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She Could Almost Be A Knight

@oathkeeper-of-tarth / oathkeeper-of-tarth.tumblr.com

Honour. The point is honour. -- Oath. 30+. Bi. She/They. Southeastern Europe. TheBlindBandit on AO3. AO3 | Redbubble | Fic | Tags | About | Art | Tip Fandoms you might see here include Steven Universe, Sailor Moon, Revolutionary Girl Utena, D&D/tabletop, Baldur's Gate 3, Overwatch, Tolkien, Jules Verne, Avatar: The Last Airbender and The Legend of Korra, A Song of Ice and Fire, Mass Effect, The Elder Scrolls, Sherlock Holmes, Pokemon, Les Misérables, Metroid, Star Trek (primarily DS9), Star Wars, Takarazuka, Portal. Expect general SF, fantasy, cartoons and comics blogging, and excitement over robots, spaceships, revolutions, engineering, science, sea creatures and submarines, tabletop and video gaming, the punk in steampunk and cyberpunk, musicals, opera, conlangs, and mythology. Icon source.
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Time for a long Aylin ramble, because I haven't indulged in a while.

I'm actually really invested in Aylin being an aasimar! I do not think it is a misnomer or mistake, as I've seen people suggest. She was referred to as a celestial explicitly in some older builds of the game, but this was changed at some point during development. And I noted aasimar enjoyer Oath, quelle surprise prefer it this way for a variety of reasons. Primarily, I think, because it lets her be larger than life, have a touch of that other-worldliness and otherness, while keeping her very much "of this world" still, very (physically and otherwise) present and part of the prime material plane, and ultimately far more human than I believe even she herself would sometimes like to be.

To bring up the most basic and rules/mechanics-bound "creature type" level of categorisation, as an aasimar she is a humanoid, and not a celestial - outsider. Her outsider status is absolutely there and a goldmine of things to explore, but that's a different post sitting in my drafts for far too long that I'll get around to one of these days (but for now you should read this post that I love). Yes, she is in a very real sense above it all, she will outlast everyone around her and whatever she gets involved with. We also get to see her dramatic poetic archaic speech idiosyncrasies (Ho!), her odd sense of the passage of time, and, of course, her oft-discussed and joked about apparent lack of filter or regard for current social graces.

(Endlessly amused at her just going: I'll do it when my mum tells me to.)

All things combined, Aylin feels more like a being of two worlds to me than a guest visiting this one, even as she is called the emissary of a goddess. She embodies a blending and an odd balancing act between the lofty divine and the mundane, duty and preordained purpose and personhood, and touches on the many ways this balance can be tipped. A classic D&D aasimar struggle, really, and a well I am happy to keep returning to.

Balthazar: She was a unique specimen even before I began my work. Aasimar. A god's blood united with mortal flesh.

She honestly isn't even that far from a regular aasimar stat- and ability-wise - Aylin does have several special abilities, but these are flavoured as blessings from her divine mother instead of an inherent property of her as a creature - though, notably, Aylin herself at one point claims she is always reborn because "it is [her] nature".

“Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, at the start of her turn she recovers 1 hit point.” “Nightsong will be resurrected by the powers of Selûne whenever she dies.”

Importantly, she does not get to reincarnate, or get a new body, or flit away to her "home plane" or anything like what celestials get to do. She is anchored to this one physical existence (again, very human of her), tied and limited to this one body as it painstakingly repairs itself over and over and over (to a sometimes extreme extent, e.g. the all but outright stated regrowing of amputated body parts in a frankly horrifying context), insistently and indomitably but ultimately imperfectly. And I think that's part of why the kintsugi design drives me utterly wild, why her immortality setup is more interesting to me than, say, a mutant healing factor, or something like the characters in The Old Guard. Her history is pretty literally engraved on her skin, and when she, in the role of a power-granting artefact and the object of a ritual sacrifice, tells you she will feel every wound you inflict upon her, it is so easy to believe her. And I'm not even that invested in physical suffering, just that it means it's all still very palpably there, forever, and she doesn't get to magically restart with a clean slate in this sense, nor does she get to forget past lifetimes as some creatures like devas do. It's just a flavour of immortality I personally find far more engaging than most.

