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don't mind if I let myself in

@nitefise-art / nitefise-art.tumblr.com

nite | hobbyist artist | art tag is "my art" for those on mobile
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prrb

How I pratice drawing things, now in a tutorial form. The shrimp photo I used is here Show me your shrimps if you do this uvu  PS: lots of engrish because foreign 

This is the best art advice ever and you should all listen to it because it’s basically what I’ve been telling people for years.

i was not expecting that to actually work
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grypwolf

THIS.

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astolat

This feels like one of those pieces of advice that are so brilliant that as soon as you have read it, it feels blindingly obvious. 

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Anonymous asked:

I’m around! Don’t worry for answering now, I appreciate it. If it isn’t too much of a bother to ask... do you have any tutorials where you show all of your drawing process, from the line art to the final piece??

Thanks for sticking around haha.  I have an oil painting tutorial and a line drawing tutorial which I guess between them cover both lineart and traditional painting.  I don’t think I’ve ever made a full digital art process tutorial but I did take some screenshots when I was drawing this Zelda piece so I’ll dump them here:

You can see I obviously didn’t put much effort into the lines themselves because ultimately the piece is a painting and not dependent on lineart, whereas if I was drawing an anime-type piece I’d spend more time on the lines - it all depends on what your goal is at the end :)

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reblogged

Skull Oil Painting 💀 Still Life from Start to Finish

Setup and Preparation Stages

Before I start a painting, I like to come up with a couple of thumbnails to nail down the composition. I do these from imagination usually. So in these ones, I played with the placement of the skull, the direction of the lighting, and the orientation of the canvas. After coming up with these 4 thumbnail sketches, I got kind of a better idea of what I actually want from my painting.

Also, it sort of helps to have a thumbnail completed to use as reference when I start my painting because if I don’t have anything to look at it’s possible that when I start from scratch on my canvas, my subject will end up too big, or even worse, run off the page or something.

Composition is a bit of a feeling thing along with some guidelines. It’s not like stiff rules that you must follow. So having said that, I think I like sketch 1 and 3 the most.

You know, since the color temperature plays such a big role, I digitally painted this sketch with some invented color before actually making the setup, just to give an idea of what kind of mood this painting would be. And it also gave me an opportunity to plan some of the painting methods and steps that I’ll use in the actual painting process.

Okay, so with the sketches in mind, let’s put together the setup that I will paint from today.

Execution of the painting

So a big challenge to overcome here with this skull is that I want to paint it in the dark for a more dramatic and moody atmosphere since it’s Halloween and all, but at the same time, I want myself and my easel to be in the light so I can see and we can make this video.

Sadly, the candle doesn’t provide a strong enough light during the day, so we’re going to use a warm lamp instead.

Since we don’t want to burn the house down though by lighting that black box on fire, I think our candle shouldn’t be lit at the beginning stages of the painting.

I’m using a portable paintbox today that makes it convenient for me to paint anywhere I go.

For my brushes, I plan to use a lot of bristles because I want to load this painting up with a lot of thick paint, but I also packed a few softer brushes to get some soft edges in there too.

As my painting surface today, I am using an 11×14 linen panel. It’s actually one of my favorite sizes for life paintings.

I paint with a few different brands of oil paint, but there’s no need to name them or be concerned with what they are. What’s really important about that is that they’re professional grade and they’re not the student grade which are very difficult to paint with. It just doesn’t work, it’s like toothpaste, so just don’t even get it.

Okay, let’s squeeze out our paint. And don’t be afraid to use a lot. For the longest time, I’ve been so shy with squeezing out my paint. It’s been taking me years to paint thicket and thicker, and I gotta tell you, if you can skip all these years of being shy and just get straight into it and load up a lot of paint, it will save you a lot of trouble.

On my palette today we have:

Titanium White, Warm White, Cadmium Yellow Light, Cadmium Yellow Medium, Cadmium Yellow Orange,Yellow Ochre,Transparent Yellow Oxide, Cadmium Red, Transparent Red Oxide, Transparent Brown Oxide, Raw Umber, Alizarin Crimson, and Cobalt Blue.

Underpainting and Drawing Stage

The very first thing I like to do when starting a painting is to tint the canvas. But you have to select your tinting color wisely, because it’s going to provide the underlying temperature to the whole piece. I often let this initial tint show through all the way to the end of the painting, particularly in the shadows.

