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DIRECT FROM ORZAMMAR

@howyouducan / howyouducan.tumblr.com

They/them, ace/aro/agender. Blog for: Dragon Age, Baldur's Gate, DnD, Skyrim
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  • Since Jack was raised by surface dwarves I am headcanoning that he learned how to pronounce Elven words from Clan Lavellan
  • I also headcanon that he travelled with Clan Lavellan on the road instead of by sea to Rivain because he can't swim and hates boats
  • I also headcanon that the line about being a Tevinter galley slave was actually a job. Specifically Isabela caught word of a ship full of slaves coming by and informed the guild, and of course certain LoF members wanted to ruin those slavers' day, so they posed as slaves or servants to sneak aboard.
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howyouducan

Now that the threat of Blight and Gods are both over and all of Thedas is winding down from political and geographical power shifts, there are a couple things I hope the Dragon Age franchise brings back in a future game

  1. The idea of the protag being a spy or infiltrator, that kind of gameplay would let the player learn about the world of Thedas from the inside out, literally. The missions with Neve Gallus doing detective work in Dock Town solidified this opinion. I got to know Dock Town more than any location, because you get a sense for what's normal life and what isn't. I would have loved more sidequests playing with the power dynamics between the Threads, the templars and the Shadow Dragons.

Veilguard was good at what it was - a quick-paced action-filled gambit to stop the immediate threat of the apocalypse - but, it didn't leave a lot of room to get immersed in the world, because the world was in turmoil. You can't get to know the Grey Wardens, Weisshaupt is falling. You can't get to know the Veil Jumpers, Arlathan Forest is imploding. You can't get to know the Crows, Treviso is blighted (sorry, Treviso). There's no question that some stakes need to be lowered after Elgar'nan and Ghilan'nain.

2. In the same vein, I'd love for a new game to attempt what Dragon Age 2 tried to do. I want another Kirkwall, another Dock Town. I want a city to explore, but with more focus on people and less action. And I want the companions to not simply be a team brought together by one threat only to split once it's over, I want them to just happen to live near each other and get tangled in each other's problems. Cities let you find very diverse people with very different lives, and this would be excellent for quests, for the infiltrator plot (you could be the guy who knows a guy), and for worldbuilding.

Been thinking about this some more, I think a game like that would be received well especially if they let players figure things out by themselves. A lot of Dragon Age players are obsessed with details, infiltration work could put that to good use. Figure out who the Executors are before they find you kind of deal

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fadejumper

one thing I was a little sad we didn’t get much of in the game was reactions to Varric’s death. people did react to it, but not that much! we had Isabela there at the end, we had the Inquisitor, we had Dorian… people who knew him and loved him, and unless I missed something none of them really said anything about his death :(

to be fair it had probably been a number of weeks since his death at that point, it wasn’t fresh for everyone else like it was for Rook, but still… Isabela especially I would’ve liked to have heard something from, as part of the DA2 crew

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felassan
Matt Rhodes: "Veilguard. The first real piece of concept art I made for this project [in 2014]. We knew we were going to Tevinter, so this was the first attempt to flesh that out. A powerful magister being carried on a palanquin by her elven slaves, and scrappy adventurer's trying to evade mage patrols and survive in an urban labyrinth." [source]

Art by Matt Rhodes.

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ravioliage

Being in the dragon age fandom for like 12+ years is like

Dragon Age 2 release week: this game fucking sucks, they ruined the lore and the companions are cringe

Dragon Age 2, 5 years after release: this game is fantastic albeit rushed, the companions are my favorite

Inquisition release week: this game fucking sucks, they ruined the lore with these new implications

Inquisition, 5 years after release: this game is fantastic, I love the lore implications

Veilguard release week: this game fucking sucks--

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I know the companions were all meant to be foils to one another, but Merrill's take that she didn't have to worry about templar shenanigans was bonkers

Girl you are a Dalish, elven blood mage living in Templar Corruption City what are you talking about

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