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Quillology With Haya

@hayatheauthor / hayatheauthor.tumblr.com

A writing advice blog for authors, by authors ✍️ Find me on TikTok and Insta: @hayatheauthor WIP: The Traitor's Throne | YA fantasy 🪄
Published: Cremated Chains | Thriller
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A writing update no one asked for. Read on if you're interested in:

  • What am I working on right now and when will my books be out
  • A bit about my current projects and sneak peeks for the plot of a new one
  • Slight context to my current (mental) life and how it's impacting my writing schedule/journey
  • What's going on with my social media side of things (and why have my Insta/TikTok been dead for months).

Around 4-5 paras long :)

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Have u done a post on anatomy of swordfight? Or like weapons in general. I have a lot of different weapons planned out: bow, different types of swords, daggers, shields, spears, etc. I can't find a single proper guide explaining how to write fight scenes for these that make sense.

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The Anatomy of Writing a Sword Fight

Thank you for the ask! I really love your ideas/reqs and will be making at least 2 more blogs as a reply to this ask (that will cover bows etc). For now I've gone with swordfights.

This guide dives into the technical aspects of sword fighting—from the types of swords and injuries to the medical realities of treating these wounds.

My long-form posts are usually filled with long detailed paras but this time I wanted to focus more on the 'facts' and had a lot of things to cover so I stuck to concise pointers for each area. That being said, feel free to ask follow-up questions if needed!

Understanding the Blades

Firstly, here's a quick breakdown on the types of swords and their impact on injuries

  1. Longswords Longswords are double-edged, straight blades often used with two hands. They cause deep slashes capable of severing muscles and tendons, and thrusts that can puncture organs or arteries. Heavy blows can also break bones.
  2. Rapiers Rapiers are thin, pointed blades designed for thrusting. They cause precise punctures targeting vital organs or arteries. Less effective for slashing but deadly in skilled hands.
  3. Katanas Katanas are curved, single-edged blades optimized for slicing. Their shape allows for those gory slashes that can amputate limbs or expose bones. Thrusts can also be fatal.
  4. Sabers A saber is a curved blade with one sharp edge, typically used on horseback. These blades are designed for slashing, often causing wide, shallow wounds.
  5. Short Swords and Daggers Smaller blades that are used for close combat can sometimes fall under the sword umbrella based on their shape and length. A Jambiya for example is categorised as a 'short sword'. These work for deep puncture wounds in tight quarters. Can sever arteries or puncture the heart or lungs.

In short, the design influences the wounds. Remember: 

  • Straight blades are versatile, causing both slashes and thrusts.
  • Curved blades focus on slicing, leaving gaping wounds.
  • Thin blades like rapiers target precision strikes to critical areas.

Types of Sword Injuries

As mentioned above I'm trying to cut to the chase with this blog so for each injury type, I've covered what I think are the key points. These are the appearance, severity, blood loss caused by this type of wound, and pain levels. I think these four basically cover everything a writer needs to know when picking their poison. 

Slash Wounds

  • Appearance: Long, open cuts with jagged or clean edges depending on the blade.
  • Severity: Superficial slashes may damage only the skin and fat layers, but deeper cuts sever muscles, tendons, and even arteries.
  • Blood Loss: Significant, especially if major arteries like the femoral (thigh) or brachial (arm) are cut.
  • Pain: Immediate burning or stinging, with sharp increases if nerves are involved.

Thrust Wounds

  • Appearance: Small entry wounds but potentially deep and catastrophic internal damage.
  • Severity: Can puncture vital organs such as the heart, lungs, liver, or intestines.
  • Blood Loss: Often internal, leading to hidden dangers like haemorrhaging or collapsed lungs.
  • Pain: Stabbing pains that radiate outward, especially if organs are pierced.

Blunt Force Injuries

  • Appearance: Bruising, swelling, or fractures from strikes with the flat side or hilt.
  • Severity: Can lead to broken bones, ruptured vessels, or concussions.
  • Blood Loss: Minimal unless skin is broken.
  • Pain: Deep aches or sharp, localized pain from fractures.

Assessing the Severity of Wounds

When assessing the severity of a wound, there are a few important things to keep in mind. To make it easier, I've put together a quick checklist to help you out.

  1. Location: Wounds to the head, neck, or chest are often life-threatening. Injuries to limbs are less fatal but can lead to significant blood loss.
  2. Depth: Shallow cuts are often cosmetic but painful. Deep wounds risk severing arteries, damaging organs, or causing fractures.
  3. Angle: Oblique cuts may glance off bones or armor. Direct thrusts to unprotected areas are far more dangerous.

What Happens When Each Area is Wounded

It's kind of a given that each area of the body is different and would thus cause different reactions when pierced. While many writers stick to the 'blood dripping from the mouth, hand desperately clutching the wound' look, I think it's a good idea to consider the medicinal side of your injuries.