In this case we have a very warm light on our subject so we can expect our painting to be pretty warm. I’m going to tint this canvas with that in mind by using something really warm like transparent red oxide, and I will mix it with a bit of Cadmium Yellow Medium in the area where the candle will go because later, all this warm underpainting should give this skull a nice inner glow. I am diluting my paint with gamsol here when I do my initial washes, because makes the paint behave like a watercolor, which is perfect for making a stain.

Drawing the Lay-in

Okay, so now that our canvas is tinted, we can start to draw our linear lay-in on top of our stain. My favorite tool to do that with is actually a hard bristle brush. The reason why is that those stiff hairs, they allow me to get nice straight lines which are the exact type of lines that I find helpful at this stage to simplify the contours of everything that I’m drawing and to find those big shapes.

Don’t worry, we’re going to complicate these lines later when we go to paint them!

As you draw your lay-in, don’t forget to focus on the big shapes and the proportions of what you’re drawing. Don’t get carried away on details and things like that because it’s way too early at this stage. Simplify everything to its most basic elements. Find the big shapes and don’t mind the secondary forms for now. It also kind of helps to keep your horizon line in mind when you draw your lay-in. For example, in my case, I’m sitting below the skull and looking up at it.

You have to ask yourself, are you looking up at the your set-up, or are you looking down at it? And, whatever the answer is, you have to design your lines with that in mind.

So if you’re noticing that your drawing is off at this stage, don’t be shy to move lines around until you get it right. Trust me, you’re gonna be saving yourself a lot of headaches if you fix things at this early stage than if you try to fix them later on when you have a lot of opaque paint down on your painting.

So right now I’m filling in the dark shapes on my underpainting because I find that it helps me see my mistakes better when I fill in the big dark shapes. With these dark shapes filled in, it’s much easier to judge the distances on your drawing.

Opaque Painting Stage

At this point I often like to take a kneadable eraser, or more often a napkin, and rub out the lightest areas. This helps me establish the light source a lot sooner before I even lay down the opaque paint. Just make sure to do this before your stain is dry, or else you won’t be able to do it anymore. You usually have about 10 minutes max depending on your surface before your wash dries, so be careful.

My goal here is to establish the big values, shapes and color temperatures as soon as I can, so to do that, I am going to cover the entire skull with some opaque paint, aiming primarily to tell the story of the lighting that’s hitting our skull. I am thinking a lot about color temperature. Our primary light is warm, so I’m mindful that my the parts that are in the light are going to stay warm. Often times, students want to lighten an area, so they grab a bunch of white. White is actually the coldest color, so the result of that is that the value of the area goes up and it does become lighter, but at the same time, the temperature goes a lot colder.

This is actually great if your subject is in a cold light, like maybe a North lighting window. But in our case, our subject is in a warm light, so that’s no good for us. When you want to lighten an area that’s in the light, consider using a color to lighten that area. In this case, to lighten my mixtures, I’m going to include some cadmium yellow medium, cadmium yellow, and transparent yellow oxide in my light mixtures to keep it warm. But conversely, if you want to darken an area, a lot of students reach for the black to darken things, and that creates a cold mixture as well. Try darkening a shadow with a warm dark. Something like transparent red oxide, transparent brown oxide, or alizarin crimson.

While you’re putting down that initial opaque paint, a good principle to work by is to paint the lights thicker and the shadows a little bit thinner. So that means you can’t be afraid to lay down some serious paint in the lights. If you keep the shadows more thin and flat, then the lights are going to feel more luminous in comparison. And I also love to let my warm underpainting show through in places in the shadows.

When you have dramatic lighting like this, you are bound to see a lot of contrast. Let’s make sense of all of it this way:

Since most of our subject is lit, make sure that the amount of values you use in lights is higher than in the shadows. In other terms, make the shadows more flat and have less values, like you could make the shadows just one value so that it looks a lot simpler than your halftones and your lights. As a result, the shadows will have less information in it than the parts that are lit.

I am thinking of the skull as an egg, with the closest part receiving the most light, and the parts farther away receiving the least amount of light. If the underlying “egg” of the skull reads well, then you are gonna be in good shape!

Our halftones are the most chromatic and the most information-dense parts. So in our case they are going to be the warmest parts of the skull. The lightest lights are pretty washed out, but they’re still warm.

Finishing Stage

To see the finishing touches make sure to watch the video below.

