Rainbows, Vampires, and Tooth Fairies
Something just occurred to me(and Im definitely not the first person to have this thought so there’s prob some similar headcanonry out there), but Jades being nearly as rare as Tyrians, AND being diurnal when all other Trolls are nocturnal&crepuscular: I feel like it’s VERY likely there are tooth-fairy-esque myths&legends about Jades. Which… puts a very interesting spin on Jades ALSO being susceptible to a vampirism-mutation :>
Tho: part of what The Game does is give its players the chance to manifest their desires&”dreams”/“Become the person they WANT to be”, and Kanaya dreamed of being a Rainbow-drinker, so I think it’s just as likely(as in: either theory could be true) that she and Porrim are the *only* Rainbowdrinkers, facilitated by The Game, and “rainbowdrinkers” are just as legendary on Alternia as vampires on Earth. This would make Kanaya’s “turning” similar to Jade’s transformation, Rose becoming a cool-ass warlock, Sollux losing the lisp&doom-prophesies he hates so much, Aradia’s resurrection, etc etc etc, that we see throughout Homestuck.
Another thing that just occurred to me about this: Vriska’s the same deal.
She WANTS to be central and Self-Driven and Important(rather than lonely and A Tool and Disposable, which is how she grew up), and she KNOWS what she’s done in the past is wrong, BUT she ALSO want’s to “8e the 8est” and “Save the Day”, hero or no, and The Game lets her achieve all of these things.
- she organizes the creation of BecNoir, thereby becoming the evil mastermind who thwarts the Trolls’ Session
- in the causality/timeline where Terezi doesn’t kill her, she becomes the Antihero who slays BecNoir, enacting vengeance for her slain comrades.
- The Ghost Army/Fleet which helps takes down LE
Cycles of Vengeance and violence are another aspect of this. Vriska knows violence, doesn’t know much else in terms of socializing, and is too afraid to give up control by letting other ppl set the pace of her interactions with them. So, her attempts at “redemption”/”repair” all take the form of allowing herself to be the target of violence.
This never works.
Letting Aradia beat her to death doesn’t repair the hatefriendship(Im actl pretty sure they were spades but that’s never made explicit) she destroyed by using Sollux to kill her.
Demanding Tavros “square” their relationship by killing her only alienates him further and ultimately leads to HER killing HIM.
Defeating BecNoir doesn’t “save” anyone and only happens in a doomed session.
All of this is futile. They’re Dramatic and Flashy and draw allot of attention&thought but, as others have pointed out, they don’t really accomplish much. These are all things Vriska WANTS, and The Game lets her get, but NONE OF THEM accomplish the TRANSFORMATIONS she wants(probably cuz she’s not really sure/able to clearly admit to herself what that is until she’s dead). This pattern repeats over and over and over again in her story, with Vriska destroying the very things she cares about most by trying to force them to be the way she wants them to be rather than meeting them on THEIR terms. This is why her eventual rejection of this in favor of understanding another(tho tbf: she takes that a bit too far at first, her rom with Meenah is pretty onesided: but thats OK! That’s a common mistake to make!!), tied into her rejection of the pursuit of ‘Importance’ is Vriska’s true “Good End”.