Are there arteries in this area? Vital organs? Muscle and tissue? Here's a quick breakdown of those questions (no I haven’t mentioned every area or organ of the body):  

Limbs

  • Forearms and Upper Arms: Severing the brachial artery results in rapid blood loss. Cuts to tendons disable grip strength or arm movement.
  • Thighs: The femoral artery is a critical target. Damage here leads to exsanguination within minutes if untreated.
  • Calves and Feet: While less life-threatening, injuries here severely limit mobility and can cause nerve damage leading to paralysis.

Abdomen

  • Liver: Heavy bleeding due to its vascularity. Potentially fatal without intervention.
  • Stomach: Leakage of acidic contents causes severe internal infections.
  • Intestines: Punctures lead to sepsis from spilled waste material.
  • Kidneys: Severe back pain and rapid blood loss from renal artery damage.

Chest

  • Lungs: Punctures cause pneumothorax (collapsed lung), leading to difficulty breathing and chest pain.
  • Heart: Even small cuts are often fatal due to rapid blood loss and cardiac tamponade (fluid pressure around the heart).
  • Ribs: Fractures can puncture lungs or other organs.

Neck

  • Jugular Vein or Carotid Artery: Severing either leads to death in under two minutes from blood loss.
  • Trachea: Obstruction causes immediate respiratory distress.
  • Spinal Cord: Severance leads to paralysis or death.

Back

  • Spinal Cord: Injuries vary from numbness to total paralysis depending on the location.
  • Kidneys: Vulnerable to back stabs; severe bleeding and pain radiating to the abdomen.

Face/Head

  • Cheeks: Slashes leave disfiguring scars but are rarely fatal.
  • Eyes: Punctures result in blindness and intense pain.
  • Skull: Blunt force may cause concussions or fractures; penetrating wounds can be fatal if they reach the brain.

Treating Sword Fight Injuries

In the chaos of a sword fight, providing immediate care can mean the difference between life and death. The first priority is to stop the bleeding. For deep cuts or arterial wounds, use a clean cloth or pressure bandage to compress the injury. If the bleeding doesn’t subside, especially in limb injuries, apply a tourniquet above the wound, ensuring it’s tight enough to restrict blood flow without causing further damage. 

Once bleeding is controlled, stabilize the victim. Immobilize fractures with makeshift splints, and in cases of suspected spinal injuries, avoid moving the victim unnecessarily to prevent exacerbating the damage. Finally, cleaning the wound is critical to minimize infection risks. Remove debris carefully and irrigate the wound with clean water if possible. Though battlefield medicine is rudimentary, these steps provide a fighting chance for survival.

Also, one thing people forget to go over is temperature. Keeping the victim warm is essential, as blood loss can lead to hypovolemic shock, which compromises the body’s ability to circulate oxygen. 

Historical vs. Modern Treatment

The approach to sword fight injuries varies dramatically between historical and modern contexts. While I can’t completely break down the differences, here’s (what I hope) is a quick overview that will aid in your research. 

Historically, treating wounds was rudimentary at best. Herbal poultices were applied to reduce inflammation, and cauterization—burning the wound to seal it—was a common but agonizing method to prevent bleeding and infection. Stitching techniques were crude, and the lack of sterilization meant infections like sepsis or gangrene were often fatal. 

Fret not, modern medicine offers a more hopeful prognosis. Sterile wound care, antibiotics, and surgical interventions allow for precise repairs to severed arteries, muscles, or organs. Advanced imaging technology can assess internal injuries, while blood transfusions and IV fluids combat shock effectively. 

This just underscores how important it is for writers to consider what timeline their story is set in. Sorry but your medieval prince won’t just have a full recovery after suffering a brutal gash, especially not if his only source of medicine was love interest’s xyz solution. Infections are a very real issue. In fact, most deaths during that time were due to infection. Do your research.

The Psychological Aftermath

The aftermath of surviving a sword fight extends far beyond physical wounds, leaving lasting emotional and psychological scars. Many survivors experience trauma or PTSD, manifesting as flashbacks to the battle, vivid nightmares, or an overwhelming sense of anxiety, especially in situations that trigger memories of the fight. I would absolutely love to see people incorporate this in their writing! If your modern OCs can get flashbacks and nightmares after a single gun altercation what makes you think the medieval ones won’t experience something similar? 

Survivor’s guilt is another common burden, particularly if the character witnessed comrades die or was forced to make life-and-death decisions during combat. These emotional struggles can deeply shape their personality, making them more cautious, resentful, or even vengeful. Villain arc here we come! 

One thing to remember; physical limitations compound the psychological toll. Permanent injuries like chronic pain, reduced mobility, or disfigurement can remind a character daily of their ordeal, influencing how they interact with others and navigate the world.

As a writer it’s important to take recovery into account. Exploring these aspects adds depth to the character’s recovery arc, making their journey more relatable and human. 

