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Wibbly-Wobbly Ramblings

@nekobakaz / nekobakaz.tumblr.com

Hi!! I'm Corina! Check out my About Page! Autistic, disabled, artist, writer, geek. Asexual. nekomics.ca .banner by vastderp, icon by lilac-vode
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valtsv

the worst thing about writing or any kind of craft is having an idea you're really excited to make a reality but then you sit down and realize how much work it's going to take to get to that point and suddenly you feel like those two little gay guys in the mountain in the lord of the rings

do you remember how good it was in our head mr frodo

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weaselle

i want to talk about real life villains

Not someone who mugs you, or kills someone while driving drunk, those are just criminals. I mean VILLAINS.

Not like trump or musk, who are... cartoonishly evil. And not sexy villains, not grandiose villains, not even satisfyingly two dimensional villains it is easy to hate unconditionally. The real villains.

I had a client who was a retired executive for one of the big oil companies, i think it was Shell or Chevron. Had a home just outside of San Francisco that was wall to wall floor to ceiling full of expensive art. Literally. I once accidentally knocked a painting off the wall because it was hanging at knee height at the corner of the stairs, and it had a little brass plaque on it, and i looked up the name of the artist and it was Monet's apprentice and son-in-law, who was apparently also a famous painter. He had an original Andy Warhol, which should have been a prize piece for anyone to showcase -- it was hanging in the bathroom. I swear to god this guy was using a Chihuly (famous glass sculptor) as a fruit bowl. And he was like, "idk my wife was the one who liked art"

I was intrigued by this guy, because in the circles i run this dude is The Enemy. right? Wealthy oil executive? But as my client, he was... like a sweet grandpa. A poor widower, a nice old man, anyone who knew him would have called him a sweetheart. He had a slightly bewildered air, a sort of gentle bumbling nature.

And the fact that he was both of these things, a Sweet Little Old Man and The Enemy, at the same time, seemed important and fascinating to me.

He reminded me of some antagonist from fiction, but i couldn't put my finger on who. And when i did it all made sense.

John Hammond.

probably one of the most realistic bad guys ever written.

If you've only ever seen the movie, this will need some explaining.

Michael Crichton wrote Jurassic Park in 1990, and i read it shortly thereafter. In the movie, the dinosaurs are the antagonists, which imo erases 50% of the point of the story.

book spoilers below.

In the book, John Hammond is the villain but it takes the reader like half the book to figure that out. Just like my client, John is a sweet old man who wants lovely things for people. He's a very sympathetic character. But as the book progresses, you start to see something about him.

He has an idea, and he's sure it's a good one. When someone else dies in pursuit of his dream, he doesn't think anything of it. When other people turn out to care about that, he brings in experts to evaluate the safety of his idea, and when they quickly tell him his idea is dangerous and needs to be put on hold, he ignores his own experts that he himself hired, because they are telling him that he is wrong, and he is sure he is right.

In his mind, he's a visionary, and nobody understands his vision. He is surrounded by naysayers. Several things have proven too difficult to do the best and safest way, so he has cut corners and taken shortcuts so he can keep moving forward with his plans, but he's sure it's fine. He refuses to hear any word of caution, because he believes he is being cautious enough, and he knows best, even though he has no background in any of the sciences or professions involved. He sends his own grandchildren out into a life-threatening situation because he is willfully ignorant of the danger he is creating.

THIS is like the real villains of the world. He doesn't want anyone to die. Far from it, he only wants good things for people! He's a sweet old man who loves his grandchildren. But he has money and power and refuses to hear that what he is doing is dangerous for everyone, even his own family.

I think he's possibly one of the most important villains ever written in popular fiction.

In the book, he is killed by a pack of the smallest, cutest, "least dangerous" dinosaurs, because a big part of why we read fiction is to see the villains face thematic justice. But like a cigarette CEO dying of lung cancer, his death does not stop his creation from spreading out into the world to continue to endanger everyone else.

I think it is really important to see and understand this kind of villainy in fiction, so you can recognize it in real life.

Sweetheart of a grandfather. Wanted the best for everyone. Right up until what was best for everyone inconvenienced the pursuit of his own interests.

