lilietsblog reblogged
Inadvisable tabletop RPG premise #137: fantasy adventure game where each player character is the Chosen One of a different world-ending prophecy; while the game is cooperative at the PC level, it's competitive at the player level, with each player employing various meta bullshit devices to ensure that their apocalypse is the one that comes to pass and their Special Little Guy gets to be the protagonist of history.
#tabletop#Reblog#YES#i can imagine the mechanics for this#Flags and anti-flags (resolutions that neutralize previous flags)#Keyword flags and overlapping keywords for different apocalypses#The game has two objectives: stop WHATEVER is going on and make sure its the your one#Maybe with lesser prizes / subvictories that only count if you achieve the first goal#To disincentivize players from going “if i dont win everyone loses” and sabotaging the whole effort#Some people will do that anyway but thats just interpersonal#The structure of the game itself must reward being the last place winner#Maybe in addition to trying to push your plot you're also pushing your character through a character arc#Furious elbow shoving but still doing your best to act in concert#I want to play this#And you definitely get mechanical secrets from other players#Like have your target keywords be secret?#And everyone is bluffing the hell out of it trying to pretend their target keywords are different#A range of playstyles between relaxed 'all cards on the table' and#the viciously competitive mindgames#Alliances! Betrayals! Players who are just here to have a good time and save the world!#The ultracasual “we just compare our cards at the start and decide whose we like better then just normally cooperate towards that goal”#There are definitely cards btw#You draw keyword cards at the start (probably with many variant rules as to how many)#And then come up with a description of what they actually combine into#Or maybe theres a table of all possible combinations and what they mean#The second one sounds like it would make actual play easier#So probably that#Why not just draw the scenario card with keywords on it?#Because you can let players discard keywords and have a limited choice over what they get