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#3d modeling – @lowpolybread on Tumblr
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the injury of finally knowing you

@lowpolybread / lowpolybread.tumblr.com

let’s get this bread they/them, he/him, 26, USA i make stuff / twitter / redbubble previously fumikawge
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requinoesis

The Abyssal Shark The Benthos Station is an underwater research facility, designed in collaboration with euphotic and aphotic sharks. Together, they seek to unravel the mysteries of the origin of their species by studying life in the hydrothermal vents of the abyssal zone.🌋✨ — Finally, this is the latest late 2022 Sharktober theme… I hope you enjoyed everything I made! Soon I will adapt them to RedBubble products and I’m also preparing an artbook for these artworks!📘✨

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papercutkoi

Due to a lull at work, I found myself with some free time.

So I decided to 3d model a furby because I couldn’t find a decent one online.

It came out ok in the end. But the process came with quite a bit of nightmare fuel.

I first did as much as I could without having to touch the hair sim. I had no idea how to do hair sim.

But I “luckily” found a quick hair sim button in blender. So that was looking quite nice. However I was a fool. I hadn’t yet touched any sliders on the hair particle system. And i still needed to add colour.

This should have been my first warning. I had to hide the face plate, so i could remove some of the hair bits that were clipping it. I wasn’t prepared.

Then I decided I wanted to have another bit of light hair on top. simply add a square under the hair and press the hair sim button.

simple.

right?

I don’t know exactly how I managed this, but somehow i had made the particle system use the data from the gravity sim to generate more hair.

I made the mistake of zooming out.

and zooming out more

My computer didn’t like that. The hair, It just kept going, but the more I zoomed out the more my computer slowed down. So this is as far as i was willing to push it.

After fixing that issue I put a bit more effort prettying the model up. First I added colour to the faceplate and its different parts, then I cooked up a quick and dirty procedural texture for the eyes.

finally I made a front hair sim for the white belly, this led to another problem. at some point the baked physics started getting…

weird.

no mater what I did the hair would just start growing a few frames in.

I tried everything I could! I scrapped the physics bake, I trawled through all the particle systems sliders. I changed numbers randomly. I even did a full uv unwrap, which I had been avoiding. nothing fixed it.

I really didn’t want to end up with something not a furby at the end of all this work. so i kept looking for a solution.

Then i found out it animated.

In the end I just saved the file (I’d realized I hadn’t saved once up until that point. almost had heart attack when it froze for a few seconds while saving), then closed and reopened blender. Of course the old, “turn it off then on again” worked perfectly.

So there you go, I now have a slightly cursed furby 3d model.

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