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reblogged

I’ve taught drawing and painting for 10 years now. I’ve seen a lot of portfolios. I’ve critiqued thousands of assignments. And the problems I saw in student work back when I first started teaching are the same one’s I’m still seeing now. These are fundamental issues that don’t change with the latest version of photoshop or even what century you live in.

Before we jump in, I want to quickly mention that I’m working on a drawing basics course. It’s meant to be a new artist’s first course, to get you started doing the right things and hit the ground running. If you don’t want to miss it when it comes out, get on the newsletter.

So, here are 5 shading mistakes you’re probably making, and how to fix them.

#5 – Icing Before Cake

I meet artists all the time who are just starting out, and they’re practicing techniques and anatomy and shading details and all this really cool stuff… But it’s not making their drawings better. Why is that?

While they’re focused on all the fancy fun stuff, they’re making huge proportion mistakes, their perspective is off, and their gesture is stiff. That’s not even icing before cake, that’s icing without cake. You’ve got to build your pictures and your skills with the fundamentals first.

Each concept builds on the last. Surface stuff like anatomy, techniques and rendering details are all at the tippy-top; awesome but initially unnecessary and less important than the stuff at the bottom. You can’t shade correctly if you don’t know the simple form; you can’t draw the simple form if you don’t understand perspective; The forms don’t matter if you can’t draw a straight line, keep your proportions in check or establish a dynamic pose.

Below are some drawings I did a few years into my studies. If you think it’s really good, you’ve fallen for my tricks. At this point in my development I got good at shading. But it’s filled with structural errors. I didn’t really understand form. I just learned some effective tricks to make the drawing appear 3D. An exaggerated core shadow, some reflected light, and a bright highlight as a cherry on top. Wow, it’s so easy! But it’s all just a cheap distraction from the uninformed construction.

The icing might be the part that makes it look pretty or makes it stand out, but icing by itself is gross… It’s empty calories. Remember this every time you want to draw eyelashes before the eye socket.

#4 – Bad reference

Whoa, hold up guys, I just got tagged and I’ve got to take a selfie… let’s see… First, camera up high, very slimming. Kinda dark in here, turn flash on… Click… Alright, now I’ve got to choose a nice filter… Hmm… Tweak that a little bit… Perfect.

A photo like that is distorted and edited. It might be flattering or maybe even a good photo, but photography and drawing are two different fields. Something that makes a good photo won’t necessarily make good reference for drawing.

Drawing from bad photos is super common, and super easy to fix. I wrote a blog post about it ages ago, so you can go there for a more detailed lesson on what makes good photo reference. But to paraphrase… 

When looking for reference, look for photos with good lighting and clear shadows. This will translate into a dimensional drawing. Drawing from a flash photo with no shadows makes it much harder to define the forms in your drawing. It’s possible, I’ve done it, but it takes a trained eye and ability to use subtle halftones to define the forms. Beginners usually end up with flat, muddy looking patches of tone. If you’re just getting started, I recommend sticking to photos with lighting that clearly defines the forms.

You can find photo packs made specifically for artists that have good lighting and minimal touch-ups. I’ve got some here. In the long run, the best thing to do is learn how to take your own reference photos. And if you can draw from life instead, that’s better than any photo.

#3 – Outlines

There’s always a silver lining, but there’s also not, because the real world doesn’t have outlines. Yet as beginners, we all start by drawing thick, dark outlines around everything. Now, there’s nothing wrong with linear drawing or cartoons if that’s your intention. But if you’re trying to draw realistically, you need to be thoughtful about your outlines. It’s ok to use them. It’s a mistake to overuse them, or use them as a crutch.

Stop thinking of 2D shapes and start thinking of 3D planes. Knowing the structure of the nose – that means the planes of the nose, which are based off of anatomy, will help you place patches of tone that make it look like a convincing nose. No need for outlines. You can draw a whole picture without any outlines, since that’s how we actually see things.

Masters like John Singer Sargent, know how to use both. In the face of this drawing, he’s not using outlines, just tone. It’s the center of interest, so he makes it more realistic. In all these secondary elements, he uses outlines. The outlines are deliberate. The tonal face and the outlined parts have a nice contrast. And the outlines don’t look boring. They have a variety to their weight. The jaw and neck are outlined. But the ear isn’t. The edge is lost into the background. He used the outline sparingly only in areas where he wanted the forms to pop. The left side of the figure is separated from the background with a value difference.

The jaw, neck, shirt, bowtie, and jacket are all very similar in value. To separate them with tone, would require very subtle shading. In a quick drawing like this, too much detail in secondary elements could look overworked. A well placed outline is clean and simple. It does the job.