(I mean, yes, I am also a known hurt/comfort sucker and if you're going there in order to set up a scene where she's, I dunno, getting doted on by Isobel who's invented new scar tissue pain relief massage techniques, you know I'm going to be all over that.)

I'm also not sure I'd say she can just pop over to Argentil to hang out with her mum at will. I mean, planeshifting is not that hard to achieve, and also she can just… ask Selûne, ultimately, I guess. But I wouldn't say she has spent much time there, and I think she takes her role as Selûne's champion and representative in the Realms too seriously and too much to heart to be away from them for very long.

Which also calls to mind the issue of the obvious and "simple" answer to Isobel's eventual death - namely that with Isobel picked up as a petitioner soul they'll all just go live out the better part of an eternity in Selûne's realm. Probably in some form they will - it's never guaranteed, but this time, yeah, probably something like that will happen, and there will be, as Melodia says, no loss, only temporary separation. But I'm really not into just handwaving or stripping away most of the mortal/immortal pairing issues inherent in the relationship. If we're going for the "hang out in a different plane of existence forever" option, I think at one point Aylin would have to "complete" her duties and lay down her sword, in a way, and pick between Faerûn and the Gates of the Moon - meaning she herself is effectively moving on to a completely new phase of her existence as well.

And while Selûne carving a lovely marble statue and bringing it to life and similar takes are fun and beautiful and interesting, I'm very invested in an Aylin who was born, raised, and had to actually grow up and learn and be trained. I have a ton of headcanons of Aylin being a weird glowy baby at some point (with all the Disney's Hercules jokes I've seen folks make, of course), being entrusted to a series of Selûnite enclaves and temples and cloisters, hounded by Shar and her agents pretty much all her life.

(Neither here nor there, but Aylin also comes off as a fairly "young" immortal to me - note that I am basing this on absolutely nothing but a general impression and there's no actual hint anywhere about how old she really is. Just vibes.)

To finish up, I'd like to shout out Isobel, and the big humanising factor she is presented as. For instance, a very concrete bit of motivation for Aylin to eventually "humanise" her perception of time, if nothing else.

Aylin without Isobel is horribly depressing to me mostly because she seems to distance herself from her humanity and err on the side of holy duty (see: her epilogue letter, ouch). And Isobel is definitely the person who (invaluably, imo) explicitly and consistently insists on Aylin's humanity and personhood, who cares for her as a woman and not a divine weapon, who actually treats her well-being as a priority, and who understands her so very well and so deeply. Who does acknowledge the gloriously resplendent Dame Aylin, daughter of the Moonmaiden herself in all her awe-inspiring presence and occasionally amusing foibles, but who never fails to look past the titles and fronts even Aylin herself is so keen to put up, and focus on what lies behind it all.

A moment that sticks out to me in particular is her bemoaning Aylin's disregard for her own safety, then actually getting very angry if you suggest Lorroakan can't hurt Aylin:

Isobel: Even after all she's been through, she thinks herself unstoppable - invincible. It all feels like recklessness to me. Player: Lorroakan can't harm her. Have faith. Isobel: He can harm her. Just as Ketheric did. She'll survive it, but she can suffer like any of us - and for longer.

Using Isobel's words verbatim is a good conclusion to my thoughts here, I think: the truth of Aylin being "singular among us all" coexisting with all the ways Aylin is "just like any of us".

And now I'll pay the cute Aylin screenshot tax one last time.

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Followup to this post. While the Whispers of the Divine aasimar mod has a really cool scourge aasimar-ish option for making your character look like they're being torn apart by burning inner radiance, I wanted to replicate Aylin's endlessly-put-together-again kintsugi vibe. So I messed around with Blender, Substance Painter, bumbled about figuring out Larian's texturing, all the unwrapping and mirroring and seams and whatnot, and ended up having quite a great time, all told. And I'm quite pleased with the results!

The "heart" bit is inspired by her concept art and the scars on the back are of course from the wings. Some more WIP pics and screenshots under the cut.

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The Four Long Rests Of Ramiel

This is a cleaned up and expanded version of a piece I wrote quite a while ago, because if I don’t write and edit something that isn’t a work email or academic text I am going to quite literally die.