Remember folks; a sword fight isn’t just a moment of action—it’s a fight as brutal and dangerous as any knife or gun altercation you can think of (if not worse). 

Crafting the Fight Scene

To end this blog, here are my (and various Google articles’) two cents on what you should be focusing on/keeping in mind during a swordfight. 

Writing a compelling sword fight requires balancing technical accuracy with emotional resonance. Pacing is key: alternate between rapid exchanges of blows and brief pauses to allow tension to build. These pauses provide an opportunity to describe a character’s thoughts, pain, or strategic planning. 

Sensory details bring the scene to life—capture the sharp clash of steel, the metallic tang of blood in the air, the searing pain of a wound, and the slickness of a sweat-soaked grip on a sword hilt.

Focus on the characters themselves to make the scene more engaging. Highlight their emotions, such as fear, determination, or desperation, alongside the physical toll of the fight. Show how fatigue sets in, how their breathing becomes labored, and how every swing of the blade drains their strength. 

Injuries should be portrayed realistically; instead of dismissing wounds as minor setbacks, use them to heighten tension. A cut to the leg might slow a character’s movements, while a stab to the shoulder could make wielding their weapon excruciating. 

Balancing these elements ensures your fight scenes are not only thrilling but also grounded in a visceral reality.

Resources for Writers

Books:

"The Book of the Sword" by Richard Francis Burton

"Medieval Swordsmanship" by John Clements

Videos:

YouTube channels like "Skallagrim" and "Scholagladiatoria" for sword reviews and techniques.They’re very helpful for all sorts of weapons actually so OP I think you should consider stalking their channels you’d find a TON of info (I get most of mine from them lol). 

Articles:

I don’t have any precise ones but to boost your research consider medical journals on trauma and wound care. Oh and historical accounts of duels and battles.

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"B, why am i receiving complaints of you allegedly turning C into a geometrical shape?"

"You're the one who asked me to, remember? You said, and I quote, 'be there or be square'. Though I don't understand why you would pick such a peculiar threat."

"What? That was not a threat B, it's a phrase!"

Magical beings not understanding human terms and doing funny shit pt1
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Can you post something about different kinds of soulmates? The name on the wrist or red strings are nice but a little overused, maybe. Idk. Do you have anything different?

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50 Types of Soulmates in Literature

The soulmate trope might feel pretty cliche to most but I love exploring them (great short story material, esp if you want to twist it into horror/thriller/non romance). Thanks for the ask! I hope this list is what you were looking for: 

Fate-Driven Soulmates

1. Shared Dreams – They meet in their dreams every night/[idea] after they turn [age].

2. Reincarnation– They reincarnate in every era and are destined to meet each time.

3. Aura Bonds – Their auras [change] when they’re near each other.

4. Mirror Messages – They see the other’s face in the mirror when they turn [age].

5. Starbound – Their soulmate’s birth constellation forms on them after their first meeting.

6. Heartbeat Match – Their pulses sync when they meet and get more uneven when they’re apart after that.

7. Shared Memories – They have flashbacks of past lives together.

8. The First Words – Their first spoken words to each other are tattooed on their skin.

9. Fragrance – They recognise each other by a unique scent only one’s soulmate carries (i.e. in the world you can only smell roses on your soulmate).

10. Scars – They have matching scars in the same place since their birth.

11. Colour - They only start seeing colour after meeting their soulmate. Can be changed to sound, touch, smell, etc.

Cultural Soulmates

12. Mehndi Marks - In Indian/Middle Eastern cultures, your soulmate’s name appears in your mehndi/henna.

13. Karmic Threads - In Buddhist traditions, invisible karmic bonds pull them toward one another.

14. Feng Shui Alignment – Their energies perfectly balance according to the Feng Shui elements.

15. Ancestor's Blessing – Their names are revealed through a ritual that summons past ancestors.

16. Name in Flames – In some folk traditions, a fire ceremony reveals their soulmate’s initials in the embers.

17. Feather Match – They exchange feathers that later glow when their soulmate is near.

18. Shared Songlines – In Aboriginal traditions, their paths align on the same Songline.

19. Palm Reading Prophecy – Their soulmate’s features or initials are foretold in their palm lines.

20. Dance of Fate – In certain cultures, a soulmate is revealed during a traditional dance when they naturally pair up.

21. Persian Tea Leaves – Their names appear during tea-reading rituals.

Object-Based Soulmates

22. Lock and Key – Everyone is born with a keyhole shape. When you turn [age] you’re blessed with a key that only fits into your soulmate.

23. Shared Journal – They write in the same journal without knowing how.

24. Twin Trinkets – When born, each person receives a magical [trinket]. Your soulmate has its twin. 

25. Compass of Love – A compass always points them toward their soulmate.

26. Two Halves – They carry two halves of the same [object].

27. Enchanted Maps – A map updates itself with their location when they’re near.

28. Eternal Rings – Rings burn hot or glow when their soulmate is close.

29. Song – When they turn [age] they hear a song sung in their soulmate’s voice. (Interesting: in this world, MC hears nothing. They think they don’t have one, rly their soulmate is just mute). 

