mouthporn.net
#gaming – @kittennightfarts on Tumblr

Kitten Night Farts

@kittennightfarts / kittennightfarts.tumblr.com

http://www.emilytabet.co/
Avatar

TL;DR: Steam just made library sharing so much fucking easier and so much fucking better. Instead of login-trading, it's just a simple goddamn invite.

Read this. Really. It's a good read. Because it shows that, full-stop, Valve isn't just doubling down on their stance to make sure that people can and should be able to share their copies of digital goods as easily as they can physical ones, but they're making it better and easier than ever.

But you know how Steam allowed you to, with either friends or family, link accounts with another person to be able to establish an ability to share game libraries with one another? The general gist of Steam Family Sharing was that, with a limit of five people plus you (six in total) on a limit of ten computers total could share account access to willingly mix your libraries. You could play theirs. They could play yours.

This was a huge boon. It was meant to emulate sharing a physical copy of a game. A way to allow children to play games their parents or siblings had bought without having to fork over double the cash to buy it a second game. But it had some major limitations and drawbacks, and was archaic to use.

  • If a person did not share the same computer, you had to manually log into that computer to give it and the accounts on it access. This wouldn't be a problem if both accounts were used on the same computer, but many households (and astronomically more family and friend groups) had multiple computers, all used by different people.
  • If that computer, at any point, was hard reset to any point before the sharing occurred, you lost access. And had to do the whole process again. This was also an issue with computer transfers. The whole kit and kaboodle needed to be redone on upgrades. On top of that, the old computer is now just dead weight that you may not realize you have to manually revoke access to.
  • Putting your account information on another person's computer opens up security issues. They could, intentionally or accidentally, land themselves on your account if the login information was stored. Which could easily lead to purchases or bans you did not want to happen.
  • If anyone was, at any point, playing any game on their own library, you had no access to their games. Even if it was a totally different game, you had to wait your turn as if waiting for their computer to be freed up to sit at. (Admittedly this is kind of like the "mom said it's my turn on the xbox" meme, but hey, kinda archaic.)
  • You could not choose whose library you accessed a game from. Not at all. It always prioritized the first library it gained access from, DLC access and multiplayer be damned. If another friend you were accepting games from had more DLC? Too bad.

And yet here we are. Steam Families Beta fixes EVERYTHING about the above issues. By just going through Settings > Interface > client Beta Participation and clicking onto Steam Families Beta? You get:

No more login sharing. No more computer links. You can now choose which person's library you borrowed from. And you can play any other game from someone's library, even while they're in-game. It just needs to be a different game than what they're playing.

Pick five people. Invite them to your family. And now everyone has access to everyone's library. My goddamn library went from 150-ish to almost a goddamn thousand in ten minutes of setup.

Account sharing and password sharing are dirty words that "lose" billions of dollars. Netflix, Hulu, Amazon, Max. They aren't game storefronts, but they still allow you to access massive libraries and scream like you murdered their firstborns for daring to share your password with your mother after you moved out.

Microsoft tried pushing to demonize and undercut used games sales and borrowed copies of physical games. Remember the first attempt to reveal the Xbox One? People forget, but these vultures tried to make an always online console that checked to see if you were the account that owned the game, even if you had a physical disc, and prevent access to the disc's contents if you weren't the original downloader.

Valve walked the fuck up. Valve tapped the mic. And Valve dropped the fucking thing right onto the ground with one feature's revamp.

About the only issues I can see with this are twofold:

  • If someone sharing your library gets banned from a game's servers... so do you. No one else in the family does, but the both of you do. This is... rather unpleasant, because banhammers can be dropped quite frequently by mistake. I'd urge Valve to rethink this one, but I see the logic: don't cheat and effectively bite the hand feeding you. Still making me side-eye that, though.
  • If you leave a family you've joined? You have to wait a YEAR to join a new one. It's to prevent people form jumping ship to another group and screwing over who's in the former one in the process, but a YEAR? OUCH.

Problems aside, though... it's probably the biggest fucking power move I have ever seen a media distributor make in the current economic climate. It's the kind of thing that would let so many new games be available in a way that's easier than ever. Just a few clicks to send or accept an invite, and bam. Permanent access to dozens or even hundreds of new games with so much more freedom than earlier drafts of the system.

It's the kind of thing that slaps you in the face with positivity after so many Ls from the games and media industries. And I'm all the fuck for a W like this.

Avatar

Aperture Science Announcement Voice: “Congratulations, Homosexual! Your existence has been deemed profitable in the following regions: North America, Western Europe, and Australia.”

“To celebrate the occasion we have temporarily recolored all Aperture Science appliances in these regions to your favorite flavor of gay.”

“For further pandering on a wider area please continue fighting for basic human dignities and Aperture Science will be right there to celebrate your victory with you. Afterwards.”

Avatar

Solve Mysteries As A Gang Of Cats In This Open World Game

“I don’t know if you’ve heard, but everybody wants to be a cat. Apparently a cat’s the only cat who knows where it’s at, see. With that in mind, I don’t think there have been nearly enough video games that let us play as felines.”

Clearly, this is a sentiment the developers of new indie title Peace Island have taken to heart, as the open world game is all about you taking on the role of a cat to solve mysteries and uncover the secrets of the missing humans. There’s not one part of that sentence I didn’t enjoy.

Peace Island is the work of creator Eric Blumrich and a small team of devs, which apparently includes alumni from Prune and a little-known title called Grand Theft Auto V. The game’s Patreon page describes it as “an open-world, story-driven adventure game, currently under development for the PC, Mac, and Oculus VR system.”

The developers promise an ambitious sounding mix of science fiction, alternative history, and mystery, as players take control of the nine cats who live on the island, after waking up to find their human companions have vanished.

Peace Island will forgo combat in favour of an experience that focuses on puzzle solving, discovery, and exploration – so expect a title more in the vein of The Witness, but with cats. It also sounds as if we’ll be able to experience ” multiple divergent storylines” as we approach the “ultimate decision” – are the humans worth bringing back?

Via UNILAD

UHM YES

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net