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DIRECT FROM ORZAMMAR

@howyouducan / howyouducan.tumblr.com

They/them, ace/aro/agender. Blog for: Dragon Age, Baldur's Gate, DnD, Skyrim
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i gotta say lmao. after leliana staying to serve the divine and then become divine, fenris going off for tevinter for a while and solas straight up dipping, it has been VERY healing for my Rook to say 'just don't leave' and lucanis to reply 'never' like he'd rather rip out his heart entirely than leave her alone

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I'm not tryna be rude but all this outrage over the depiction of certain factions as good/bad and getting upset they've 'been wronged' by the writers is so silly. The Grey Wardens ARE heroes who defend against the Blight and save innocents - they're also secretive, vulnerable to the corruption themselves and make poor decisions because of their self perception as 'those who know best.' The Chantry CAN be a sheltering force that takes in refugees and those fleeing Blight and war, and provides peace and succour for those in pain, it's ALSO an oppressive organisation that enforces power structures which actively harm people on the daily. The Crows ARE a shady-ass and terrible way to control the politics of a nation, they ALSO keep domestic (and possibly foreign) conflicts from escalating into war by providing a way to combat the enemy without collateral damage or forcing your local peasants into battle. They beat and abuse children and ALSO take in orphans and give them a home, family and purpose. Your fave faction doesn't need to be Good and Pure, your outrage at the abuses of another faction doesn't need to be reinforced by every character you meet. Surely, surely, this makes them more interesting.

Like. Wasn't a large part of Inquisition trying to teach you that organizations, even with the best of intentions, can become corrupt, and that sometimes you have to work with people who you find absolutely reprehensible in order to effect positive outcomes? We already explored this at length in a very large game. If that's what you want to interrogate GO PLAY INQUISITION.

I don't think Veilguard should be required to tread the same ground just because you have beef with certain factions. Veilguard has a different story to tell.

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Need to find a post compiling everything we’ve learned about Kal-Sharok in this game, or if one doesn’t exist, make one. When you first meet Stalgard, he says something implying that the Kal-Sharok dwarves have something similar to the Joining if you’re a Warden Rook (maybe he says it even if you aren’t? I played as a Warden so idk). Not the Joining, but something that gives you similar resistance to the blight, and allows you to sense it iirc. Was there more detail to find beyond just that, or is that all we know right now?

I loved Stalgard, the Deep Roads were cool, but man it would’ve been so cool if we could go to actual Kal-Sharok! I wish they’d been a full faction so bad

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  • Since Jack was raised by surface dwarves I am headcanoning that he learned how to pronounce Elven words from Clan Lavellan
  • I also headcanon that he travelled with Clan Lavellan on the road instead of by sea to Rivain because he can't swim and hates boats
  • I also headcanon that the line about being a Tevinter galley slave was actually a job. Specifically Isabela caught word of a ship full of slaves coming by and informed the guild, and of course certain LoF members wanted to ruin those slavers' day, so they posed as slaves or servants to sneak aboard.
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howyouducan

Now that the threat of Blight and Gods are both over and all of Thedas is winding down from political and geographical power shifts, there are a couple things I hope the Dragon Age franchise brings back in a future game

  1. The idea of the protag being a spy or infiltrator, that kind of gameplay would let the player learn about the world of Thedas from the inside out, literally. The missions with Neve Gallus doing detective work in Dock Town solidified this opinion. I got to know Dock Town more than any location, because you get a sense for what's normal life and what isn't. I would have loved more sidequests playing with the power dynamics between the Threads, the templars and the Shadow Dragons.

Veilguard was good at what it was - a quick-paced action-filled gambit to stop the immediate threat of the apocalypse - but, it didn't leave a lot of room to get immersed in the world, because the world was in turmoil. You can't get to know the Grey Wardens, Weisshaupt is falling. You can't get to know the Veil Jumpers, Arlathan Forest is imploding. You can't get to know the Crows, Treviso is blighted (sorry, Treviso). There's no question that some stakes need to be lowered after Elgar'nan and Ghilan'nain.

2. In the same vein, I'd love for a new game to attempt what Dragon Age 2 tried to do. I want another Kirkwall, another Dock Town. I want a city to explore, but with more focus on people and less action. And I want the companions to not simply be a team brought together by one threat only to split once it's over, I want them to just happen to live near each other and get tangled in each other's problems. Cities let you find very diverse people with very different lives, and this would be excellent for quests, for the infiltrator plot (you could be the guy who knows a guy), and for worldbuilding.

Been thinking about this some more, I think a game like that would be received well especially if they let players figure things out by themselves. A lot of Dragon Age players are obsessed with details, infiltration work could put that to good use. Figure out who the Executors are before they find you kind of deal

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