Connection Through Nature

30. Tree of Life – Their world has a special garden you go to when you’re [age]. In the garden, a tree starts to grow when two soulmates are near. Note: if they ‘break up’ or one dies, the tree wilts and dies too.  

31. Blooming Flowers – When your soulmate is born, you get a flower bud [different for each]. When you meet the first time, this bud goes into full bloom. If you pass without meeting, it dies. This continues till you actually meet, and the flowers finally [fall off?]

32. Animal Guides – At birth you’re assigned a spirit animal who leads you to your soulmate when the time is right. (Ooh maybe your spirit animals are soulmates too OR hmo: they’re enemies! You haven’t met your soulmate yet because your spirit animals are doing everything to keep you [and themselves] apart). 

33. Shifting Shadows – Their shadows always reach toward the other. When you sleep, your shadows break away and meet each other. 

34. Bound by Seasons – They only meet during a specific season each year. Kind of like a Divergent ‘born into a season’ thing. (But what if a Summer and Winter end up being fated? But they can’t survive in each other’s seasons. [omg Tinkerbell] lol). 

35. Ocean Whispers – It’s said if you go to the ocean’s shore and say something there your soulmate will hear it when they go to the shore. (MC’s soulmate hates the ocean. They’ve never been. One day they finally go, and sit for hours as they listen to messages from their soulmate, who apparently lives by the ocean and has been calling to them every night). 

36. Star-Written Names – When you turn [age] only you see a name written in the stars. That’s your soulmate’s name.

Unconventional Soulmate Tropes

37. Memory Keepers – One soulmate is bound to forget each other in each new life, and the other is fated to remember and find them. The other only remembers if and when they meet. 

38. Parallel Lives – They exist in parallel universes but see glimpses of each other via [plot].

39. Shared Illness – They feel each other’s pain, sickness, and recovery.

40. Shared Mortality – They can only die when they’re together.

41. The Final Wish – When you turn [age] you get to make a wish and your soulmate has to fulfil it in order for you to meet.

42. The Sacrificial Lamb – One is destined to save the other through ultimate sacrifice.

43. The Time Loop – They’re stuck in a loop, meeting repeatedly until they get it right.

44. Dual Souls – They share one soul in two bodies, feeling incomplete without the other.

45. The Undying and the Mortal – One reincarnates endlessly, always finding their soulmate, if they fail to find them, their soulmate will not reincarnate and die forever. Except, you don’t know who’s the immortal one. 

46. Time Stopper: Time stops when you’re with your soulmate. It starts again when you’re apart. 

Sense-Based Soulmates

47. Sight: When you close your eyes you can see what they’re seeing. 

48. Warmth: You feel physically cold everytime you’re without your soulmate. Your heart turns colder every year, till when you’re [age] you both die if you haven’t met.  

49. Colour: You can’t see your soulmate’s eye/hair colour till your first meeting. The issue: they don’t know the colour, so often overlook this change. (Many resort to checking a colour chart every day till they see a new colour). 

50. Touch: You can’t feel anything till your soulmate touches you for the first time. Everything simply feels like its weight, not texture. 

Looking For More Writing Tips And Tricks? 

Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!

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Do you have any advice on writing about setting or environments. I’m writing a scene for my book but I have no idea how to start it. It starts with a man walking through a cityscape ( think like cyber punk and futuristic but also like cassette punk). That’s what I’m kinda aiming for. Used to be very good at this but I guess I’ve just gotten rusty 💀

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Hi! So what I usually do is think of why the environment is important to be mentioned in the scene. If your scene is a more 'active' scene then dont start by environmental description, rather you could start with inner dialogue/monologue that ties to it.

It's like 7 in the morning so excuse the poor writing but here's an example:

A had become a laughing stock. [sentences that emphasis how/why]. Even the city seemed to mock him for his stupidity; the screech of the electric train sounding too similar to fanatic cackling for his liking.

(Obviously yknow be more detailed than the above sentences). Then a sentence that connects it to your actual scene, continuing the above example it could be like:

Or maybe that was just B. She had been silently trailing after him ever since their narrow escape from the warehouse, but the slight curve of her lips spoke volumes. They stretched wider as he stumbled over a stray pebble; too lost in thought to notice it. [she says something].

But if your scene is more like he's walking through it with the intent of getting somewhere usually only mention what's either relevant to the plot (foreshadowing wise) or to a character. Or something like 'he's so late but this swarm of robot technicians talking loudly about xyz are walking really slowly in front of him'. Something that 1. makes his emotions/situation clear while 2. still being 'in the moment'.

You could also start with an active scene (like him talking to someone) then use that as an excuse for scene-building. An easy way to do it is use something he sees/hears/smells and connect it to a character or scene.

