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#gap – @nickkahler on Tumblr
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el laberinto

@nickkahler / nickkahler.tumblr.com

chronicling an eclectic labyrinth of architectural contemplation based in new york city
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Something has shifted, it seems. We are making new worlds faster than we can keep track of them, and the pace is unlikely to slow. If our technologies have advanced beyond our ability to conceptualize their implications, such gaps can be perilous. In response, one impulse is to pull the emergency brake and to try put all the genies back in all the bottles. This is ill-advised (and hopeless). Better instead to invest in emergence, in contingency: to map the new normal for what it is, and to shape it toward what it should be.
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Actually our motto, in Latin, should be omnia occultantur: everything is hiding, or as Graham Harman likes to say, withdrawn. It doesn’t mean “shrunken back in measurable space”. Everything is encrypted. ... So this is all to do with a radical gap between what things are and how they appear. And for me, it’s deliciously paradoxical, because while things are never as they seem, they are exactly what they are. Raindrops give you raindrop data, not gumdrop data (what a shame). Nevertheless, raindrop data is just data, not actual raindrops.
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The idea of iconic architecture serves the purpose of filling the explanatory gap that inevitably opens up because the methodology and motivation behind the unusual appearance of a radically innovative design cannot be fully explained to the general public.
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I have no interest or intention of reopening old discussions of the pros and cons of hand versus computer drawings—they simply go nowhere. I’m willing to grant, for the sake of exploration, that one day a computer will be able to draw exactly like Masahiko Yendo. I repeat, exactly, with all the infinitely varied tonality and all the nuance of texture, shading, and illusion of light and darkness. For that to happen, of course, the pixels of the computer drawing would have to be infinitely small, creating the actual spatial continuity of the hand drawing. Assuming that this technological feat could be achieved, what difference would there be between the hand and the computer drawing? Absolutely none—if we consider only the drawing itself, as a product, as an object, which—in our present society—is our habitual way of perceiving not only drawings, but also the buildings they describe. I repeat: absolutely none. IF, however, we think of drawings—even the most seductively product-like ones shown here—as evidence of a process of thinking and making, the difference is vast. Indeed, there is no way to close the gap between them. In the hand-drawn image, every mark is a decision made by the architect, an act of analysis followed by an act of synthesis, as the marks are built up, one by one. In the computer-drawn image, every mark is likewise a decision, but one made by the software, the computer program—it happens in the machine, the computer, and does not involve the architect directly. In short, in the latter case, the architect remains only a witness to the results of a process the computer controls, learning only in terms of results. In the former case, the architect learns not only the method of making, but also the intimate connections between making and results, a knowledge that is essential to the conscious development of both.
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