Reason why I don’t often work on these 4 together: it takes AGES to dress them up, pose, texture and render them all a once! 💀
Happy Holidays!
(Click to enlarge)
Lol Merry Christmas 🎄 and Happy New year y'all
@ignis-need-that-bootyo / ignis-need-that-bootyo.tumblr.com
Reason why I don’t often work on these 4 together: it takes AGES to dress them up, pose, texture and render them all a once! 💀
Happy Holidays!
(Click to enlarge)
Lol Merry Christmas 🎄 and Happy New year y'all
I forgot to post this commission I got from the lovely and talented @mea-min via Instagram, who requested this piece with V from DMC5 and her badass OC! ♥
I added Griffon as free bonus just because. The character models were made with DAZ Studio. I actually had fun creating the scenery as I essentially merged the ground and rocks with a game screenshot I took in the title screen with camera tools. The volumetric fog surely makes things better.
If you are interested in commissioning me, feel free to drop me a message to book a slot! For the ones who don’t have a specific OC design/request they’d like to commission, keep an eye on my posts as I will launch the new Ko-Fi event soon.
Made this recently to test out the full Tenebrae scenery in Blender, only possible thanks to Kizari’s Flagrum tool. I still had to cut out a bunch of stuff to save memory (that thing is huuuuge), then I added a couple Quixel scans and particle grass.
I’ve planned this out last year, but I put it on hold because I was supposed to combine everything together by hand from the Noesis extractions and that would be time consuming (and accuracy would be impossible). Flagrum came to the rescue.
Model: DAZ Studio + ZBrush + Blender Dress: Marvelous Designer
Wow!🤩
Since I’ve been a complete idiot and accidentally deleted the edit I did on this render, I had to work on it all over again. Good thing I didn’t make too much on the raw render and I could replicate the effects. Good job me *ironic*!
This concludes the Seaside series for the FFXV boys. I should also celebrate the fact that I got the Gladio model done after 84 years.
I will make a post with all the renders grouped together after this.
Workflow:
• DAZ3D Genesis 8 base • ZBRush Morph + Blender fixes • Hair made in Blender via Particle system • Rendered in Blender Cycles • Edited in Photoshop CC for visual enhancements
I made these daggers over the last year in Blender from scratch. The start was only a try if I could do a dagger based on a reference I got from a friend and after that I just kept trying out to see if I can do it. The first dagger is based on two references that I got from my friend, while the other three are roughly based on designs from Peter Jackson’s “Lord of the Rings”. Aragorn’s dagger, Elrond’s Hadafang (although made smaller) and Frodo’s Sting with some minor changes to keep some other ideas. All daggers are implemented as weapons into the PC-Version of Final Fantasy XV, since that was what I wanted them for in the first place. And the Malbuddy is made from scratch too.
Posing and rendering in Blender Cycles, edits in Photoshop. Don’t upload anywhere else or claim as your own!