People sometimes hate Gavin for the same exact things they completely ignore (or deny) in Hank
It's not to say it's wrong to hate Gavin (there are other reasons to hate him still), it's just this inconsistency that I noticed
People sometimes hate Gavin for the same exact things they completely ignore (or deny) in Hank
It's not to say it's wrong to hate Gavin (there are other reasons to hate him still), it's just this inconsistency that I noticed
Guys! I crave for a Detroit: Become Human and Almost Human crossover!
Connor and Dorian are both handsome android with sass and LED disco face.
They both kick ass.
They both have old/middle aged grumpy human partner.
They both put their fingers in shits.
They should totally be bff while Hank and John bitching at each other comparing whose android is the best!!
detroit: become meme 1/???
In today’s meta essay I’m going to analyze this unused model in terms of yet another presumably scrapped plot by dissecting the concept art, script and deleted video material of Detroit: Become Human.
Displayed is a secret Gavin “Interior” version that’s been buried in the coding. While a good handful of cut characters star as low res NPCs in the game, this high res model looks extremely polished and won’t appear in the game at all. The model’s badge classifies Gavin as Police Lieutenant and he comes with a unique gallery description:
Hank may be difficult, but nobody treats Connor with as much contempt and hostility as Lieutenant Gavin Reed. — Gallery, BigFile_PC.d23
So according to the concept artist Mikael Leger, the first time we were going to meet with Hank for a case was chapter “Russian Roulette”. If we are going to assume that no chapters were moved out of their original order — which seems most likely since Tracy was busy at Gilmour Hotel during her intro chapters before Hank and Connor chased her down at Eden Club —this means Hank and Connor would’ve been assigned as partners only halfway through the story.
Connor would have investigated both the Ortiz and the Williams case with another superior of the 7th precinct, that’s where the cut Lieutenant Gavin Reed arc comes into play. If OG Connor worked his cases with both Gavin and Hank, his investigation schedule would be rearranged like this:
What I wrote in brackets are the original chapter names and interesting enough “Waiting for Hank” didn’t originally point out Hank’s name in particular, it was labeled “Police Works”.
Let’s take a look at concept artworks of the chapters prior to “Russian Roulette” as well as the ones we have of Gavin.
…
TEAMMATES:
The concept art of Jimmy’s Bar looks almost exactly like our in-game first meeting with LT. Anderson, only the seatment is wrong, The older man who strongly resembles Hank occupies one of the stools close to the entry which I have circled for the game shot. Another shadowy figure occupies Hank’s canon seat further in the back, closer to the bathroom stalls.
Of course this ain’t much proof of anything yet since the seatment of Hank could’ve been depicted at random by the artist and QD might have just changed it in the development stage. Since Jimmy’s Bar is known for its anti-android sentiments it’s a place I could picture both Hank and Gavin loitering.
The artist Wojtek Fus depicts Connor in two different outfits for his concept art of “Teammates”, a brown rain coat and the classic CyberLife suit. Now Machine!Connor isn’t known for parading in human disguises on a mission and both Connor and Gavin’s hairstyles look similar from behind, so the upper picture might actually be Gavin leaving the bar, not Connor.
There’s no concept art showing Hank during the Ortiz investigation.
…
THE INTERROGATION
Now here’s where things start to get a little bit more interesting.
The official concept art for HK400′s interrogation shows Gavin in his blue dress shirt observing on Chris’ seat behind the glass, Captain Fowler takes Gavin’s place at the right wall and an unnamed cop enters while Chris is questioning their suspect. Since Hank is nowhere in sight, it appears that Gavin was in charge for the Ortiz’ investigation.
…
POLICE WORKS
The following gif shows a deleted scene from the E3 2017 trailer, mod credit for access to the amazing DragonBane0:
While Connor watches the map he’s sitting at a desk that’s not the one he’s being assigned to in the game. Instead of sitting at his shared desk with Hank he’s sitting at the desk that’s shared with Gavin Reed (it’s assigned to Po. Brown in canon).