Like for example A is walking through [lane], gets to his destination, then maybe he notices B has a red flower in her hair just like the ones the street hawker was selling at [lane]. You could also use this for character development without info-dumping, something like 'of course someone like B would buy from the poor man who A spared but a glance to'.

I've rambled quite a bit, but I hope this helped! If you want I'd be happy to review an actual snippet and give feedback (honestly I've been meaning to get back into beta reading since a while).

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7 POC Architectural Inspirations for Your Fantasy World

Fed up with (most) authors sticking to the Renaissance ‘white’ castles so here’s some inspiration (and a gentle nudge to branch out because I can’t stand them anymore): 

1. Mahals (India)

Ornate domes, intricate carvings, and symmetrical layouts. Mehals take decades to be made and are intricately brought to life with beautiful detailings, take the Shish Mahal's mirror work, Jharokhas, the Pietra Dura Mughal inlays, and classic Jaali work that female characters sneek peeks through to watch the throne room from afar. 

2. Qilā (Fortresses of the Mughal Empire)

If you want something more in tune with a war-based story Qilas are a good option. They’re brought to life with massive stone walls, gateways with pointed arches, and courtyards for strategic defense. Qilas are intended for protection but many hold a rustic mix of Persian and Indian architecture which provides that aesthetic charm writers like. 

3. Shiro (Japanese Castles)

Shiros are Japanese castles with many buildings within their walls, such as the Goten (palace). I used a Shiro for my book and it is so convenient if you have a larger cast, like a court system/multiple families. If you want to know all the structures, names, what they look like, etc. just google ‘Nawabari’ (the Japanese term for a Shiro’s layout). 

4. Kasbahs (North Africa)

Kasbahs are native to Morocco and perfect if you need something minimalistic yet pretty. Their structures are very similar to that of a Qila since they both have a pragmatic, angular build. However, Kasbahs are more earthy with thick clay walls, small windows and subtle yet pretty detailing. 

5. Qasr (Middle Eastern Palaces)

Qasrs are Arab palaces that feature ancient Bedouin architecture. However, there is no ‘one size fits all’ Qasr because this word is used to describe both palaces and forts. You can have a ‘qasr’ that is a palace with sprawling courtyards, marble arches, and curvy turrets, or a ‘qasr’ that is a Bedouin fort with structured cylindrical towers. PS: castle = Qusur. 

6. Baray Temples (Cambodia)

Barays, like those at Angkor Wat, symbolise spirituality. Like many Asian temples, they are typically surrounded by water and reservoirs. The complexes feature intricate stone carvings, steep steps, and a flat triangular top (Google if you cant visualise it please). Unlike most structures on this list, they are typically made using Laterite or Earth/clay. 

7. Mudbrick Mosques (West Africa)

While South Asia uses intricate craftsmanship for their detailing, Mudbrick Mosques have smoothly carved pillars, tapering walls and flat domes that are strategic yet beautiful. The beige tones blend seamlessly into the dessert with wooden beams protruding from its walls to make it stand out. I would recommend looking at the Great Mosque of Djenné; truly a masterpiece. 

I've mainly covered types I've either seen irl or used in my writing please don't come at me if I haven't included something from your culture, you can comment it.

Looking For More Writing Tips And Tricks? 

Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!

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12 Red Herrings to Keep Your Readers Distracted

I’ve seen mystery/thriller authors use the same handful of red herrings too many times to count. So here are some (hopefully not as common) red herrings for your writing. 

1. The Unreliable Narrator's Bias

Your narrator can play favourites and scheme and twist the way your readers interpret the story. Use this to your advantage! A character portrayed as untrustworthy can really be someone innocent the narrator framed, vice versa. 

2. The Loyal Traitor

A character with a history of betrayal or questionable loyalty is an obvious suspect. They did it once, they could do it again, right? Wrong! They’ve actually changed and the real traitor is someone you trusted. 

3. The Conflicted Expert

An expert—like a detective, scientist, or historian—analyses a piece of evidence. They’re ultimately wrong, either due to bias, missing data, or pressure to provide quick answers.

4. The Overly Competent Ally

You know that one sidekick or ally who’s somehow always ahead of the curve? They’re just really knowledgeable, your characters know this, but it makes it hard to trust them. Perfection is suspicious! But in this case, they’re actually just perfect. 

5. The Misleading Emotional Clue

Maybe one of your characters is seen crying, angry, or suspiciously happy after xyz event. Characters suspect them, but turns out they’re just having a personal issue. (People have lives outside of yours MC smh). Or it could be a cover-up. 

6. A Misleading Alibi

At first this character’s alibi seems perfect but once the protag digs into it, it has a major hole/lie. Maybe they were in a different location or the person they claimed to be with was out of town. 

7. The Odd Pattern

Have a seemingly significant pattern—symbols left at crime scenes, items stolen in a specific order, crimes on specific dates. Then make it deliberately planted to mislead.