And my client was like that too. His wife had died, and his dog was now the love of his life, and she was this little old dog with silky hair in a hair cut that left long wispy bits on her lower legs. Certain plant materials were easily entangled in this hair and impossible to get out without pulling her hair which clearly hurt her. When i suggested he ask his groomer to trim her lower leg hair short to avoid this, he refused, saying he really liked her usual hair cut.

I emphasized that she was in pain after every walk due to the plant debris getting caught in her leg hair, and a simple trim could put an end to her daily painful removal of it, and he just frowned like i'd recommended he take a bath in pig shit and said "But she'll be ugly" and refused to talk about it anymore.

Sweet old man though. Everyone loved him.

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vasira96

it's always "immortals always lose the ones they love!" and never "this family has had this incredible, powerful, loving figure present through generations of their lineage, all because they are descended from someone the immortal loved long ago" and i think that's a shame!!

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This is I think, my best prep tip as a DM:

When the players are about to visit a new town, pre-generate several NPCs who fit the demographics of the town, but don't give them jobs. Your town is Mostly human, with a number of halflings and gnomes? Make a list that's mostly humans with some halflings and gnomes mixed in, with names that match the vibe you're going for and maybe the barest description + a quirk of some sort.

So the list would look something like this:

  1. Ophelia Bracegurdle, older Halfling woman who laughs a lot
  2. Norabecka Johnson, a young human woman who seems tired
  3. Geraldofinio Babblecock Nimsy, gnome gentleman who takes pains to maintain a fabulous mustache
  4. Etc.

Then, when the players are like, "Can I go to the blacksmith?" You look at your list of NPCs and the one at the top is Ophelia Bracegurdle. She's your blacksmith now. Then they want to go to the tavern, where Norabecka is the innkeeper and Geraldofinio is a patron having a drink at the bar. He's using a straw so he doesn't mess up his mustache.

If they had gone to the inn first, Ophelia would have been the innkeeper with Norabecka as the patron, and then Geraldofinio should have been a blacksmith with some sort of mustache guard to keep the sparks off.

Making the list ahead of time doesn't take much time, and you can often re-use the people you never got to at the next town.

Your world will seem vibrant and interesting and like you have everything planned out.

Have fun!

Since this post has been getting a lot of notes, I would like to clarify a couple of points. This method has a few different benefits I would like people to note:

  1. This prep is fairly simple and easy. You could use a random name generator and find lists of character quirks online or you could just make your own shit up. Because no one has any jobs or stats, you have very little you have to decide ahead of time.
  2. It removes in-the-moment decision making from your game. Because you assign NPCs to roles as the players meet them, you don't have to pick who is gonna be the blacksmith or make up a blacksmith ahead of time.
  3. This third point is the heart of this method for me: Randomization thwarts stereotyping. Some DMs struggle with this more than others, but I know I have made my fair share of gruff burly man blacksmiths! How many of us would really pick Ophelia Bracegurdle, older halfling woman who likes to laugh, to be the blacksmith? Honestly I probably wouldn't. But since in the example the players wanted to go to the blacksmith first, there she is. And now we have the option but not the requirement to think about why and how old Ophelia got her job. Maybe she's a widow who took over for her dead husband. Maybe she just always wanted to be a blacksmith or this town just has always had halfling ladies be their blacksmiths. Or maybe you don't think about it at all, and she's just the blacksmith because she is.

I've been in games where literally every NPC except the pretty barmaid is a man, and pretty much everyone is a light skinned dwarf, elf, or human. I've also been in games with awesome diverse characters who bring the game to life. I know I want to be a DM who creates the latter, and this system helps push back against our unconscious biases. When you have the list of everyone in the town, you can see ahead of time if you have a good gender ratio, whether your descriptions include any people with disabilities or people from different points of view.

Hey! Welcome! Since my silly garbage truck anglerfish post is getting me a bunch of attention right now, check out a post I'm actually proud of while you're here

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valtsv

i care so much about fictional morality and ethics but not in a lame ass "is this character/ship problematic" way. i'm cringe for other reasons.

i want to know what the court proceedings for a trial where the defendant claims mind control or possession look like. what's the worst crime you can commit in a world where people can cast spell of curse your entire bloodline over a careless insult at the farmer's market. how are magical prisoners treated. what kind of values would a society whose honour code is built on glory through battle and warmongering uphold. what's public opinion on the death penalty.

grabs your hand. come worldbuild with me.