#2 – Afraid of the Dark

The next mistake is not going dark enough with your shadows. I see this all the time, especially on portraits. People are afraid to put dark shadows on fair skin, because they know that the local color of the skin is pale, so they think light skin, light values. But the shadow is just a shadow. It’s the lack of light. It’s supposed to be dark. Or some people are afraid to go too dark because they might not be able to erase it, so their shadows end up being just as light as their halftones.

By removing the shadows, you remove the mood that the lighting created. And you’re losing the 3-dimensionality of the forms. If you didn’t like the lighting in the photo, why did you use the photo? Retake it! Don’t make it that hard on yourself. Inventing a new light setup on a face is really hard. If you’re advanced you can do whatever. You can draw a pretty girl while looking at a beaver! But if you’re a beginner, don’t.

So, to avoid muddy or cartoony drawings, learn how to see values correctly. When you’re drawing, make sure you separate the light family from the shadow family. Remember the rule: the lightest dark is darker than the darkest light. If you’re not sure what that means, this next mistake is for you.

#1 – Sloppy Values

The most common shading mistake I see is not organizing your values correctly. Not making your shadows dark enough like I mentioned in the last mistake is one way, but making your halftones too dark is just as bad. So, general sloppiness with your value control is the bigger issue.

The first thing that is important to understand is that the value on any particular point on the surface is mostly determined by the angle of the surface in relation to the light source. Unless you’re dealing with highly reflective surfaces, then they act more like a mirror to the environment. For now, let’s stick to surfaces like skin, which are slightly reflective.

I did a lesson on “How to Shade a Drawing” a while ago. I highly recommend you watch that next. But generally, the part of the surface that points directly toward the light is called the center light. 

It will be the brightest spot, excluding any reflected highlights.

As the surface turns away from the light source, those planes will get progressively darker. These are known as halftones. The more they face away the darker they are.

After we pass what’s called the “terminator” the planes don’t receive any direct light from the light source, since they are facing away from the light.

Everything in there is shadow. Unless you’re in space, shadows won’t be pure black.

Light will bounce off other things in the environment. So, within the shadows you’ll have bounce light, or reflected light. But those are still darker than the halftones in the lit side. That’s the general concept. There’s also occlusion shadows, cast shadows, core shadows and highlights, but you can go watch the other lesson for the full explanation.

Ok, now that you understand form and how light reveals form, it’s important to stay consistent throughout your drawing. Light reveals the 3 dimensional forms because the value of a plane tells the viewer the angle of that plane. If you make your halftones as dark as your shadows, then you’re not communicating the correct plane angles and that breaks the illusion of form. That brings us back to that rule: the lightest dark is darker than the darkest light. Let me rephrase that a little. The lightest shadow is darker than the darkest halftone. Make a little more sense?

You might think that the reflected light under the jaw would be lighter than the halftone on the side of his check, but you’d be wrong. Just sample the colors and extend them out to see.

So, if it’s in the shadow family, it should be darker than anything in the light family. Organize your values and use them correctly in your drawing.

And the key is to stay consistent with that throughout your drawing. If you break that, it should be intentional.

There’s also incomplete shadows: scratchy shading that has all these little holes of light in the shadow.

The holes are as light as a highlight, and they break up the shadow and ruin the effect of light on form. So the shadows don’t actually look dark, they just look spotty. Shadows look like halftones and halftones look like shadows… The result is dirty looking skin. You can fix this by filling in the holes manually, blending, or preventing it from happening in the first place by shading with tight, close-together lines.

When the shadows are consistent and clean like the image below, it has a much more realistic and 3-dimensional feeling. The goal is to clearly communicate what is light and what is shadow. That makes clear 3D form.

Check out Stephen Bauman’s patreon and instagram.

Below is another example of a master breaking the rules. Harry Carmean doesn’t always fill in his shadows with clean tone. But, he’s still clearly communicating what is shadow and what is light. He uses the dark pencil only in the shadows. He uses the white pencil only in the lights. This clearly distinguishes the two. His mess is extremely well controlled. It’s full of energy and fun to look at. It’s skillfully designed, the anatomy is accurate and dynamic. It all holds together.

Again, if you want to participate in the Drawing Basics course, make sure you’re subscribed.

And if you have a few seconds, do me favor. If you have any friends or classmates that make some of these mistakes, save them! Tell them about this video.

