I think the only really solid piece of writing advice I can offer is that the thing that matters most in your writing is your characters' emotional reality. Every descriptive detail you include should serve that end. I have read so many lavish, beautiful descriptions that ultimately convey nothing -- readers can pull up google images if they want to see a sunset, a delicious meal, or a beautiful dress. What's actually relevant is the loneliness the protagonist feels remembering how much her father loved watching sunsets, the comforting warmth of their favorite meal after a trying day, or the fact that the dress makes her feel so beautiful she finally sees herself the way her love interest does.
Writing Tips Master Post
Character writing/development:
- Character Arcs
- Making Character Profiles
- Character Development
- Comic Relief Arc
- Internal Conflict
- Creating Distinct Characters
- Suicidal Urges/Martyr Complex
- Creating Likeable Characters
- Writing Strong Female Characters
- Writing POC Characters
- Character Voices
Plot devices/development:
- Intrigue in Storytelling
- Enemies to Lovers
- Alternatives to Killing Characters
- Worldbuilding
- Misdirection
- Consider Before Killing Characters
- Foreshadowing
Narrative:
- Emphasising the Stakes
- Avoid Info-Dumping
- Writing Without Dialogue
- 1st vs. 2nd vs. 3rd Perspective
- Fight Scenes (More)
- Transitions
- Pacing
Book writing:
Miscellaneous:
How do you go about bridging the gap between "cool idea" and "actual story with conflict and such"? I keep getting stuck in the earliest stages of writing because I'll have a worldbuilding conceit or an interesting theme but characters and inciting incidents will elude me!
the trick is to make a guy and put him in situations.
to unpack that a bit:
a guy:
- a character is a plot device, in many ways. you need to think about the sort of person who ends up in the world/grappling with the themes that you want to write about. what sort of person is interesting here? what are their character traits and superficial trappings? work backwards from the sort of story/ideas you want to tell
- do a lot of sketches - i usually start my guys about 1/3 figured out, and then the rest of them gets figured out on the page, because coming in hot with a fully formed guy is just a good way to figure out this is not actually the guy you want to write.
- give your guy a goal. this dude has to want something. it can be something stupid. it does not have to be the Big Plot Point. but they must Want.
situations:
- the "worst thing that could happen at any one moment" must always be the next thing to happen.
- the character must be in pursuit of their goal, whatever that means (it can be that they dont want to do x, that they desperately want to do y, etc)
- you start a story in a place where there is a Problem. this problem is the plot. and you start the story as close to the problem as possible. then the story is about Fixing the Problem - but wait! maybe there's a different Problem! ah! surprise!
- in a nutshell if you keep doing that over and over thats essentially what a plot is.
Hi, there! Love your story!! Any advice for a first-time simmer looking to do this sort of thing?
i'm gonna say from the outset that you surely did not request an automobile manual's worth of expounding on such a simple question, but ... that's what i've given you :^) partly, i wanted to cover all the of the bases of what you may have meant, so there are three parts: "general advice for thriving," "specific advice for knowing when you're ready," and "specific advice for doing what i do." hopefully these are useful and not completely derivative of what other people have said recently. beyond that, i'll just say i am always, always happy to talk about storytelling, to answer questions, and to give feedback on anything and everything. thanks for the question—and the kind words, too !
ONE - general advice for thriving
JUST START TELLING YOUR STORY ALREADY. maybe it’s obvious, but the best advice is to dive in. it’s like going for the first swim of the season and knowing you’ve got to take the plunge but dreading the cold of it. once you finally submerge yourself, you’re having fun. it’s easy to get caught up in endless preparation. planning is important, whatever that looks like for you, but you’ve got to know when it becomes procrastinating. being ready to start is not the same thing as being 100% confident and 100% polished. i’m willing to bet none of your favorite storytellers, people whose stories have been ongoing for years with dedicated readers, started off confident and polished. it may not be universal, but i think there’s a common reaction when a new reader likes your very first story post: cringing because it’s your worst work but knowing it only gets better from there. storytelling is something you have to practice, and the basics of it become more intuitive and effortless as you go.
continued and continued and continued below ...
I’ve been wanting to try storytelling for awhile but I have no idea how to do things? Or where to start. I’m a bit of a perfectionist so I’ve mainly kept my stories and ideas to myself. Do you have any advice on how to start?
i have a bunch of storytelling tips in my advice tag, but the absolute best advice i can give you is to literally just start. try your hardest to let go of your perfectionist tendencies and remind yourself that this is a hobby and a creative/emotional outlet, not a job. the only person you need to cater to is yourself!! it always kills my soul to see someone give up on storytelling because they were too hard on themselves or compared themselves to other people and got discouraged. you have to be willing to be "bad" at something before you can ever become good at it (i have my gripes with calling art bad/good anyway but you know what i mean)
if you're anything like me, you'll probably be frustrated by the limitations of sim stories in the beginning. there were so many ideas i had to abandon because i didn't know how to make poses, objects, tattoos, etc. to make my visions come true. over the years i've learned SO MANY other skills that have helped me with storytelling, but you have to be patient with yourself and learn things one at a time. i have seen people get overwhelmed by trying to learn everything all at once and they think there's something wrong with them for not "getting it", when the truth is that a ton of us on simblr have been practicing for YEARS and are still learning every day (i've been here for six years and there's still so much stuff i'm in awe of people being able to do, because i have no idea how!) it's cheesy to say, but this is an art form like any other; we all start out with limited abilities and we develop more over time (example...)