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Have been thinking a lot lately about how, when a new technology emerges, people who were born after the shift have trouble picturing exactly what The Before was like (example, the fanfic writer who described the looping menu on a VHS tape), and even people who were there have a tendency to look back and go "Wow, that was... wild."

Today's topic: The landline. A lot of people still have them, but as it's not the only game in town, it's an entirely different thing now.

(Credit to @punk-de-l-escalier who I was talking to about this and made some contributions)

  • for most of the heyday of the landline, there was no caller ID of any kind. Then it was a premium service, and unless you had a phone with Caller ID capability-- and you didn't-- you had to buy a special box for it. (It was slightly smaller than a pack of cigarettes.)
  • Starting in the early nineties, there WAS a way to get the last number dialed, and if desired, call it back. It cost 50 cents. I shit you not, the way you did it was dialing "*69". There's no way that was an accident.
  • If you moved, unless it was in the same city-- and in larger cities, the same PART of the city-- you had to change phone numbers.
  • As populations grew, it was often necessary to take a whole bunch of people and say "Guess what? You have a new area code now."
  • The older the house, the fewer phone jacks it had. When I was a kid, the average middle-class house had a phone jack in the kitchen, and one in the master bedroom. Putting in a new phone jack was expensive... but setting up a splitter and running a long phone cord under the carpet, through the basement or attic, or just along the wall and into the next room was actually pretty cheap.
  • Even so, long phone cords were pretty much a thing on every phone that could be conveniently picked up and carried.
  • The first cordless phones were incredibly stupid. Ask the cop from my hometown who was talking to his girlfriend on a cordless phone about the illegal shit he was doing, and his wife could hear the whole thing through her radio.
  • For most of the heyday of the landline, there was no contact list. Every number was dialed manually. Starting in the mid-eighties, you could get a phone with speed dial buttons, but I cannot stress how much they sucked, because you had to label them with a goddamn pencil, you only had ten or twenty numbers, reprogramming them was a bitch, and every once in a while would lose all of the number in its memory.
  • All of the phone numbers in your city or metro area were delivered to you once a year in The Phone Book, which was divided between the White Pages (Alphabetic), the Yellow Pages (Businesses, by type, then alphabetic), and the Blue Pages (any government offices in your calling area (which we will get to in a moment)).
  • Listing in the white pages was automatic; to get an unlisted number cost extra.
  • Since people would grab the yellow pages, find the service they need, and start calling down the list, a lot of local business names where chosen because they started with "A", and "Aardvark" was a popular name.
  • Yes, a fair chunk of the numbers in it were disconnected or changed between the time it was printed and it got to your door, much less when you actually looked it up.
  • One phone line per family was the norm.
  • Lots and lots and LOTS of kids got in trouble because their parents eavesdropped on the conversation by picking up another phone connected to the same line.
  • A fair number of boys with similar voices to their father got in trouble because one of their friends didn't realize who they were talking to.
  • And of course, there were the times where you couldn't leave the house, because you were expecting an important phone call.
  • Or when you were in a hotel and had to pay a dollar per call. (I imagine those charges haven't gone away, but who pays them?)

Since you can't do secondary bullet points, I'll break a couple of these items out to their own lists, starting with Answering Machines.

  • these precursors to voicemail were a fucking nightmare.
  • The first generation of consumer answering machines didn't reach the market until the mid-eighties. They recorded both the outgoing message and the incoming calls onto audio cassettes.
  • due to linear nature of the audio cassette, the only way to save an incoming call was to physically remove the cassette and replace it with a new one.
  • they were prone to spectacular malfunction; if the power went out, rather than simply fail to turn back on, they would often rewind the cassette for the incoming messages to the beginning, because it no longer knew where the messages were, or how many there were.
  • Another way they could go wrong was to start playing the last incoming call as the outgoing message.
  • Most people, rather than trying to remember to turn it on each time they went out and turn it off when they got back, would just leave it on, particularly when they discovered that you could screen incoming calls with it.
  • Rather a lot of people got themselves in trouble because they either didn't get to the phone before the answering machine, or picked up when they heard who was calling, and forgot that the answering machine was going-- thus recording some or all of the phone call.
  • Eventually the implemented a feature where you could call your answering machine, enter a code, and retrieve your messages. The problem was that most people couldn't figure out how to change their default code, and those that did didn't know it reset anytime the power went out. A guy I went to college with would call his ex-girlfriend's machine-- and her current boyfriend's-- and erase all the messages. He finally got busted when she skipped class and heard the call come in.