8. The Misinterpreted Relationship

A character was secretly close to a victim/suspect, making them a suspect. Turns out they were hiding a completely unrelated secret; an affair, hidden family connection, etc.

9. A Forgotten Grudge

Create a grudge or past feud and use it to cast suspicion on an innocent character. Introducing an aspect of their past also helps flesh out their character and dynamics as a group + plant distrust. 

10. The Faked Death

Luke Castellan, need I say more (I will)? A supposedly innocent character dies, but turns out they faked it and were never a victim in the first place. They just needed to be out of the picture. 

11. The Mistaken Eavesdropper 

A character overhears a threat, argument, etc. They suspect B based on this convo, but turns out they just came to a false conclusion. (Or did they?)

12. The Forgetful Alibi 

Someone confesses to hearing/seeing a clue, but turns out they were mistaken. Maybe they thought they heard a certain ringtone, or saw xyz which C always wears, but their memory was faulty or influenced by stress.

Looking For More Writing Tips And Tricks? 

Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!

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Anonymous asked:

fav fantasy book? ooh and your fav fiction and non fic authors??

I've put fantasy on hold for a bit but i once read this book 'a face like glass' it was soooo good! Top 3 forever (mind you i read it when i was like 14). And the night circus

Currently fav author would be Murakami am in constant awe of his descriptions

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100 Dialogue Tags You Can Use Instead of “Said”

For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words). 

1. Neutral Tags 

Straightforward and unobtrusive dialogue tags: 

Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.

2. Questioning Tags 

Curious, interrogative dialogue tags:

Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.

3. Emotive Tags 

Emotional dialogue tags:

Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.

4. Descriptive Tags 

Insightful, tonal dialogue tags: 

Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.

5. Action-Oriented Tags 

Movement-based dialogue tags: 

Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.

6. Conflict Tags 

Argumentative, defiant dialogue tags:

Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.

7. Agreement Tags 

Understanding, compliant dialogue tags: 

Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.

8. Disagreement Tags 

Resistant, defiant dialogue tags: 

Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.

9. Confused Tags 

Hesitant, uncertain dialogue tags:

Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.

10. Surprise Tags

Shock-inducing dialogue tags:

Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.

Note: everyone is entitled to their own opinion. No I am NOT telling people to abandon said and use these. Yes I understand that said is often good enough, but sometimes you WANT to draw attention to how the character is speaking. If you think adding an action/movement to your dialogue is 'good enough' hate to break it to you but that ruins immersion much more than a casual 'mumbled'. And for the last time: this is just a resource list, CALM DOWN. Hope that covers all the annoyingly redundant replies :)

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10 Lethal Injuries to Add Pain to Your Writing

Need some creative ways to give your characters a real fight for survival? Here are 10 ideas: 

1. Punctured Artery

A puncture to major arteries like the femoral artery (thigh), the carotid artery (neck), or radial artery (arm) can cause rapid blood loss. It starts off with a sharp pain, weakness, lightheadedness and eventually can lead to hypovolemic shock. Requires urgent medical attention.

2. Punctured Eye Socket

A punctured eye socket will cause blood vessel damage leading to internal bleeding. I would use this for non-combat characters trying to get away. The eyes are an easy weak spot + you don’t need much strength to cause a critical injury/puncture. Also good for a protag's tragic backstory.

3. Torn Achilles Tendon

A torn Achilles tendon can result in severe bleeding if nearby arteries or veins are damaged. Your character will be forced to hobble away as pain causes their foot to swell and bruise. Plus, you can easily adjust the pain levels per your scene, from swift cuts to explosive jumps. 

4. Neck Hyperextension (Hangman’s Fracture)

This injury will fracture the C2 vertebra and can lead to spinal cord damage, paralysis or sudden death. This isn’t a light injury your character can come back from, so I would suggest using it only when you’re aiming for death.

5. Pierced Lung

A punctured lung will lead to a pneumothorax where air escapes into the chest cavity, collapsing the lung. Characters with this injury may have difficulty breathing, chest pain, and a cough that produces frothy blood (all the dramatics you need). 

6. Severe Concussion

A severe concussion will lead to confusion, vomiting, immobility and memory loss. More dangerously, brain swelling, internal bleeding and damaged brain tissue. Plus, it has a long recovery period. 

7. Shattered Pelvis

If you need something severe that restricts mobility but also causes severe pain then this is perfect! Involves signs of shock, internal bleeding, numbness, swelling—really a lot of things. Can occur if OC falls from a high place, hit repeatedly, car accident, etc.  

8. Internal Bleeding from Blunt Force Trauma

I like using this when you need something subtle since it doesn't show immediate symptoms. Over time, they will feel weak, cold, nauseous, and intense pain. Perfect if you want that 'everyone made it out then suddenly someone collapses' moment. 

9. Intestinal Perforation

A sharp blow or penetrating wound can cause a tear in the intestines, leaking bacteria into the body cavity, then peritonitis. It can go from small stomach pain to near death pretty quickly. Without prompt medical care, sepsis can set in, causing organ failure and death.

