Now that the threat of Blight and Gods are both over and all of Thedas is winding down from political and geographical power shifts, there are a couple things I hope the Dragon Age franchise brings back in a future game
- The idea of the protag being a spy or infiltrator, that kind of gameplay would let the player learn about the world of Thedas from the inside out, literally. The missions with Neve Gallus doing detective work in Dock Town solidified this opinion. I got to know Dock Town more than any location, because you get a sense for what's normal life and what isn't. I would have loved more sidequests playing with the power dynamics between the Threads, the templars and the Shadow Dragons.
Veilguard was good at what it was - a quick-paced action-filled gambit to stop the immediate threat of the apocalypse - but, it didn't leave a lot of room to get immersed in the world, because the world was in turmoil. You can't get to know the Grey Wardens, Weisshaupt is falling. You can't get to know the Veil Jumpers, Arlathan Forest is imploding. You can't get to know the Crows, Treviso is blighted (sorry, Treviso). There's no question that some stakes need to be lowered after Elgar'nan and Ghilan'nain.
2. In the same vein, I'd love for a new game to attempt what Dragon Age 2 tried to do. I want another Kirkwall, another Dock Town. I want a city to explore, but with more focus on people and less action. And I want the companions to not simply be a team brought together by one threat only to split once it's over, I want them to just happen to live near each other and get tangled in each other's problems. Cities let you find very diverse people with very different lives, and this would be excellent for quests, for the infiltrator plot (you could be the guy who knows a guy), and for worldbuilding.