And, of course, there's the nightmare that was long-distance.

  • Calls within your local calling area were free. (Well, part of the monthly charge.) This usually meant the city you lived in and its suburbs. Anything outside this calling area was an extra per-minute charge.
  • This charge varied by time of day and day of the week, which made things extra fun when your friend on the west coast waited until 9pm for the lower charges, but you were on the east coast and it was midnight.
  • Depending on your phone company, and your long distance plan, the way your long distance work varied wildly. Usually in-state was cheaper-- with zones within the state that varied by price, and out of state had its own zones.
  • Your long distance plan came in lots and lots of distracting packages, and was billed to your phone bill.
  • At one point, when I was living in North Carolina, a scammer set themselves up as a long distance company and notified the phone company that a shitload of people had switched to their service. They got caught fairly quickly, but I was annoyed because they were actually charging less than AT&T.
  • "Would you like to change your long distance plan" was the 80's and 90's equivalent of "We have important news about your car insurance."
  • Had a friend who lived at the edge of a suburb in Birmingham, and for her to call her friend two miles down the street was long-distance, because the boundary of the calling area was right between them.
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tomthefanboy

Next tell them about calling "collect" and the commercials it spawned in the 90s.

Oh, right.

If you needed to call someone from a payphone and didn't have the quarter, or you needed to call someone long distance and not pay for it yourself, you could place a collect call. Originally, this meant talking to the operator, who would call the person, ask if they would accept the charges on THEIR bill, and if they did, put the call through.

Eventually, this got automated-- you'd call a number, punch in the number you wanted to dial, and record your name, and a computer would call the other person.

Charges for a collect call were higher than if you paid them directly.

Even before this was automated, people had ways of getting around the charges-- "If I give my name as 'Charlie' it means I arrived okay, but if I give my name as 'Chuck', decline the charges and call me back." Once it was automated, you could actually give a two-second message.

Oh, yeah, and payphones. Until the early aughts, there were phones everywhere that you could put in coins and make a phone call. The phrase "It's your dime" is left over from when it cost ten cents, and continued well into the age where the call cost a quarter. (In that age, we developed "Here's a quarter. Call someone who cares.")

Payphones were everywhere and completely unmonitored, making them the method of choice for lots of illegal or just annoying activities, since you could trace the call to the phone and still have no idea who placed the call.

Originally, payphones were enclosed in a booth for privacy, but between the fact that these booths got used for non-phone activities-- sex, drugs, changing into superhero costumes*-- and the fact that, with such privacy, people would tie up the payphone for extended periods of times, the concept of the "phone booth" got redefined to what we would call a kiosk today.

*this was a staple of Superman comics. I can't remember which movie it was, but there was a scene where Clark pulled at his tie then suddenly realized it was a MODERN phone booth-- a kiosk-- and that wouldn't work.

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fidgetyhands
  • Landlines were household numbers, not individual numbers the way cellphones are. (occasionally a teen might have their own line but this was rare)
  • Kids were expected to be able to answer the household phone reasonably politely from a young age.
  • As a kid, I got drilled on "I'm sorry, she can't come to the phone right now. Can I take a message?" to obscure the difference between Mom is busy, Mom is in the bathroom, and I am home alone and thus at risk.
  • Managing the long curly phone cord took skill. If you stretched it around a corner, it would sweep things off tables. The spiral would invert in places, making it look ugly and move less predictably.
  • Kids were expected to memorize their home phone number from a fairly early age. (not as much to call themselves as to tell an adult if they got lost or otherwise needed help)
  • You could have an unlisted (not in the phone book) number in most places. Single women sometimes put their first initial instead of their first name.
  • Schools sometimes made phone trees for efficient spreading of information like snow days (for schools too small to have that information on the radio). They were written-out paper trees where one person would call the next two or three, and each of them would call the next two, and so on.
  • Babysitters were sometimes left with the number of the restaurant the parents would be at, for emergencies.

And all of this is for later landlines, from the 60s-90s. Before then, things were different!

