ぽつぽつ
when youre drawing and something is wrong but you cant figure out what it is
腹減った
Lub-dub.
Hello! July’s survey results on Cahoots’ basics are out. There were two ties, for which I flipped a coin.
Gameplay: Hybrid (VN and dating sim) Premise: Wafuu→Spotlighting supernatural rare in otome games Art & UI: Style B POV: Third person Endings: Two, close-ended
Project progress this week:
- The second survey, a yandere, runs from August 1 to 31. Take it to design Cahoots’ MC. See preview above.
Per previous update, I tried (PM, email, Prefundia, Twitter, Tumblr, Reddit, etc.); Cahoots is less than 1% funded. Building a community otome game requires a community, due to a lack thereof, the following changes were made.
- In accordance with the original outline, slim support means making a living first and making Cahoots second. Removed rewards (no backers, no worries).
- Shrank surveys from twenty-four to three, on general game specs, the MC, and the LI, a.k.a. bare basics. Pre-order before August 31, 2016 to participate in the MC and LI surveys, pre-order before September 30, 2016 to participate in the LI survey.
- The release date remains Q3 2018. Updates, however, have changed from bi-weekly to bi-monthly (monthly on Discord, typically the first or last).
- Cut CG count from 5 to 4.
- Cancelled crowdfunding, opened pre-orders at retail price ($5). In the interest of fairness, current contributors can redeem $5 from their $9 contribution for their choice of a Q4 2017 VN (all valued at $5, teasers available on Discord), or request a refund.
Got comments or concerns? Message me.
Title: 游梦症 | Dreamfarer Developer: Harry Miao & Kagari.Joshua Official site: http://dreamfarer.lofter.com/ Platform: PC Language: Simplified Chinese Category: Game
Translated by 遊子.
Project 9 concept art ✓
@yaoijam BG, logo, itch.io cover image, character avatars ✓
Hey.
Project progress this week:
- As you can see, Cahoots the community otome game is less than 1% funded almost a month into its campaign. The goal was $1850 USD. Due to support shortage, production cannot proceed as planned at outset.
- I temporarily disabled payment, hid files, and closed the community to consult current contributors regarding an alternative agenda, to be announced in August across platforms once I receive their feedback (1/2 ✓). If applicable, please check Discord and your email for details.
- Results from the July survey on general game specs and the August survey on the MC are still scheduled for release on August 1, 2016 for supporters.
Got comments and concerns? Message me.
Until next time!
Digital art by finger.
Plan B from a gadget glitch during @yaoijam. Problem resolved, procedure resumed.
I’d like to finger paint a game some day.
Hi eveyone! Our team just released Con Amore about a month ago. If you like romantic visual novels, check it out! :)
Here’s some additional info:
Con Amore is a short and sweet combination of visual novel games and dating simulations. It tells the story of the young protagonist, Claudia, who wants to become a great musician.
One day Claudia finds herself in the middle of a booming music business where her courage is truly challenged. Shape Claudia’s story with your own decisions and help her realize her dreams while finding her true love!
Congratulations on your release!
Con Amore is an otome game developed by folks from Finland.
Cahoots is on itch.io! Cahoots is a community otome game that gets you in on the making-of—take surveys to shape the story, art, characters, and more!
From July 10, 2016 to July 31, 2016, the first survey, a tsundere, will walk you through story, gameplay, art, GUI, ending, and credit selection (see samples above). The second survey, a yandere, opening August 2, 2016, focuses on MC customization.
GET INVOLVED
$1850 will make Cahoots possible. The budget divides into
- Art - $800
- Writing - $400
- Programming - $300
- Rewards - $150
- Fees - $200
Everything is 10% off for a limited time! Pay the minimum ($9) to reserve a digital copy of Cahoots, a slot in the credits, and a link to secret surveys. Exclusive content ranges from animated cursors to handmade pop-up cards, plus your say in the designs starting October 2016.
Interested? Order! Reblog! Your support is everything.
B A D A P P L E W A R S ★
10/07/16
@yaoijam Sprites ✓
Cahoots is on itch.io! Cahoots is a community otome game that gets you in on the making-of—take surveys to shape the story, art, characters, and more!
From July 10, 2016 to July 31, 2016, the first survey, a tsundere, will walk you through story, gameplay, art, GUI, ending, and credit selection (see samples above). The second survey, a yandere, opening August 2, 2016, focuses on MC customization.
GET INVOLVED
$1850 will make Cahoots possible. The budget divides into
- Art - $800
- Writing - $400
- Programming - $300
- Rewards - $150
- Fees - $200
Everything is 10% off for a limited time! Pay the minimum ($9) to reserve a digital copy of Cahoots, a slot in the credits, and a link to secret surveys. Exclusive content ranges from animated cursors to handmade pop-up cards, plus your say in the designs starting October 2016.
Interested? Order! Reblog! Your support is everything.
04/07/16 Less than a week to the launch of Cahoots the community otome game! Peeps who order starting July 10, 2016 get access to monthly surveys—vote to direct development. Details available here and on Prefundia.
Project progress this week:
- Created a Discord server for Cahoots in place of a forum. Your purchase comes with a text file containing an invitation link to the space. Survey links will be available via the server and email, you are welcome to contact me via either, I will respond within a week.
- Finishing touches on the itch.io page.
- Read on for an outline of the schedule from start to end.
See you next week.
24/06/16 Cahoots the community otome game to be launched in two weeks! Peeps who pre-order starting July 10, 2016 get access to monthly surveys—vote to direct development. Details available here and on Prefundia.
Project progress this week:
- Updated art style and GUI option samples. Colour choices to come when we design the MC and LI in August and September.
- Formatted 50% of surveys on Google Forms. For fun, I gave each survey a voice. The first is tsundere; its questions cover story, art, gameplay, UI, and ending selection.
Feel free to contact me if you have comments or concerns. See you next week.