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Murielle's Crowsnest

@murielles-crowsnest / murielles-crowsnest.tumblr.com

I needed a tall tree from which to watch all of these people. +++++++++++++++++++++++++++++++ Art tag for my art, follow my art blog. Or try: ++ Murielle's Library ++ ++ Murielle on DeviantArt ++ ++ muriellelibrary on twitter ++ ++ muriellelibrary on instagram ++
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Howdy and a PSA:

Welcome to my observation tower, where I watch fandoms and artists and just collect shiny things. Links to all my other socials (although I am very much a hermit on them, so posts are infrequent) and personal portfolio website should show up in my header/sidebar, if I did this right.

In this time of renewed bot activity, if you follow me and have no posts/etc, I might mistakenly report you as a bot. Even if it is just a few posts or reblogs, give us a hint you’re a human.

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Peter Cushing as THE ULTIMATE Phantom of the Opera.

I will die on this hill. Can you even imagine how amazing he would have been as my fav opera ghost?

Peter's own watercolor sketches for costumes in one of his films.

Cushing has this ability to play 100% evil, complicated, morally grey, broken, heartbreaking characters, especially villains.

I honestly believe he would have been the best Leroux Erik -- Manic/depressive, genius, loving, mysterious, haunted, traumatized, romantic, dangerous, sarcastic and funny as hell (see his passive aggressive Holmes).

He would have knocked Leroux's Erik out of the damn park.

Literally the perfect actor for this role. We have been robbed of such an iconic performance.

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insertdisc5

🎮 HEY I WANNA MAKE A GAME! 🎮

Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?

To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:

SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!

Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity

Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty

RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)

engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?

✨more advice under the cut. this is Long ok✨

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oooh have you ever done a post about the ridiculous mandatory twist endings in old sci-fi and horror comics? Like when the guy at the end would be like "I saved the Earth from Martians because I am in fact a Vensuvian who has sworn to protect our sister planet!" with no build up whatsoever.

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Yeah, that is a good question - why do some scifi twist endings fail?

As a teenager obsessed with Rod Serling and the Twilight Zone, I bought every single one of Rod Serling’s guides to writing. I wanted to know what he knew.

The reason that Rod Serling’s twist endings work is because they “answer the question” that the story raised in the first place. They are connected to the very clear reason to even tell the story at all. Rod’s story structures were all about starting off with a question, the way he did in his script for Planet of the Apes (yes, Rod Serling wrote the script for Planet of the Apes, which makes sense, since it feels like a Twilight Zone episode): “is mankind inherently violent and self-destructive?” The plot of Planet of the Apes argues the point back and forth, and finally, we get an answer to the question: the Planet of the Apes was earth, after we destroyed ourselves. The reason the ending has “oomph” is because it answers the question that the story asked. 

My friend and fellow Rod Serling fan Brian McDonald wrote an article about this where he explains everything beautifully. Check it out. His articles are all worth reading and he’s one of the most intelligent guys I’ve run into if you want to know how to be a better writer.

According to Rod Serling, every story has three parts: proposal, argument, and conclusion. Proposal is where you express the idea the story will go over, like, “are humans violent and self destructive?” Argument is where the characters go back and forth on this, and conclusion is where you answer the question the story raised in a definitive and clear fashion. 

The reason that a lot of twist endings like those of M. Night Shyamalan’s and a lot of the 1950s horror comics fail is that they’re just a thing that happens instead of being connected to the theme of the story. 

One of the most effective and memorable “final panels” in old scifi comics is EC Comics’ “Judgment Day,” where an astronaut from an enlightened earth visits a backward planet divided between orange and blue robots, where one group has more rights than the other. The point of the story is “is prejudice permanent, and will things ever get better?” And in the final panel, the astronaut from earth takes his helmet off and reveals he is a black man, answering the question the story raised. 

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IIRC “Judgment Day” was part of the inspiration for the excellent Star Trek: Deep Space Nine episode “Far Beyond the Stars.”

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may-shepard

This whole post is liquid gold for writers.