  • Party lines. The first several decades of phones being common, they did not have a single dedicated phone line to each individual house, because that would have been too expensive. Instead, there was a single phone line that went to every house on the street. Every house had a different ring pattern so you could tell which house was being called, but anybody who misheard it (or was nosy) could pick up their phone and listen to anybody else's phone conversations any time they wanted to. There was usually a slight click sound as they picked it up, but you might not be able to tell. This was another reason for using phone booths for any sensitive conversation.
  • Calls were connected by a living person (almost always a woman). You told the operator who you wanted to call (which might be a name, and might be a word+number, like "Pensylvannia 6-5000" of the famous song) and they would physically plug in a cable to the phone line you wanted to reach. There were automatic switching machines starting in the 1880s, but most places didn't have them until fairly late--the last manual switchboard in the UK wasn't replaced with a mechanical one until 1960. And even if your area had automated calls for local numbers, a long-distance call would require an operator. On early phones, you got the operator by picking up the phone; once you had an automatic switching machine, you had to dial zero, but there was always an operator on duty and easy to reach.
  • Operators, redux. A large apartment building or office building might have separate lines for each apartment or major office. But they didn't have separate phone numbers for all of those different extensions! Instead, they would have an operator for the building whose job was to connect people. This led to answering services. If a person lived in such a building, they could pay to have the operator take messages for them when they weren't home.
  • Monopoly. Pretty much all telephone lines in a country would be owned by a single company, in the US it was AT&T, sometimes called "Ma Bell," because it had originally been called the Bell Telephone Company. AT&T was forced to de-monopolize in 1982, leading to the development of competing phone companies.
  • Billing. Local calls were included as part of your monthly bill, but long-distance calls were billed as separate line items, so you could look at your bill and tell every single long-distance call from your phone that month. And it added up, so people did look a lot of letter-writing. You'd call long-distance for an emergency or big news, but people rarely called long-distance just to talk. Instead, they would write letters.
  • International calls. International calls were crazy expensive.
  • For quite a good run of time there, the phone lines were their own distinct thing, which ran along the same poles as the power. So quite often, the power to your house would go out, but your landline could still make calls. You could in fact call the power company about the outage.
  • A lot of that wiring is still physically there afaik, but modern landlines are VOIP and generally run through your modem, so when you lose power you also lose phone, which has definitely given cell phones a clear utility boost.
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autumngracy

You can see the characters in the Andy Griffith show using the Party Line to eavesdrop on their neighbors conversations, and everyone there was aware that their neighbors might be listening in. Most were okay with it, but if it was something very private or important they would specifically tell anybody else on the line to hang up. They anticipated their neighbors being nosy and not announcing that they'd joined the call.

The neighbors could eavesdrop on each other without getting caught by putting their finger on the receiver before raising the phone off of it, and then slowly releasing it afterwards. This prevented the other people on the line from hearing the telltale click of them picking up the phone. In order to remain stealthy they would have to carefully and slowly lower the phone back down when hanging up as well.

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Urban Fantasy concept: Minotaur as an emergent phenomenon. Any sufficiently labyrinthine structure, left unattended for long enough, has a chance of generating a minotaur, if the area is properly “primed” by any kind of mass “sacrificial” death; from there the minotaur self-perpetuates by murdering Urbex practitioners, health inspectors, and dumb teens looking for a hangout. 

Premodern Minotaurs were generated at human sacrifice sites and perpetuated themselves due to, you know, already existing at human sacrifice central. Contemporary Minotaurs are generated at the sites of major industrial accidents resulting from negligence, such as the triangle shirtwaist fire, mine collapses, and the Chernobyl meltdown.

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just-thots

with the news Gumroad is going to be cracking down on nsfw content due to payment processor pressure, reminder that itch.io is mostly known for games but explicitly allows books/zines/etc too and many nsfw creators swear by them as a host for their paid works. (with the caveat that they do limit this to nsfw content that is fictional, not eg irl porn work, among other content requirements; the full policy is here.)

itch.io is especially noteworthy because their approach to creator/platform split is incredibly flexible; you as the creator choose the split. you can in fact choose to take 100% and give itch.io nothing, only losing out on any payment processor fees. obviously itch does need people to choose to share some revenue with them to continue going, but if you as a creator need to retain your profits to keep going, you can set it wherever you like and itch honours that. and as itch has a culture of people choosing to set it above zero because the community wants to keep it going, if you need to reduce their cut, it's an option!

