The supposed efficiency and effectiveness of fascism was always propaganda: in reality, fascist regimes were deeply inefficient, hobbled by interpersonal rivalry, had institutions weakened or totally subverted by the personalist nature of leadership, and were deeply corrupt and lawless.
So it really, really bugs me how so much speculative fiction and even casual discourse since has taken WW2 era propaganda about fascism at face value, and depicted authoritarianism generally and fascism in particular as an intrinsic tradeoff between the chaos and disorder of liberty and the order of repression. Fascism is not orderly! That was always a lie. There is a reason right-wing authoritarian regimes have mid performance at best and at worst collapse due to infighting and military defeat—they suck at running states!
Democracy is the ideology of order and stability. Democracy provides for stable succession and can sustain rule of law in ways personalist rule cannot. Democracy can create avenues of accountability to reduce corruption that authoritarian (or even one-party rule) could never contemplate. “Democracy is chaos” is a lie invented by fascists to try to discredit liberal principles, and the apparent “chaos” of interwar democracies was often caused by the fascists themselves because they did not believe in liberalism.
I think of this most often in the context of video games about politics where it is assumed that authoritarian governance gives you efficiency bonuses at some cost to happiness or freedom—but I think these mechanics are backward. Fascism and authoritarianism are good for the narrow ruling clique at the top, the people they personally enrich, but they make for brittle and weak states, and they often fuck over even the narrow ethnic group or core citizenry whose will they are supposed to be channeling. Starting World War II was very bad for almost all Germans and Italians!
By contrast political scientists debate if a consolidated liberal democracy has ever deconsolidated, and the biggest challenges to democratic systems of government have tended to come when those systems are illiberal (as before the American Civil War), or being sabotaged by most participants (as Weimar Germany, where neither the left nor the right were really interested in democracy).
The reason they seem that way is that they usually catastrophically implode before the money they stole from their own minorities runs out.
I like how Wolfenstein handles the Nazis. They're incompetent buffoons who only managed to win by cheating with magic (that they stole from Jews)
I mean this is the problem with Nazis-won-the-war dystopia in general, right? Hitler and Mussolini and Hirohito were dumbasses who got themselves into an unwinnable war because their ideologies required them to do that, and the only way games like Hearts of Iron (for instance) can make them competitive in a military context is to ahistorically rebalance the stats—or, in the case of althist narratives like Wolfenstein, to give them magic weapons. Similar problem to Confederates-win-the-Civil-War actually.
Which is not necessarily a dig at alt history—in fact I think making the fudge obvious like Wolfenstein does is probably more honest, because you don’t have to bullshit your audience into thinking Germany could have somehow made Operation Sea Lion could have worked.
This is basically the explicit thesis of David Brin's "Thor Meets Captain America", right?
In the author's notes for this story, David Brin records that he was invited by Gregory Benford to write a piece for an alternate history collection, entitled Hitler Victorious, but voiced the opinion that he could not think of a single event which, if altered, would have let the Nazis win the war, and, contrariwise, that they had required a number of lucky breaks to get as far as they did (see also: alien space bats). Benford’s reply was "I bet you could think of some premise that would work, David". This story was the result.[6] Brin also notes in the afterwards of his story that he wrote this story as a possible explanation for why the Nazis "do so many horrible, pointless things".[7]
(The story is pretty good and you can read it here.)
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On the video game balance thing: I think you can make this work if you interpret it as how many resources are available to the state. Fascism is much less efficient and has less industrial capacity, but it's better at mobilizing its whole society onto a war footing. (At gunpoint.) So by and large, democracies have happier citizens but fewer resources available for major state projects and total war.
Of course the issue is that sometimes you do provoke a democracy into total mobilization, and then you get stomped. So what you want is something like a deeper economy, but with penalties for engaging in combat, declaring wars, and prolonged mobilizations.
Oddly, original-flavor Civilization works along this track. (Or maybe not oddly, since it was concerned as much with simulation as with balance.) Democracy is better at producing absolutely everything; but you can't declare war, have to accept peace treaties when offered, and get major happiness penalties for all troops that are deployed. Clunkily-implemented (it was 1991), but on the right track!