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prokopetz

How to plan a long-term creative project for serial publication:

1. Make a firm decision about how big a single update is going to be, and estimate your sustainable update frequency based on that. This estimate should be based solely on your own demonstrated performance; you may anticipate that future productivity will exceed past productivity, but never make long-range plans on the assumption that future productivity will exceed past productivity. That is called the Planning Fallacy, and it will eat you alive.

2. Estimate how often you’re likely to miss updates. As a rough guideline, if you’re physically and mentally healthy and have no major commitments that would interfere with your ability to work on the project, figure that you’ll miss about 10% of your updates for various reasons. If you have health issues or frequent Real Life commitments, make it 20%. If 20% sounds low to you, you weren’t being honest with yourself about your sustainable update frequency; return to step 1 and re-assess.

3. Figure that you’ve got about two years before you lose interest in the project, gain some new commitment that will preclude continuing to work on it, or your art style evolves enough to make creative continuity impractical. If there’s some upcoming major life change that you’re able to anticipate – like, say, graduating from school – use either two years or that event as your soft deadline, whichever is less.

4. Use the figures from steps 1-3 to estimate how many updates you’re likely to be able to squeeze into this project, and write your outline/script based on that. You don’t need to wrap up every tiny little loose thread by that point, but ideally it needs to reach a point where you could stop and be satisfied with whatever conclusion has been reached. If you get there and you’re still enthusiastic about continuing, fantastic – return to step 1 and re-assess.

So, as a simple example: if you’re planning a webcomic, you figure you can reasonably manage about 1 page a week, and you’ve got a lot going on that’s likely to get in your way, that’s (2 years * 52 weeks/year * 1 update/week * 80% success rate on updates) = around 83 pages to work with, or about the length of a four-issue miniseries. What kind of story can you tell in 80-odd pages?

(Hint: it’s not a story that involves fifty-page combat scenes!)

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kagcomix

This is great advice.

When I was making Lunar Maladies (my 464 page webcomic–I will never make a comic that long ever again, it truly could have been a tight 250 if I’d know anything about editing at the time… but what can I say I started it when I was 19) I knew I could reliably take 3 pages from thumbnails to final art every week. So I only updated the comic with 1 page a week. I had over a year of buffer at one point. Because I had built in that security for myself. I know I’m a fallible human & I try to set up my workflow in such a way that I don’t feel bad/guilty/beat myself up about being a normal person with normal obligations that sometimes eclipse drawing comics.

Anyways, working within your limitations is great & allows you to create for longer without having a disastrous level of burnout.

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When you are a classical musician and the public asks you to play Queen …

@hieronymus-bush … although I’m not sure what you’ll think of it 😆

Holy hell. He has amazing technique AND he didn’t just transcribe the piece to piano, he essentially composed classical music (and honestly some neo-classical, lol) based on the melody. Plus, he kind of looks like Freddie.

People in the 1800s would've gone apeshit over this in the concert halls

Reblogging to watch later...

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hussyknee

I think this guy just invented shredding on a piano

"Why is the song called that" "Oh, that's why"

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missy832001
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I don’t know if I can contain my “The Muppet Christmas Carol has better costume design than most Oscar-nominated period dramas” rant until after Thanksgiving you guys, I have…so many Thoughts

Ok, buckle up kids.

Basically they did not have to go as hard as they did here. A Christmas Carol covers 60 years of fashion through flashbacks and they still manage to do nearly everything right. 

I’m mainly going to be talking about the human actors here because it’s harder to judge Muppet costumes proportionally, but those costumes are still on point 90% of the time.

First off, A Christmas Carol was published in 1843, and anyone who knows me knows I love the absolute train wreck that was mid-19th century men’s fashion. Do you like plaid? GOOD, BECAUSE IT’S ALL PLAID. Mixed with whatever else your little Victorian heart desires, color schemes be damned. Go wild.

This of course means I absolutely love Fred.

This outfit is hideous and it is also 1000% on point.

We also get to see him in a different outfit the next day, along with his wife and some friends.

First off, MORE PLAID, good for you. Second, I can literally find near-identical images of both these ladies’ dresses just by googling “1843 fashion plate”, I shit you not. To the damned year.