There’s also concept art of Hank and Fowler arguing in the office:
It doesn’t necessarily have to be related to Connor’s case though, seeing as Leo Manfred is being displayed on Fowler’s screen at the time. It could be that Hank was going to investigate the Manfred case as a side plot while Connor and Gavin tracked down Kara.
…
ON THE RUN (POSSIBLY)
Unfortunately, there’s no official concept art portraying Connor for this chapter. All of the existing art only shows Kara hiding and running from unrecognizable police officers. Imo the lack of Connor and Hank being shown as a team is a little bit suspicious in itself.
The artwork I’ve added shows Ben Collins, Agent Perkins and Gavin Reed investigating on a rainy street. Such a scene doesn’t exist in the game, however Ben does aid the investigation in Camden to track down Kara. Perkins taking notes on his tablet is exactly what Hank’s doing in the game while being briefed by Ben. The rainly daylight setting also matches the artwork which shows Kara entering the drug store in Camden during “On the Run”.
On a side note: the android pharmacist of this drug store labeled “ANDPHARMAW_01″ had also been created as a high res NPC, she is another unused character. This suggests the human Alice plot point has been scrapped super late as well, now that android Alice is no longer in need of medical attention.
…
THE NEST
There’s actually two different concept artworks of the Chicken Feed truck with different lightening and at different locations.
This first setting looks closest to what we’ve got in the game, the main differences being the absence of Hank’s car, Connor is pacing with no apparent interest in his partner and there are three people chatting at the truck, whereas in the game there are two, Hank and Pedro. None of the three men depicted resemble Hank. The man who’s back faces the truck and who’s mostly hidden from view seems to wear a dark hooded leather jacket that looks a lot like the jacket Gavin is wearing in the game and his concept artwork.
The second concept art shows the Chicken Feed located on an open plaza in Detroit. Hank’s car is parked in front of it and a man who resembles Hank much more closely is currently making a purchase. We don’t see Connor in this, but his intro sequence might have been to watch Hank from a distance, considering Hank himself isn’t a POV character.
We have concept art of Connor investigating the nest with a male who’s longer hair matches Hank and not Gavin. The artwork could have been edited though, since there is proof QD edited other scenes and art to match the final version of the game. An example being the E3 Trailer scene being edited to show Markus burning down Hart Plaza, when in reality it showed only an unassuming street map.
There’s also this edited concept art which the lovely @konami-code-ao3 pointed out to me, it shows Michael Brinkley talking on a big screen at CyberLife HQ. His character hadn’t even been modeled yet in the concept art stage.
…
Moving on to some scenarios and lines and why I speculate the Connor-Reed partnership had been cut fairly late in QD’s development stage:
Detroit: Become Human | Behind the scenes Part II
Detroit: Become Human | Behind The Scenes
detroit: become human + @screenshotsofdespair
Recently I played Detroit Become Human and it made me feel emotions. So here’s a few fanarts of the main characters. :)
This is a reminder that if you like Connor&Hank within purely platonic, neutral interpretation of their relationships that are neither familial nor romantic, there's a tag for that seemingly non-existent territory
And if you like them as enemies or just in a hostile key, there's also
If you, like me, would love it if those interpretations were more visible and searchable, I invite you to use those tags as well to help create that space of appreciation, free of both the ship and father/son posts. Those interpretations understandably aren't everyone's cup of tea while at the same time appear to be absolutely unavailable and sometimes appear as if you must pick one or it is automatically another as if you can't really pick neither, which IS NOT TRUE! Neutral ground exists, we're just bad at making it visible.
Happy 6th anniversary, Detroit: Become Human!!!
6 years? that can't be right!!
Detroit Become Human + text posts part 33
god damn it connor
ARE YOU KIDDING ME DAVID CAGE JUST SAID T H I S