itch isn't as popular as a platform to share non-game works so promoting your stuff elsewhere is important for visibility. but as someone who regularly buys both comics and books off there, it is very, very viable. here is a basic 101 guide:

now: itch uses the same payment processors that prompted the gumroad changes, and may at some point be challenged on the same grounds. it's not inherently a safe haven. but itch.io has historically made its commitment to working to keep nsfw content viable on its platform clear (look up the epic store apple lawsuit nonsense sometime; it didn’t result in a nsfw ban despite everything) and as of now is still small and niche enough they are not getting challenged the way larger, more generally popular sites like gumroad are; they are not trying to be a big commercially viable site, just stable enough to keep trucking, so they are less likely to be subject to that much scrutiny, or cave to it.

Changeling is available on Itch.io, and I set the payment split to be the same as the other, larger, platforms I publish on for exactly this reason.

The mere fact that they LET me set the payment split, means I'm much more willing to let them actually keep an appropriate portion.

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Random writing thought: the best stories are often the ones that only you could have written — but also the ones that you could only write at this one moment.

I couldn't write All the Birds in the Sky from scratch now if I tried. But the me of 2013 couldn't have written The Prodigal Mother either.

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neil-gaiman

When people ask if I'd change anything about a book I've already written, I want to explain to them that I'm not the person who wrote that book any longer, and even if I tried right now I'd write a different one. Everything you make as a writer* is a combination of what you want to say and who you are at the time you are telling that story.

*possibly also as an artist or as a human being

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iwhumpyou

One of the best tips for writing descriptions of pain is actually a snippet I remember from a story where a character is given a host of colored pencils and asked to draw an egg.

The character says that there’s no white pencil.  But you don’t need a white pencil to draw a white egg.  We already know the egg is white.  What we need to draw is the luminance of the yellow lamp and the reflection of the blue cloth and the shadows and the shading.

We know a broken bone hurts.  We know a knife wound hurts.  We know grief hurts.  Show us what else it does.

You don’t need to describe the character in pain.  You need to describe how the pain affects the character - how they’re unable to move, how they’re sweating, how they’re cold, how their muscles ache and their fingers tremble and their eyes prickle.

Draw around the egg.  Write around the pain.  And we will all be able to see the finished product.

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marypsue

Keep seeing that post where OP starts like 'Thinking about...grieving the undead' and then adds on about like. Real life situations where people have not died but have left your life and you would have reason to grieve them.

All respect, that's an important concept, but that is not what I am thinking about when I read 'grieving the undead'.

No need to keep this in the tags, you're completely right about this scenario!

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memewhore

the “bad guys” in hallmark movies end up always being the most respectful men ever.

because they will find out their girlfriend of 3 years (that they were about to propose to) went off to a random farm in minnesota, hours away from were the two of them built a life together, and she decided to just… stay there without even consulting him.

and then he decides to take a trip to make sure she’s okay, because this is generally alarming behavior, and then sees that she literally fell in love with her ex within one (1) week- and he wasn’t there, but you can TELL that they’ve made out a couple times.

and then she just strings him along for a few days, until fucking christmas eve, when she just breaks up with him and is like “i know we used to have the same values, but i’ve never loved you. mark makes me happier than you ever did. and you ONLY care about work, whereas i like christmas and fun, like a Good Person.”

and then, after finding out his entire relationship was a lie and he had his life turned upside down in a week and he got dumped on christmas, this guy’s just like “ok yeah that makes sense. i only wish you the best of happiness with mark. i hope you guys build a great life together in christmastreefarmville. thank you for everything.”

An AU where two Hallmark Christmas Bad Guys are both getting flights back to New York after being dumped by their respective Smalltown Blonde Girlfriends, and they bond over their shared experiences and fall in love in the departures lounge

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ghostcasket

@teashoesandhair your wish is my command :)

Probably, Levi should be more upset.

Probably he is still in shock. Right? He looks out of his taxi window (it's not technically a taxi, just some guy named Corey who offered him a ride to the airport, because Uber doesn't operate in fucking Tinyville, Bumfuck Middle-Of-Nowhere, Utah) and tracks water droplets racing each other down the glass, because of course it's raining, and his bad knee is killing him. 

