Got a One DnD UA Rant
SO.
Today (Dec 1 2022) a new unearthed arcana playtest was released for DnD’s new game rules. It included the most ridiculous, backwards logic, clownshoes approach to a movement rule I’ve ever seen.
To summarize, usual movement rules in DnD are thus: you have your Speed. You can move your Speed on your turn as a Movement. You can move it again on your turn if you take a Dash Action, which is usually a full Action unless you have a special ability that lets you do it as a Bonus Action instead. Certain types of movement are impossible without a special speed (Flying) or else are difficult and slow you down to about half your regular Speed while doing them (Climbing, Swimming).
However, some things give you those special speeds freely. They can be equal to your normal Speed or another number entirely. You don’t get to add your various speeds together - if you have 30 feet walking and 40 feet flying you don’t get to Move 70 feet by using one and then another, but you could walk, say, 30 feet and fly another leftover 10, if you really wanted to. It’s more or less equivalent to you flying all 40 anyhow so it doesn’t really matter too much.
The playtest suggests a rule that would change that last bit.
It suggests that if you have a special speed, when you Move, you must choose one of your speeds and use that and only that during that Move. You can pick another if you Dash! But Only One At A Time.
This isn’t completely dumb for the walk/fly thing because there’ll be relatively few situations where you would need to swap between them, but allow me to lay out a couple of scenarios for Climb and Swim:
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You have a Climb Speed equal to your normal Speed, 30 feet total. There’s a cliff on the battlefield. You’re 10 feet away from the base of it and an enemy is atop it somewhere. The cliff is 20 feet tall.
Can you run to the cliff, climb it, and then draw a weapon or cast a spell and attack your foe as an action?
PFFFT, NO YOU SILLY BILLY! You use your regular movement speed to get to the cliff base! If you want to climb it you’d better use your Action to Dash instead, unless you continue to use your normal Speed and therefore only get 10 feet up! If you don’t want to do that I guess you can just stand there with all 20 feet of movement left over and nowhere to go with it!
Similar if, say, you were already right at the base of the cliff, climb to the top, and see the enemy 10 feet away from the ledge! Oh, you want to draw a greatsword and rush him??? Silly barbarian, multiple movement modes is for dash actions! Switching from climbing to running just takes too much out of you to also swing a sword on the same turn, and you can’t CLIMB that final horizontal distance!
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You have a Swim Speed equal to your normal Speed, 30 feet total. There’s a wide river that runs through town. A child has fallen in and is drowning. The DM makes it clear you have a single round to save them. They’re about 20 feet out in the water. You’re 10 feet from the shoreline.
Can you rush over, dive in, and swim to the child, using an action to grab them and pull their head out of the water?
OF COURSE YOU CAN’T! If you run to the water’s edge, you can’t possibly get your little toesies wet until you’ve taken a Dash action, unless you use your normal Speed and therefore move about half as fast in the water on that turn, so that’s about 10 feet into the river. Oh, what’s that, you need to use your full Action to Dash and therefore won’t have one left over to save the child??? Well I guess they’ll just die then!
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It’s so stupid. I want to identify the game developer who came up with it and shake their head just to find out if their brain makes a maraca sound rattling around in their skull. I feel like it might.
LET CHARACTERS WITH PURELY PHYSICAL ABILITIES BE COOL DAMN IT. Let the goddamn Triton Paladin run to the river’s edge, transition into a powerful swan dive, and with a few flicks of their streamlined form, cut through the water to which they were born, rescuing a child that has slipped beneath the surface! Let the Tabaxi Fighter rush to the cliff, scale it, and haul a goblin archer off the ledge in one swift motion! THIS BREAKS NOTHING IN THE GAME. IT MAKES NOTHING LESS ENJOYABLE FOR EITHER THOSE PLAYERS OR FOR ANYONE ELSE! THERE IS NOTHING HERE THAT NEEDS TO BE NERFED!