to wrap this up: i would LOVE to see more new stories on simblr and i hope you'll give it a shot!! i would love to help you start in any way i can. if you need advice, if you need someone to make you some custom cc (within my skill set lol), quick poses, or editing help, etc. i would genuinely love to help you out. i would also love to just talk to you about your story/characters if you need someone to bounce ideas off of!! 💖
if i sound like i'm frothing at the mouth begging you and everyone else to write a sim story, that's because i am jfkjsdsj
beautiful and horny
I recently reread one of my favorite essays, Everyone is Beautiful and No One is Horny, and posted a bit about it here. The difference between "beautiful" and "horny" (between "hot" and "sexy," as my bestie @nexility-sims puts it) is kind of difficult to explain in the abstract. So instead of just complaining, I thought it might be useful for me to try to explain how I've tried to depict sex and desire in my story.
Suggestion One: use close-ups to demonstrate desire
First off: I think the key to making something sexy isn't to show someone or something that is visually beautiful. Sexiness isn't about aesthetics, it's about desire. It's very easy to show the audience a beautiful person, harder to make clear that they are desirable. Desire isn't about seeing a beautiful person, it's about looking at them and noticing things about them, specific things. Desire often carries a little bit of objectification with it, and that's okay -- the problem is when someone is wholly objectified, made into a passive thing, a receptacle for desire rather than a person who is themselves desirable.
In this scene, I have two close-ups that emphasize Vivi's backless dress (and Julián's touch). She's wearing that backless dress the whole time, but we don't really notice it until the camera calls specific attention to it by moving in close. The zoom-in on the second shot intensifies what is already present in the first shot, creating a sense of escalation -- it's the same thing, twice in a row, but there is a sense that tension is building. Please also note that Julián is bare-handed, but all the Armoricans are all wearing gloves.
So, to show that someone is desirable, you need to show what the other character is noticing about them. This is happily pretty easy in a visual medium! The entire point of a close-up is to show the audience what they're meant to be noticing: the listening device hidden in the potted plant, the smudged handwriting in a suspect's passport, the curve of the love interest's spine in her backless dress. An effective close-up helps the reader see the character as their love interest does, helps them understand why that character is sexy.
(This doesn't need to be entirely physical! Skill and expertise are desireable traits...a close-up of a chef's hands as they lovingly prepare a meal for their beloved can express desire, as could a shot of an athlete clearing the bar in the high jump.)
Suggestion Two: sex is a thing you do with your mouth and hands
As a wise man once said in an interview about one of my favorite video games, "the thing about desire is that it’s stronger when it’s not totally satisfied."
A wide shot where you can see someone's entire naked body is like 50% sexy. A close-up where you can see part of their naked body is like 75% sexy. A close-up of someone's hands as they tug at the plunging neckline of their evening dress is all the way sexy.
Anything that makes your imagination go into overdrive to fill in the details is automatically going to be sexier than something where you see everything.
(see also: William Ware Theiss, one of the costume designers for Star Trek, who said, "the sexiness of an outfit is directly proportional to the perceived possibility that a vital piece of it might fall off.")
I make use of this a lot.
In this scene, there's a lot of chest on display, but when Vivi makes a pass at Julián, we're looking at their hands and not their bodies. This is another escalation, her touching him instead of the other way around. We're seeing her take the lead, which is sexy!!!
In this scene, we get mouths and hands in a single shot. In a wide shot, this moment of him feeding her ice cream might read as cute, but removed from context and zoomed in to just the mouth and hands, it becomes sensual.
Suggestion Three: Linger in the moment, let us see the reaction
A lot of the idioms related to sex and desire suggest a loss of control. Arousal is "getting hot and bothered," having sex is "giving in" to desire. It's not enough just to show something sexy, we also need to see the effect it's having on our characters. Don't be afraid to show your characters getting flustered, stammering, getting caught up in the moment. I think that people are sometimes a little embarrassed about including sex and want to show only the bare minimum. They want it to be sexy, but they also want it to be over and done with. These two desires are almost always at odds with one another -- if you want something to be sexy, don't be afraid to linger in the moment. Show the action, but more importantly, show the reaction.
In this scene, we don't need to see any naked bodies (or where exactly Emily's put her hands). It's enough to see Freddy getting progressively more worked up as they make out.
It's especially sexy to show a person who is ordinarily very controlled coming undone.
It's not hard to understand why this was my best-performing post of 2023. Leonor and Andre, both very buttoned-up and in-control people, can't keep their hands off of one another. The facade slips for both of them, they need one another more than they need to discuss whatever important thing they were supposed to be discussing.