Levi sniffs and rubs at his eyes and then pulls out his phone and books a ticket back to New York, wincing as four hundred and twenty-six dollars are deducted from his bank account. 

And, like, he should definitely be more upset.

He just got broken up with. He was engaged, for God's sake. A four-year relationship… over. Just like that. 

Corey says, "Ten minutes to the station." 

I wanted to do more, but this is all I had time for:)

HELLO????
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memewhore

the “bad guys” in hallmark movies end up always being the most respectful men ever.

because they will find out their girlfriend of 3 years (that they were about to propose to) went off to a random farm in minnesota, hours away from were the two of them built a life together, and she decided to just… stay there without even consulting him.

and then he decides to take a trip to make sure she’s okay, because this is generally alarming behavior, and then sees that she literally fell in love with her ex within one (1) week- and he wasn’t there, but you can TELL that they’ve made out a couple times.

and then she just strings him along for a few days, until fucking christmas eve, when she just breaks up with him and is like “i know we used to have the same values, but i’ve never loved you. mark makes me happier than you ever did. and you ONLY care about work, whereas i like christmas and fun, like a Good Person.”

and then, after finding out his entire relationship was a lie and he had his life turned upside down in a week and he got dumped on christmas, this guy’s just like “ok yeah that makes sense. i only wish you the best of happiness with mark. i hope you guys build a great life together in christmastreefarmville. thank you for everything.”

An AU where two Hallmark Christmas Bad Guys are both getting flights back to New York after being dumped by their respective Smalltown Blonde Girlfriends, and they bond over their shared experiences and fall in love in the departures lounge

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ghostcasket

@teashoesandhair your wish is my command :)

Probably, Levi should be more upset.

Probably he is still in shock. Right? He looks out of his taxi window (it's not technically a taxi, just some guy named Corey who offered him a ride to the airport, because Uber doesn't operate in fucking Tinyville, Bumfuck Middle-Of-Nowhere, Utah) and tracks water droplets racing each other down the glass, because of course it's raining, and his bad knee is killing him. 

Levi sniffs and rubs at his eyes and then pulls out his phone and books a ticket back to New York, wincing as four hundred and twenty-six dollars are deducted from his bank account. 

And, like, he should definitely be more upset.

He just got broken up with. He was engaged, for God's sake. A four-year relationship… over. Just like that. 

Corey says, "Ten minutes to the station." 

I wanted to do more, but this is all I had time for:)

HELLO????
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not-the-blue

oh you're in a horror film/book and your phone died/has no bars? how boring. I think phones in horror SHOULD work. they should ding only to have the protagonist check and find nothing. they should get calls from somebody you don't know but is still somehow in your contacts. google maps should lead you to one place, no matter what address you type in.

phones are such a big part of our daily lives, removing them from horror removes the horror from our experience. what if the horror felt like it could happen to you, right here, right now? what if it felt like it was already happening?

call 911 and something that is definitely not a person picks up.

call 911 and get an operator only for the call to become increasingly weirder and more sinister until you realize that whatever picked up is not there to help.

text messages from someone who's dead. voicemails that sound like dead air until you turn the volume all the way up.

emergency alerts for weather that doesn't happen on earth.

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adhdedrn

Your phone rings - but it's your phone number on the screen. You answer it, but all you hear is heavy, laboured breathing. You go to say something, only to hear your voice on the other end tell you "It's too late," and hang up.

You get a message from a number you don't recognise. It's a picture of you from behind. You turn and see there's nobody there. When you look back at your phone, you see the sender has sent another text - "Sorry, wrong number."

Your phone rings - it's a private number. You answer it, only to feel the sensation of something licking your ear.

You wake up to find a voicemail. You play it back, only to hear an autotuned version of your own voice reciting a Bible passage - 1 Peter 2: 18-20.

You get an emergency alert. It says "I'm sorry."

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roach-works

every time you try to call anyone, the version of you that didn't get trapped in the hell maze picks up instead, and she's getting increasingly scared and angry to hear from you

Or have it work perfectly fine! You call 911 the operator answers, they take your call seriously, they says they’ll send help but based on location it will take aprox 90 min (movie duration) so through the entire movie we see protagonist look down at the clock on his phone, just counting down the minutes as they try to survive until help arrives, make the very last scene the police lights.

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