Hailing from the futuristic year 2000 on PS2, The Bouncer falls a little outside this blog’s usual range, but it was designed by Seichi Ishii, who also designed or directed on Virtua Racing, Virtua Fighter, Tekken, Tobal, and Ehrgeiz, so I”m making an exception as it ties into *both* the Sega Arcade and Square Fighter episodes of Retronauts.
Unfortunately it didn’t fare quite as well as some of those other titles. A very early PS2 title, it feels kind of like playing a shiny tech demo, with lots of bells and whistles (high-end rendered video for the time, Dobly surround sound, multi-language voice acting, analog button support, and so on) but kind of mediocre game-play. The “cinematic experience” also translates to some awkward camera angles. And to top it off, you have to play through the plot multiple times to reveal everything, with enemies getting harder each time, and an RPG-light progression system where it’s all too possible to screw up your builds with poor point-distribution choices.