Suggestion Four: If you aren't fully comfortable showing sex, you don't have to
Not a ton to say here, but I think it's an important point to end on. If you feel weird and awkward writing sex, downloading sexy poses, and taking sexy screenshots, you don't have to include those things in your story!
Sex positivity doesn't mean everyone's fucking all of the time, it means everyone is expressing the amount of sexuality they are comfortable with. I exclusively wrote erotica/smut for nearly a decade, I am very comfortable including sex in my story. But if that's not you, that's okay! You don't need to include anything you don't want to.
A Random Observation That Didn't Fit Anywhere Else
If you have a scene that features naked or nearly-naked characters that aren't meant to be sexy, you can do the opposite of these things to avoid sexualizing them. Show them in wide shots, don't zoom in close to emphasize any one part of their body, focus on things other than physical reaction -- I've got this whole scene with Leonor in a swimsuit but it's not really sexy in the context. We're not leering at her body, she just happens to be wearing a swimsuit because they're at the beach. Even the physical touch and intimacy in that scene isn't particularly sexy, the emphasis there is on the emotions.
Sexual themes
What advice would you give to a simmer just starting out writing stories with their sims? How do you build engagement with your posts? How do you write such addictive stories?
Wow! Okay. Buckle in because this will be a long one. I think the most important thing is writing for yourself first and foremost. Don't let your passion be driven solely by engagement (though it's impossible not to be motivated by it a little bit!) but by your own desire to see your project through. I've been a creative writer forever, and 75% of that writing has been written for an audience of one. But sometimes a character or concept will grab me by the throat and refuse to let go, and that's what keeps me invested. I unfortunately can't tell you how that happens. It usually feels like a happy accident. But when it does, it comes through, and readers will want in on it too. That being said, here are some tips for actual presentation:
Engaging visuals. I don't think Reshade or fancy editing is a requirement, but I can't pretend I didn't see a huge uptick in engagement when I started using it. Now, that may also be because I started thinking more about the composition of a shot. Diversify your angles and perspectives, and don't be afraid to zoom way in or out! Move that camera around as much as possible! I know very little about the technicalities of film and photography, but I think the more you practice, the better your eye becomes for what looks dynamic.
Legible captions. I'll be brutally honest: when I'm scrolling the dash, I'm less likely to stop for story posts if the text on the images is not immediately readable. I've by no means perfected this, but I've tweaked my own text over time to make it larger, and I find that very light colors with a black border is almost always the best option. I also try to visualize leaving space for the text to fit as I'm taking shots (though I sometimes forget).
Text-only transcript. My controversial opinion is that I don't like reading transcripts because it's easier for me to engage and follow along if I can see the images and words interacting. BUT I still think it's important to include them, so I always have one under the cut. If you'd rather not do captions on images at all, I personally find it more engaging for the text to be broken up throughout rather than in a big chunk at the end. This is especially helpful if you're writing more descriptive prose, as most people (including me) unfortunately have very short attention spans.
Adaptability! It's helpful to have an outline (whether it's in your head or written) of where you want to end up and how you're going to get there, but the most fulfilling part of writing for me is in giving myself license to follow new ideas or let old ones evolve, even if that means going a bit off-track. Also, it's tempting to establish a formula and lock yourself into an aesthetic from the start, but if you feel like something isn't working, don't be afraid to change it up! You'll be unhappy if you stick with it just for consistency's sake, and you'll rob yourself of opportunities to experiment and have fun. I think readers also appreciate a shake-up so that things never start to feel stale.
That's a lot, I know, but hopefully some of it helps. I've only been doing this here for a few months, and I'm also still figuring things out!
What advice would you give to a simmer just starting out writing stories with their sims? How do you build engagement with your posts?
Oh hey friend!! I think the biggest draw for people is your screens! Do you have nice sets? Is your background filled in behind your characters? Make sure your visuals are just as engaging as your dialogue.
For building engagement, don't hesitate to reply to people who reply! Ask questions of your readers (and yourself). Use the tags to call out little things that your readers might pick up on. Most importantly you need to enjoy what you're writing, etc. Its contagious! If you're having fun others pick up on that.
Finally!!!!! Don't be hard on yourself. You might have a story post with 5 notes and you put a lot of work into it and its going to feel shitty. Just keep going if you're invested. I've seen too many stories go poof because the notes weren't note-ing. I can only speak from experience here but engagement that is organic grows with time. So keep pushing!
One of the best writing advice I have gotten in all the months I have been writing is "if you can't go anywhere from a sentence, the problem isn't in you, it's in the last sentence." and I'm mad because it works so well and barely anyone talks about it. If you're stuck at a line, go back. Backspace those last two lines and write it from another angle or take it to some other route. You're stuck because you thought up to that exact sentence and nothing after that. Well, delete that sentence, make your brain think because the dead end is gone. It has worked wonders for me for so long it's unreal
If you hit a dead end in a maze, you don't just stand there trying to figure out how to continue forward. You go back and take another route.