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#photography – @lowpolybread on Tumblr
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the injury of finally knowing you

@lowpolybread / lowpolybread.tumblr.com

let’s get this bread they/them, he/him, 26, USA i make stuff / twitter / redbubble previously fumikawge
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"After receiving a tip about a family of Burrowing Owls on the eastern edge of Cheyenne, a photographer rushed to the location in late June. The owlets seemed nearly ready to leave their burrows. Over the years, the photographer has perfected a method using a GoPro on a small tripod, set to take a photo every 5 seconds. They leave the camera behind, allowing the owls to feel comfortable. The challenge lies in the long wait to see if the effort pays off. This shot was taken on June 28th."

📷 Peter Arnold

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lionfloss

MS World Discoverer was a German expedition cruise ship. It hit an uncharted reef in the Sandfly Passage 29. April 2000. The hole was too big to get it repaired on the spot, so all the guests were taken ashore. A few hours later the captain ran the ship full speed on ground in Rodrick bay. (via sv_manjana)

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pawgliacci

Well modern camera equipment can almost see in the dark so what do you even need lighting for?

i just gotta real quick make sure that youre joking. you are joking, right?

I’m not joking. Do you understand the ISO value system as it relates to film?

im not arguing that you cant film in the dark without special lighting (obviously you can), im saying you shouldnt. im arguing with the second half of your statement. the lighting in the first picture is very purposeful and enhances the horror of the film. they didnt get into the editing room and go “oh darn, we forgot to shine a light on the guy hiding in the shadows!” jaws was made scarier because you could rarely see the shark, so your brain invented the scariest possibility. you can just… see the whole man in the second picture. having a flat shot where the lighting doesnt even draw in the viewers eye to anything (much less obscure something thats supposed to give the movie tension and anticipation) looks fucking boring and adds nothing

thats what we need lighting for

One of these is much more visually appealing than the other

Lighting in film, and especially horror is so *so* important to the tension in the scene, it’s a significant part of visual storytelling, and the cinematographer/DOP (director of photography) should’ve picked up on that.

It’s particularly embarrassing in comparison to the original material, as with digital/modern technology, you can literally see how the shot looks while you’re shooting.

This should’ve also been sorted in comp and fixed well before distribution.

As already pointed out, the lighting values have no depth to them, thus creating a very flat scene (this is one of the first design principles we are taught in design for animation/film- if I had handed in a lighting shot or concept anything like this, I would’ve failed the module).

If you take the shots and put them into greyscale, you can see this a lot clearer.

In the original Halloween shot, we can see a high range of value (how bright or dark something is)- the lighting is brightest on Jamie Lee Curtis, the viewer’s eye is drawn to her first- we can see her emotions clearly and gain sympathy for her character. Then we are drawn into the darkest value, creating dread, and this is fulfilled and heightened with the contrasting (and next highest) value of Michael’s mask.

In the modern shot, all the values are within a similar range (mid-greys), and there is no proper depth in value- making the tension within the shot fall flat (not ideal for horror).

In fact, the highest value in this shot is the fire in the background- which is where the eye is drawn to first. The background. Not the action. So instead of feeling empathy or dread, we are focusing on the wrong details.

And yes, while it could be said from a film analysis POV that the flatness of the shot ‘puts the characters on the same fighting ground/level of power in the shot,’ I’m not going to give them the benefit.

To top it off, the use of colour in the modern shot highlights the errors in lighting. Whilst sharing the blue/orange colour scheme of the original shot, everything is blue except the one area of contrast, the orange fire. So once again, we are drawn to none of the action and instead the background.

With a very small edit in compositing and lighting to match the original Halloween, the feeling (and focus) of the shot is completely changed. The shot has higher contrast and range of values- the focus is on Curtis, while Michael feels more foreboding in the darkness. The contrast puts the characters on opposite sides- good vs evil, telling a narrative in contrast to the unedited shot.

These effects could’ve easily been achieved by adding a key light on Curtis and rim lighting on Michael in production, and if necessary, editing value depth in comp to enhance the raw footage.

TLDR: Digital filmmakers still need to know traditional film and design theory- just because you have good actors, cameras and composition, does not mean you can forgo basic film craft. The aim of cinematography is to enhance the narrative, not restrict it.

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mikkeneko

ultimately… who cares if cameras can see in the dark? we’re not making movies for cameras.

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I am mad about cellphone cameras hiding the processing they do, and I am glad about software that lets me control it and opt in and out, and I dictated this rant on insta so I am resharing the images here and will attempt to turn this into a useful text post on my blog in future, when my hand is working better 🤘👍

Here's the website for the app I'm getting so much good use out of: https://opencamera.org.uk/

And here's a big dump of photos from it!

and here's an example of exactly how much this means to me -- I've been really feeling like I'm terrible at photographing my own work, especially watercolour, and i can't seem to really capture what makes a painting special in person.

here's some examples of my attempts to photograph this sketchbook painting using the native camera app on my phone:

it's grainy, blotchy, the colours feel off, the contrast is too much... it really doesn't capture what's on paper in front of me!

so then i try with the processing turned off in Open Camera:

it's fucking night and day!

A clearer comparison for you:

jesus fucking christ what a game changer!

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