What would your original characters look like in the Overwatch World?
Ooh, crossover time! I went for my Skyrim characters since those were the easiest to come up with and also because this turned out long enough as it is. My original intention was to do just some armor mashups, but I waded a bit too deep into the “what if” territory, and now my guys also have rough skillsets to go with the outfits.
Disclaimer: these have nothing to do with game balance or viability, I just felt like they could fit these particular characters… ¯\_(ツ)_/¯So, here goes:
Skaila the Dragonborn aka “what if Reinhardt had a massive battleaxe and could also shout you down?” Heavy armor to compensate for the fact that she decided to bring an axe to a gun fight. Sturdy and shouty, but nomovement abilities.
Type: Melee
Role: Offense
Weapon & Abilities:
- Wuuthrad: Slash targets in front of you with a mighty swing. Charged attacks are slower, but will inflict extra damage
- Bash: Slam your weapon into a close range enemy with a chance of interrupting them
- Unrelenting Force: Amplify air and sound to knock down enemies caught in its wake
Ultimate:
- Dragon Shout: Combine shout with one of two types of reagents. Fire Breath inflicts intense burning damage to all enemies caught in the blast. Frost Breath does less freezing damage, but it can also slow enemies down
Passives:
- Storm’s Tears: Wuuthrad inflicts extra damage to
elvesomnics - Juggernaut: Grants a minor resistance against projectiles
Bron the Ultimate Thief aka “the unholy mix of Hanzo and Sombra that will steal your ultimate and probably ruin the match for both teams”. Low health, high annoyance.
Type: Ranged
Role: Defense
Weapon & Abilities:
- Nightingale Bow: Fires an arrow at a target
- Poison Arrow: A poisoned arrow will inflict additional damage over time
- Sneak: Become invisible for 6 seconds
Ultimate:
- Heist: Steal 10% of ultimate charge from all enemies caught in the radius
Passives:
- Muffled Movement: Reduced noise generated by footsteps
- Thief: Ultimate charge gained by killing an enemy will be reduced from the target’s ultimate counter. Only applies to final blows
Laraniel the Seer aka “it’s not magic, it’s just, uh, really advanced science - I promise“. Jack of many trades, but mostly focused on restoration/alteration/illusion.
Type: Ranged/Beam
Role: Support
Weapon & Abilities:
- Staff of Magnus/Staff of Mending: Staff of Magnus shoots an energy beam that absorbs health from the enemy target it hits. Staff of Mending creates floating restorative orbs that heal an ally they come in contact with
- Greater Ward: Encase a friendly target within a protective barrier that negates damage and other effectsfor 6 seconds
- Detect Life: Nearby living creatures can be seen through walls. Effect is not visible to others
Ultimate:
- Vision of the Tenth Eye: Reveal all enemies that have an ultimate ability available. The vision is shared with your allies
Passives:
- Clairvoyance: Reveal three unused first aid kits closest to you
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EDIT: Altered Laraniel’s would-be ultimate to make it a better fit for the seer theme