Anyway, this is some more Blorbos From My DnD Homegame and I’m not expecting anyone but me to be really invested in this, but they’ve been on here before and I’ve done my best to hopefully make this all not too obscure and unintelligible to an outside observer. Any thoughts and comments will, as always, be appreciated to bits and put in that collection I keep to gaze upon on bad days (yes, it’s an actual thing I have).

Commemorating how a little over a year ago in our Curse of Strahd campaign my character got caught by the land’s vampire lord while trying to heist an ancient dragon skull from his spooky castle in order to bring back a fallen order of noble knights (long story), stubbornly refused to give up the whereabouts of a legendary vampire hunter upon capture, and was subsequently brutally murdered despite her friends’ and dashing love interest’s very impressive efforts to save her. It was very peak DnD dramatic and great and the aftermath was wild, and then I wrote some of it up while processing it all and shared it with my fellow players and DM, the absolute champs.

The original comically long title of this was “The Four (But Actually Three So Far) Long Rests Of Ramiel The As-Of-Yet-Untitled, Recently Deceased”, alluding to the fact that the Raise Dead spell states: Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Yes, it was a fun stretch of sessions.

Spoilers for the Curse of Strahd adventure abound, as well as bits and pieces from the Eberron setting. A warning for (temporary) character death and related recovery, and some vampire-typical bloody violence, but nothing beyond an AO3 T rating.

In brief, Ramiel, the POV character, is an Aasimar Paladin, Lava is a Vedalken Artificer, Elgath is a Goliath Fighter. Rudolph van Richten and Ezmerelda d’Avenir are NPCs from the module and Ravenloft setting who ended up playing pretty big roles in our story, and also… I just think they’re neat.

Length: ~7700 words.

The Four Long Rests Of Ramiel

Fingers curled around her throat, the grip utterly merciless and unflinching, claws catching on already torn skin and flesh. The heavy rain, richly mixed with dark red, trailed freely down to her collarbone, painting the fabric of her shirt.

“One last chance,” ground out of a fanged snarl stained with her own stolen blood, an undercurrent of impatient rage tainting the cool, cultured voice from before. “Where is Rudolph van Richten?”

She couldn’t turn her throbbing, spinning, definitely concussed head to look towards her companions, try to see how they were doing. Her legs kicked out feebly and her feet could find no purchase. Her fingers tingled with the last remnants of (useless, useless) magic and slipped harmlessly off the clawed hands that were closed like a vice around her. When she forced out words, her voice was barely above a rasp, but the (futile, futile) determination in it was clear: “You’re never getting that from me.”

A burst of incredible, overwhelming pain, and then, for a little while, nothing.

-

Her eyes flutter open, barely.

Every part of her hurts, every breath a hard-won, costly victory. She can barely stand to tilt her head, the slightest of movements stretching and pulling at her ravaged neck and resounding like a drum within her skull. Her eyes burn and her eyesight blurs, and her shoulders, back, and ribs feel as if someone smashed them to bits then pieced them back together without much thought or care.

But she is alive.

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Here, something resembling content, as I once again submit to the mortifying ordeal of being known!

At one point at the very start of the year I decided I wanted to learn how to use Clip Studio Paint, and so went trawling through materials and tutorials and five thousand references to try to like... put together an actual drawing (rip my “people sitting cross-legged” folder and endless “how does cloth fold???” and “prone vs supine” searches). This was pretty much all that came of that (for now, at least). So I bring you this highly questionable answer to the prompt “What’s your character doing after the events of the Curse of Strahd adventure?”

Or: the age-old tradition of making an OC, shipping them with your fave canon character, and projecting super hard on them, living through the amazing wish-fulfillment fantasy of letting the potato rest for 5 minutes.

I also call this picture: Imagine having to work real hard and study and research  instead of just spontaneously manifesting cool powers thanks to the sheer force of believing in your beliefs. Couldn’t be me.

I tried to do the whole painting and shading thing and all, too. Honestly I like the lines better, in the end, and it all took forever, but it was certainly a learning experience.

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Hey how about we completely disregard the fact I fell off the face of the Earth for about 6 months - in fact how about we pretend the last 6 months never happened, and we all just distract ourselves by watching me post long rambles about my recent DnD character and look at art drawn by the lovely lilithblack_comics? Okay? Okay, sounds great.

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