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kikissh

All this time. ALL THIS TIME i had no idea SAI had perspective transform capabilities.

What?????????????? Is this?????????? How do ???????

I think they mean the Free Transform selection! If you use that correctly you can mess with the selected objects form a bit better?

oh thank you! i noticed with transform selection that using CTRL gives it different effects, i just didnt know what all what this was and thought there was some funnky feature i never knew about

thanks so much for the help!

no.. i dont mean this..

I mean this.

PERSPECTIVE TRANSFORMING…

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reblogged
Anonymous asked:

your signs are amazing! so you have any tips/recommendations for signmaking, or art in the more general sense, particularly for those who aren't necessarily skilled on drawing as of yet?

Thank you! :D sure, I have some tips, mostly about hand lettering because drawing letters is what I can do.

So the thing with letters is that are basically geometric forms, a combination of rectangles and circles, straight lines and ellipses.

And as you can see in this case, is all a combination of two thickness, and keeping them constant is what makes all look like it all belongs together. What I recommend is star drawing a simple letter in different styles, an “A” for example, copy it from a picture, or from a book cover, a logo, or anything you have on hand, when you are learning something by yourself copying is a way to understand how things are done. Use a ruler, graph paper and don’t worry about using the eraser more than the pencil XD

Then when you have your letters drawn, remember to always fill them, in that way you’ll be able to see the full shape and if all the parts look good together. Then if you want to prettify it, you can add it a shadow, or some swirls, spikes, dots, a border, a hat, a moustache, a pipe…

And you know, the different styles of letters are variations of the basics, and again, don’t worry about copying to learn! then you can do your own once you’ve learned how it is done.

And of course: practice

That’s it, if you have more questions feel free to message me! this and Sherlock Holmes are the two things I can talk about for hours.

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Anonymous asked:

I love your line sketches of the BBcsherlock characters and would love to learn how to draw this way. This style where you can see individual lines instead of other shading absolutely facinates me. Do you have any tips on how to start?

Hey thanks! I don’t think there’s anything particularly special about this sort of style, it’s basically just the same as crosshatching with a traditional pencil, except here with digital art I just used the pen tool in SAI so the lines don’t blend and they stand out more.

Essentially what you’re trying to do is express a plane with a series of lines, like this:

To express tone and shading, you can vary the density:

Thickness:

Darkness:

Or overlap lines (crosshatch):

This doesn’t mean that crosshatching always makes things darker, sometimes you can crosshatch lightly, it’ll just make the shading look finer:

So with a combination of line density, thickness, darkness, and overlap, you can create all sorts of different tones and textures depending on what you need for different parts of the picture:

To express turning faces, you can vary the direction or angle of your lines:

The rest is just a matter of deciding how you use those techniques to express the picture you want to draw, and that’s a matter of your own judgement and experience; it would be impossible to list every rule because there aren’t any rules. The stuff about thickness and crosshatching and density etc. I basically made up just now by looking back on my drawings and analysing the lines; I never actually consciously thought about those things when I drew them, so don’t treat them like commandments or something, play around with different lines and combinations to get a feel for yourself what works in what situations.

To illustrate that I’ll draw a picture of Sherlock and try to break down what I’m doing at each step:

Sorry my notes are a bit messy (I hope you can read my writing) but if anything I guess it reflects how messy my thought process is, I’m always adding things and changing things as I go along.

Always remember, you’re trying to use lines to represent planes, so even though you’re drawing in lines, you need to be looking at the reference and thinking in terms of planes, not lines. Also, make sure you keep your lines parallel so they don’t run into each other because that’ll make it look messy.

I think the best way to learn is always to try things yourself, so don’t just look at this tutorial, go play around with the lines yourself, whether you use my steps as a starting point or draw from a photo of your own, hopefully you’ll get a feel for how to use lines then. Also remember that you can go as detailed or as loose with your lines as you want, so long as you have the important shapes and facial features expressed.

Hope this was helpful! :)

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Anonymous asked:

Hello! I have and art/drawing related question... when I draw, I use grids so I can get the right proportions of the drawing I'm doing. I don't want it to become an habit but it has certainly helped me to draw better. I want to try drawing without the grid (and I have tried a couple of times) but the drawings always come up horrible... do you have any tips on how to draw without the grid and still get the right proportions?

Hi hi! Drawing with grids is definitely helpful, I used to do it too, but you’re right in not wanting it to become a habit because drawing with grids focuses on individual parts of the picture, whereas you want to focus on the entire picture as a whole. You want to always draw large to small, outside-in.

