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Namishis

@namishis / namishis.tumblr.com

🧡 Kaye's KH & FF Sideblog - header by criticaldrive, icon by primroselegends 🧡
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nokuto

The images when you start Data Greeting! In the game files, the mode is known as Hologram.

Plus the user interface elements. I particularly like this design and may emulate it.

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masteraqua

literally what are we gonna do if it turns out skuld isn't subject x

i'm half convinced that the reason it hasn't been confirmed is because nomura hadn't decided who it was yet either. excluding that possibility, there's just NO REASON to be coy about it

thought too hard about it and got worked up

but this is the core of my issue with how ux was handled. so much of the storytelling was done in choppy, sporadic updates that left WAY too much up to interpretation. which wouldn't have been a problem if it had all been self contained, but it's NOT.

and it's not just the one game either. all of the current ongoing story threads—nameless star, yozora, verum rex, quadratum, strelitzia, subject x, ava, master of masters, luxu, black box—have been teased over and over and over without resolving anything. it's all set up and never any pay off. and when there is pay off, it's abruptly swept under the rug because nomura stopped caring about those plotlines years ago.

between 2002 and 2012 we had games that delivered complete, satisfying stories, with a beginning, middle, and end. but since then, all the actual games turned into pay to win mobile experiences or awkward cutscene collections or dlc or cut content that got revived as a kh3 demo. the only full games we've got in the last decade are kh3 and a rhythm game, the latter of which had a main plot development implausibly grafted onto the end of it, like it's just another one of ux's updates where information is unceremoniously dumped.

and now we're (theoretically) going in for another round of this with khml sometime this year, assuming it doesn't immediately get delayed and canceled like the last mobile game did. see this post for my thoughts on that.

like do you see the problem?? at some point the games and stories were gradually stripped apart for their raw components and now they're just plot and characters and buttons to press.

following the story feels like playing a gacha game now. press the button and maybe you'll find out what happened to skuld. or maybe you won't. but at least we still have your attention.

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milksockets

'window display, tiffany & co, new york, 1962' by gene moore in fashion and surrealism - richard martin (1987)

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