10. Cut to the Jugular

If you need something more visibly dramatic then go with the classic cut to the jugular. A warm rush of blood will pour out, and blood would spurt with every heartbeat. Causes panic, choking, and internal bleeding too. All the blood and gore you need. 

This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. Remember the worse the injury the more likely your character is to die (so be realistic folks). Happy writing! :)

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New blog coming ur way tonight

Will be later than the usual time because i acc need to write it out (not scheduled) and i have to finish up some assignments. Update: posted it

Also from next week y'all can (hopefully) expect 3 blogs per week 2 short and 1 long. So Tues-Thurs-Sat

Was also thinking about occasionally showing some author/writing content + bringing back prompts and games soo lemme know if that's interesting :)

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Some of you (i hope) may have noticed I'm not doing long-form posts as of now, that was due to an experiment to see if short-form is more helpful/received better. Which given the engagement difference, sure does make it seem like it. So now I'm a bit confused on whether I should stick to one or the other or both.

PS: would have to discard some old ideas/reqs if I end up sticking to short/long

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The 7 Faces of Friendship: Character Types to Include in Your Book’s Friend Group

Having a balance of different personas helps create a comprehensive cast for your novels. To get started, here are the 7 main friend personas to consider:

1. The Leader

Description:

The leader is the driving force behind the group. They are often assertive, confident, and willing to take charge in various situations. This person is typically seen as a decision-maker, guiding the group toward plans, activities, or goals.

Traits:

  • Charismatic: Naturally draws people in and inspires others.
  • Decisive: Quick to make decisions, often with a clear vision in mind.
  • Responsible: Takes ownership of the group's well-being and direction.

Role in the Group:

The leader often organises outings, mediates conflicts, and keeps the group focused on shared goals. They are instrumental in making plans and ensuring that everyone feels included.

2. The Caregiver

Description:

The caregiver is the heart of the friend group, always looking out for others. This person is empathetic, nurturing, and willing to lend a helping hand or an understanding ear.

Traits:

  • Compassionate: Deeply cares for the feelings and well-being of others.
  • Supportive: Always ready to offer encouragement or assistance.
  • Attentive: Notices when someone is feeling down or needs help.

Role in the Group:

The caregiver often acts as the emotional glue, fostering connections and ensuring everyone feels valued. They are typically the ones organising gatherings to celebrate friends or supporting them through tough times.

3. The Comedian

Description:

The comedian is the life of the party, always ready with a joke or a funny story. This character brings humour and lightness to the group, helping to relieve tension and elevate the mood.

Traits:

  • Witty: Quick with humour and often makes clever observations.
  • Playful: Approaches life with a sense of fun and spontaneity.
  • Positive: Maintains an optimistic outlook, even in challenging situations.

Role in the Group:

The comedian keeps the atmosphere lively, ensuring that laughter is a common thread in the group. They often defuse tense situations with humour and help create cherished memories through fun experiences.

4. The Adventurer

Description:

The adventurer thrives on new experiences and excitement. This character is always seeking thrills, whether that’s trying out a new restaurant, going on spontaneous trips, or participating in extreme sports.

Traits:

  • Daring: Enjoys taking risks and stepping outside of their comfort zone.
  • Curious: Eager to explore new ideas, places, and experiences.
  • Energetic: Brings enthusiasm to the group, often encouraging others to join in.

Role in the Group:

The adventurer often leads the charge for new experiences, pushing the group to try things they might not have considered. They inspire others to embrace spontaneity and explore the world together. Often contradicts the leader.

5. The Intellectual

Description:

The intellectual is the thinker of the group, often delving into deep conversations and pondering life's big questions. This character values knowledge and is well-read, informed, and curious about various topics.

Traits:

  • Analytical: Enjoys breaking down complex ideas and analysing situations.
  • Inquisitive: Asks questions and seeks to understand the world.
  • Articulate: Communicates thoughts clearly and effectively.

Role in the Group:

The intellectual can help stimulate meaningful conversations, adding depth to the group's interactions. More of a quiet yet important presence. They help get the Adventurer out of trouble, and are likely found bantering with the Comedian from time to time.

6. The Connector

Description:

The connector is the social butterfly of the group, adept at bringing people together and building relationships. This character thrives on interaction and often knows everyone’s stories, interests, and backgrounds.

Traits:

  • Sociable: Enjoys meeting new people and introducing friends to one another.
  • Empathetic: Understands social dynamics and helps others feel comfortable.
  • Resourceful: Knows where to go for recommendations and suggestions.

Role in the Group:

The connector enriches the group by fostering relationships and creating opportunities for social gatherings. They often organise events and help deepen bonds within the friend circle. They are generally close to the  Caregiven and the Leader’s partner/close friend.  They help the Leader and Intellectual settle on ideas that are both fun and functional thus appeasing to the whole group. 

