Seventeen hours into Final Fantasy XIII, I think somewhere in Chapter 7.
Continues to be a hallway simulator, which works perfectly well. A few cutscenes, then a few battles, then some more cutscenes.
I find it really interesting how they keep you from overleveling. First it's not trivial to find unlimited encounters, but I bet you could. But also your buyable abilities are limited by story progression. I've hit the level cap a couple of times before I hit the next story point and get more abilities unlocked, but I can't actually overlevel because you just store up points until you unlock more of your graph.
The thing I'm really noticing in terms of "tutorial isn't done yet" is that they still won't let me pick my own party composition. The button is there in the menu and everything; I just can't pick it! Must be an endgame ability. Especially jarring since I had three-person parties for a long time, but I've been down to two-person parties for the last five or six hours of gameplay.
(Incidentally, these two facts interact in a really funny when you haven't played a character in a while, and then jump back to their storyline. First thing you have to do is spend three thousand crystal points that you accumulated with the other characters.)
Man, that "twist" about Vanille was the most telegraphed twist I've seen in one of these things in a while. (I almost posted that as speculation like three different times, but I'm way behind on my Final Fantasyposting here.)
On the whole, I'm enjoying the game but not loving it. We'll see how I feel when I get past the tutorial; people say it gets good then. Should be just another fifteen hours or so...