To demonstrate, I’ll use this picture just because I felt like drawing Sam Neill:

Start by deciding where to place the subjects in the picture by drawing very general guidelines. This is where you sort out composition:

As you can see, we haven’t put in any shapes yet. Forget about shapes when you start, just think about size and position. Lines here can be quite loose and don’t have to be exact. You want to start with big general lines because you can use the edges of your page to act as reference points to help you decide where to place the lines.

Once you’re happy with that, draw in the important shapes on the basis of your guidelines:

Note that we’re still simplifying lots of things, details like small bumps on the dino’s head and Grant’s brow/nose/mouth etc are ignored. This is because at this stage we’re still establishing proportions. You don’t want to be spending lots of time getting lines and shapes perfect when they’re in the wrong place or the wrong size. Use your previous guidelines to help you decide where these general shapes should go. Pay attention to tilt and angles.

Once you’re happy with the general shapes, add in the details on that basis:

Note that you don’t have to feel limited by the guidelines you drew before. When you come to draw details you might find that you were a little off previously with guidelines, and that’s perfectly fine, so long as you’re not deviating from the guidelines massively. This is because the purpose of your guidelines is to make it easier for yourself later, and because the previous lines were loose there would be some room for error. In the step above, for example, I decided that Grant’s chin and shoulders are actually a bit lower than where I had previously placed them, and the dino’s head is a bit larger. Even though you have guidelines in place, you still have to constantly check back with the reference picture to see how things should look. The more detailed you get, the more refined your lines should be, and the less room for error.

After that, it’s really just a matter of tidying up lines and adding more details until you’re happy with what you have.

What’s important is that whichever stage of the drawing you’re on, don’t move on to a more detailed stage until you’ve got the current one right. Later lines will be based on previous lines, and if previous lines are wrong then later lines will be too.

Also some general tips that I find useful: stand up and take a step back from your picture often to look at it as a whole, or if you’re drawing digitally, zoom out regularly, because mistakes pop out a lot more easily when you look at something from a distance. Another trick is to look at your drawing in a mirror, or flip the canvas, mistakes pop out like that too.

Hope that helps, and happy drawing :)

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bonkalore

Trying to draw buildings

yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

Sketchup is incredibly helpful. I can’t recommend it enough.

There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

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bludragongal

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

How do you fix this?

Well, here’s the simplest solution:

This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

From Blacksad (artist: Juanjo Guarnido)

From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

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shatterstag

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

We can even quickly and easily expand this scene to include more characters!

Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

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askoursquad

reblogging to save a life

!!!!!!!!!!!!!!

Look at this amazing addition! This is fantastic!

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1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 

2. Previous post on breakdowns right here 

Some thoughts on acceleration and force

I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns

Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. 

Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha 

*snaps fingers* THATS WHAT IT IS! I’ve always felt the difference but I’ve never been able to put my finger on it! Thanks so much for sharing :D

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Some more teaching material (feel free to remove this caption if you’re just here for the picture).

If you’re serious about learning sketching and realism, try to add this intermediary step after drawing the outlines.

Before shading, divide everything into two tones: white for places the light hits, grey for places it doesn’t hit. Forget the nuances for now. Just think about the binary: either the area is in shadow or it isn’t.

Of course, shadows in the reference won’t be as clear cut. Where the shadow line is ambiguous, you’ll have to make a decision where the line should be drawn. Think about the angle of the light source, the shape of what you’re drawing, and how theoretically the shadow should fall.

By doing this, you’re forcing yourself to understand the structure of what you’re drawing, rather than just copying what you see. It’s one thing to just mechanically replicate how dark the tones should be, it’s another thing to actually understand why they are that way.

Drawing with understanding allows you the freedom to make educated guesses, to make little changes/enhancements, and to draw with “feeling”. The result is often a lot more natural and convincing than a drawing that’s been copied without the same understanding.

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this is going to kill my hand jfc why did i decide this was how I wanted to do the hair wh y 

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dizmama

here is a MUCH HAIR tip that will probably make your life %10 easier! pick any brush u want and freely sketch yo hair

ctrl + click the hair layer to select it

increment by 1 or 2 depending how thick you like your lines

image

make a new layer under your hair layer

fill with desired color

I’m already almost done lining this hair monster but thank you so much for the tip I’ll use it the next time I draw shiroba!

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