A good part of the story involves travelling through Scrooge’s life, so we get to see the costumes varying wildly over the course of several scenes. This was a time when styles were changing rapidly, and you had to keep up if you wanted to be fashionable and keep up appearances. Fashion changed so fast that you can often pinpoint an outfit to within a year or two like the ones above. 

First, we go to Scrooge’s childhood school. Given the timeline that’s normally put forward Michael Caine is definitely not old enough to play Scrooge, but ignore that for now. Let’s say if Scrooge is 75ish in 1843, it’s about 1783 when we see him leaving school and going off to be an apprentice. We actually see a few years of Little Scrooge fashion, but it’s fairly standard stuff. Scrooge doesn’t have a super childhood and his clothing is pretty plain, but it’s totally on par for the time. Why this haircut though? It makes me sad.

Then we jump ahead a few years and it’s about 1789. The whole group is attending the Fozziwig Christmas party and have gotten tarted up like they’re about the storm the Bastille, including Gonzo and Rizzo.

Again, they look absolutely ridiculous and it is absolutely accurate

Now, this is super ostentatious and a lot of people would have considered it way too French for their taste in this time period. But it definitely did happen (I’ve seen stripey bubblegum pink menswear in person) and like. It’s the Muppets. So, Rule of Funny.

Scrooge and Belle are dressed way closer to average Londoners of the time, and it’s worth noting that both are supposed to be somewhat poor. Fozzy pays everyone well but Lil’ Scrooge is still a skinflint and Belle is just getting by. They’re both looking darn good but their clothes are much more understated than everyone else’s and maybe even on the verge of out of style. 

Even their hair is pretty good. Including his. Also, holy shit does this guy look like he could be a young Michael Caine. Like, he doesn’t actually look how Michael Caine looked when he was that age, but if I didn’t know that I would totally buy it. Wow.

Then we jump ahead another ten to twelve years or so. This is the period I know the least about, especially when it comes to outerwear, so Jane Austen stans please comment. I don’t think it looks too bad though.

Here’s a couple of fashion plates from 1801 and 1803 for comparison.

I’d also like to point out that there is a wide variety of costumes based on social class that we get to see in the 1843 “present” that you wouldn’t really notice. So while the Scrooge family that’s doing alright for itself is wearing the latest looks, the rest of the town is not. A few of the women in the crowd dancing around Scrooge during “It Feels Like Christmas” are wearing dresses a couple of years out of date. Not too far, but you can see some looks from the tail end of the 1830s before women started shrink-wrapping their sleeves onto their arms.

You can see something similar to these outfits from 1839 in the crowd.

Contrast this with Mrs. Cratchit, who is living in poverty and has put on her absolute best dress for Christmas; it’s silk but it’s ten years out of style. 

This would have been the height of fashion in the early-mid 1830s.

And that’s important for making a world look real. Fashion was super important back then, but even so average people weren’t necessarily chucking their clothing out every year to keep up with the latest fashions unless they could really afford to. You would get there eventually, but you don’t want everyone in your universe, rich and poor, to look like they just stepped out of the latest fashion magazine. 

It’s absolutely astonishing to me that they put so much effort into this. I don’t tend to go down the rabbit hole of nitpicking historical costumes in movies as much as some, but when a movie that you never expected does it very right it just throws me for a loop. 

Was everything perfect? No, I don’t think any movie is. But this is the damn Muppets. They were under no obligation to do this. Add to that the fact that it’s one of the more accurate renditions of the story, to the point of including a ton of the original dialogue, both through the characters and through the narration, and they just created a masterpiece. 

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taraljc

this entire post is absolutely delightful in every way

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The diagram for the classic Origami Goat, with a twist to make its horns curve ! It's from this video by by Origami Word, but it seems to be a pretty old/intemporal design that a lot of people have made. I could not find a diagram online so I made one.

(If you make her in yellow/orangy-yellow, then decorate her with red ribbons, you can make your own origami gävlebocken ! )

this is soo cuteeeee

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