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cat. 30. she/her. wcif friendly
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the siege of weisshaupt was so good. easily the highlight of the game so far for me. i do have some small nitpicks with how they should have let the first warden just kill razikale which would solve the issue with how it’s just a mystery how davrin survived? sure hope that gets explained! i also wish the razikale fight was more difficult. it was over too quickly yet its moveset seemed quite reduced; a lot of the same moves. my fave was the necrotic breath bc i love sweeping beam attacks that you gotta roll into <3 but overall the pacing was really well done and seeing allies pop in and out to help you was incredible. also i am a firm believer that the sound design in this game is excellent and this quest was emblematic of that; hearing the horns as the siege worsens was really good.

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divorcedwife

datv not wanting to deal with the thorny of implications of the lords of fortune stealing treasure by just... writing them so that they have cultural advisors and only steal from some cultures is truly the worst way anyone's done it. like they could have just ignored the implications and said "pirates are awesome! they find treasure! hell yeah!" or they could have explored the question of piracy and how they approach property and history (like pillars of eternity deadfire did), which would be interesting. but they instead they chose the middle path of deliberately raising the question, and immediatly waving it away with an explanation that sounds deeply uncool and unfun?? it's so bizarre, why would you do it like that. im not a huge fan of pirates but making them all respectful and scholarly and law compliant sounds like it misses the appeal pirates have, it's like if there was a faction of cool assassins who don't do any assassinations cause that's illegal. not that there is any faction like that in datv

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Dr. Gachey with foxglove, 1890

Some of Van Gogh’s best work was done during a period of his life that he spent in a hospital being treated for his mental health problems. I could be wrong but I think Starry Night was among those.

This is consistently the case. Creators tend to do their best work when they are in a healthy place and receiving proper treatment and not being self destructive in their efforts to cope. Go figure.

All our experiences, good and bad, inform what we create, but suffering is not the price of great art. Suffering is what prevents artists from completing great art.

(I bring to mind this @tkingfisher / Ursula Verson quote about once a week <3)

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as a follow up from my previous da post although not exclusively related to it re: difficulty and interfacing.

i am so tired of studios not putting proper thought into difficulty. you get many settings to fiddle with but higher difficulties tend to be left with enemies that take longer to kill and may require more specific actions to kill. at that point, things don't hinge on your skill or strategizing as much as they hinge on your patience. i've been defeated twice in veilguard. i'm regularly winning encounters 20 levels above me without much issue, including one of the most difficult dragon encounters. that's just not right man

also remember how bioware said that the game was designed with the ability to turn off the very glaring way markers that lead the player to mindlessly follow the dotted line? they did a piss poor job at it and you notice it as soon as you start engaging with side content. you never get an indication of where to go for your quest, so you are left having to open the map to know where you're meant to go. morrowind managed to let us know where to go without quest markers, and it did it over twenty years ago. and it worked except for less than a handful of situations.

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some datv thoughts. mainly about the regrets of the dread wolf, and some small things. i'm still feeling quite sick so i think i'll play more today. my next main quest is the siege of weisshaupt, so i am about to finish act 1. i reckon i have roughly half of the game ahead of me, given the trophy distribution. kinda messed up! this got long and quite spoilery, so i'm sparing your dashboards

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No but seriously imagine it…

You're playing dragon age veilguard on release. Everyone is having a great time. Solas seems a little excited. "We have a surprise for you guys." He says. All of a sudden Anders comes out and starts killing templars. Just when Justice takes over, someone else joins in…

Lights flash everywhere, and you see Zevran and Isabela joining in the battle along with the Awakening companions and Merrill. Everyone in the lighthouse is going wild and crying. Then if things couldn't get any better, the HoF and Hawke walk onto stage and kiss, holding the gay flag.

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housederiva
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