons at the same time, coming from the same object, one of which is 500 nms and the other of which is 600 nms, your brain will average them out and you will still see yellow even though none of the light you just saw was 550 nms.

So how does magenta factor into this?

Well, as we’ve just established, when your brain sees light from two different slices of the visible light spectrum, it will try to just average them together. Green plus red is yellow, fuck it. If it’s more red than green, we’ll call that ‘orange.’ Literally who gives a shit, we’re trying to forage over here. There are bears out here and it’s so scary.

What happens if you take the average of blue and red light, which we perceive to be magenta? What’s the centerpoint of that line?

Fucking green.

Hey, that’s not gonna work? We live on a planet where EVERYTHING IS GREEN. If something is NOT green, that means it’s either food, or a potential source of danger, and either way your brain wants you to know about it.

So your brain goes, WHOOPS. Okay - this is fine. We already made up yellow, orange, cyan, and violet. We’ll just make up another color. Something that looks really, really different from green. 

And so it made up magenta.

So, physics-wise, is magenta “real?”

No; there’s no single wavelength of light that corresponds to magenta. But you’re rarely seeing only a single wavelength of light anyway. And even when you are, every color other than RGB is a dart thrown on the wall by your meat computer. This is the CIE Chromaticity Diagram:

Explaining this thing is a little more than I want to take on on a Saturday morning, but I’ve included a link above that goes into it a little more. The point is that only the colors that actually touch the ‘outline’ of the shape actually correspond to a specific wavelength of light. All of the other colors are blends of multiple wavelengths. So magenta isn’t special.

Given that color is just a fun trick your brain is playing on you to help you find food and avoid danger, is magenta real?

Yeah, absolutely. Or at least, it’s just as real as most of what we see. It’s what we see when we mix up blue and red. It would be disastrous from a survival standpoint to perceive that color as green, so we don’t. Because it’s not green. Light that’s green has a wavelength of around 510 nm. Stuff that’s magenta bounces back light that is both ~400 and ~700. Your brain knows the difference. So it fills in the gap for you, with the best guess it has, same as it does with your blind spot.

The perception of color exists within your brain, and your brain says you see magenta. So you see magenta.

So I googled Stygian Blue and…

Yall.

FORBIDDEN.

HOW TO SEE THE FORBIDDEN COLOURS

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bunjywunjy

Hyperbolic Orange is the color my soul is

Dark tumblr show me the forbidden colors

We are back on this again.

ladyruetha

My brain hurts.

i fucking love the human brain, it’s like if bethesda made an animal

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my friend just told me that there's a secret second dashboard that solely contains posts from people you've turned on post notifications for, and when i click the link in the messages it opens it within the tumblr app, so the tumblr app also has a secret second dashboard for post notification blogs, and the only way to access it is to open the link for it within the app.

i literally love tumblr

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nightpool

i have a private pinned post that just has a link to this dashboard on it, it's great. two dashboards for life

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cyle

wow! i was really hoping someone would organically reverse-engineer this and find that dash.

here are a few other "secret" dashboards:

these are all just taking existing feeds of content and putting them in a dashboard-like format... the "Stuff for you" tab/feed is the same idea.

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reblogged
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falmerbrook

Falmer appearance and attire headcanons

(click on drawings for more details and notes!)

Hair

In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).

In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.

I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.

The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.

(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)

Materials

The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.

Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.

Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.

On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.

While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.

General Attire/Accessories

I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.

Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).

Some noise making accessories could include:

  • Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
  • Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
  • Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
  • Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
  • Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
  • Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
  • Necklaces with various materials dangling close together that jingle against each other.
  • Various materials can be tied into braids or the leather ties in their hair as well.

Some textural accessories could include:

  • Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
  • Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
  • Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)

The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.

Specific Falmer Subcultures

While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.

The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)

The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.

I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.

Armor

I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).

(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)

I do have a few thoughts about armor though.

Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.

So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.

One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.

That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.

All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.

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i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again

these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled

for those of u asking for the vid!

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