Made this recently to test out the full Tenebrae scenery in Blender, only possible thanks to Kizari’s Flagrum tool. I still had to cut out a bunch of stuff to save memory (that thing is huuuuge), then I added a couple Quixel scans and particle grass.
I’ve planned this out last year, but I put it on hold because I was supposed to combine everything together by hand from the Noesis extractions and that would be time consuming (and accuracy would be impossible). Flagrum came to the rescue.
Model: DAZ Studio + ZBrush + Blender Dress: Marvelous Designer
Wow!🤩