a thing i only recently realized i knew abt character design that isnt just common sense apparently:
do not start ur character design by doing a full, refined turnaround/model sheet.
like. everyone in my childrens book il class is fuckin doing this even though most of them are illustration majors and its a huge mistake (our prof literally warned them against this, and YET)
any time you design a character, start by not caring. by just doing what feels right. dont settle on the first thing; play around. and then draw your character a shitload of times before u start a ref sheet
dont finish anything, just. do super fast sketches of them over and over and over. fill up a page or two. as you draw them theyll evolve. that will happen whether your sketch it out at the beginning or jump right into a final draft, and lemme tell u, u do NOT want ur character evolving and changing AFTER ur final draft. u want to get that out of the way early so u can get a decently consistent finished product
then when you go to do your model sheet you will already be able to keep your character on model without it bc youve drawn them a shitload of times. then it wont be “struggling to draw the character the same every time” itll just be “this is what the character looks like and i could draw them with my eyes closed bc of muscle memory”
dont just jump in and be like “shit i gotta have this full complex polished thing right out of the gate!” like. in the beginning, Do Not Work Hard. play. play a lot. and THEN do a refined drawing. your refined drawing will look way better, too, bc by then youll be completely comfortable with your design
its just a super bad idea to present a character as “heres a ref sheet” as soon as you have a concept. your concept will evolve and u have to let it, or else ur designs will look rushed/bad and your drawing will looks stiff and uncomfortable bc u can only draw ur character at a ¾ths view in a particular pose bc youve drawn them twice in ur entire life