7. The Realist

Description:

The realist is grounded and practical, providing a balanced perspective within the friend group. This character approaches situations with a level-headed attitude and often focuses on the facts at hand.

Note: While the intellectual is an inherently smart person, the realist is the apathetic and logical force of the group. They don’t have to necessarily be smart but are insightful.

Traits:

  • Pragmatic: Values practicality and often offers sensible solutions.
  • Sceptical: Questions overly optimistic or unrealistic plans.
  • Honest: Tends to speak their mind, even when the truth is uncomfortable.

Role in the Group:

The realist often acts as a counterbalance to more idealistic characters, helping the group assess risks and make informed decisions. They provide a sense of stability, ensuring that plans are not just fun but also feasible.

Edit: you don't NEED to have 7 friends each with one persona. You also don't need to have all 7. One person can be the caregiver to A and realist to B. They can be the leader in one friend group but the comedian in another (showcasing their comfort with the latter). This is just a list to help pan out your character personality types!

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10 Non-Lethal Injuries to Add Pain to Your Writing

If you need a simple way to make your characters feel pain, here are some ideas: 

1. Sprained Ankle

A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.

2. Rib Contusion

A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.

3. Concussions

This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.

I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.

4. Fractured Finger

A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.

5. Road Rash

Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.

6. Shoulder Dislocation

This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.

7. Deep Laceration

A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.

This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.

8. Burns

Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.

If you want to explore writing burns, read here.

9. Pulled Muscle

This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.

10. Tendonitis

Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.

This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)

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10 World-Building Aspects You Probably Overlooked

When crafting a fictional world, it's easy to focus on the big picture—epic battles, grand landscapes, and memorable characters. However, it’s also important to flesh out your world-building to create a ‘real’ world. Some aspects to consider when world-building are: 

1. Local Cuisine

Consider the types of food your characters eat and how it reflects their culture, geography, and economy. Unique dishes can reveal societal values and local ingredients.

2. Currency & Trade

Explore the forms of currency used and the trade systems in place. This can include bartering, precious metals, or unique items as currency, influencing economic interactions.

3. Timekeeping Practices

Different cultures may have their own methods for measuring time, whether it's a unique calendar system, seasons, or celestial events, affecting daily life and traditions.

4. Cultural Taboos

Consider the unspoken rules and taboos that govern behavior in your world. These can drive conflict and character motivations, adding depth to societal interactions.

5. Local Flora and Fauna

Unique plants and animals can shape the environment and influence the culture, whether through medicine, food sources, or as part of local mythology.

6. Rituals and Festivals

Incorporate unique rituals or festivals that celebrate historical events, seasonal changes, or important life milestones, providing insight into cultural values and traditions.

7. Language Nuances

Explore dialects, slang, or even the use of sign language that reflects the culture and social dynamics, enriching dialogue and interactions between characters.

8. Architecture and Housing Styles

The design and materials of buildings can reflect climate, resources, and cultural values. Unique architectural features can tell a story about the society that built them.

9. Social Hierarchies and Classes

Examine how social structures affect character relationships and interactions. Class distinctions can influence everything from daily life to political power.

10. Environmental Impact

Consider how the natural environment shapes societal behaviours, resource usage, and conflicts. Climate and geography can drive migration patterns and societal development.

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10 Subtle Ways to Show Love Without Saying “I Love You”

Subtle gestures can convey deep affection and understanding without the need for words. Here are 10 subtle ways to reveal just how much your character cares, without using words:

1. Surprising Them with Their Favorite Snack

Character A notices Character B eyeing their favorite treat at a store/party, and later surprises them with it, showing they're paying attention to the little things.

2. Fixing Something Without Being Asked

When B's favorite [object] breaks, A quietly repairs it and leaves it for them to find. This doesn't have to be about objects, e.g. issues like not having a ride home and A picks them up without B asking.

3. Leaving a Hidden Note

A slips a small note into B's bag or coat pocket, something sweet or funny; could be good after a minor fight, or if B has a dangerous career.

4. Covering Them with a Blanket

B falls asleep on the couch, and A drapes a blanket over them gently. Again, cute if it's after a fight.

5. Warming Their Hands with Theirs

On a chilly day, A takes B’s cold hands into their own without a word, offering warmth and comfort.

6. Offering Their Jacket

As B shivers in the cold, A instinctively hands over their jacket without waiting to be asked. Post-fight cuteness x3

7. Cleaning Up After a Tough Day

B comes home exhausted, and A has already tidied up the space. Great if they're married with kids.

8. Brushing Something Off Their Face

When B has a strand of hair or speck of dust on their face, A gently brushes it away; a classic, intimate action.

9. Waiting Up for Them to Get Home

A stays up late just to make sure B gets home safely, greeting them with a warm smile or a cup of tea when they walk in.

10. Running an Errand They Dislike

Knowing B dreads a particular chore or errand, A does it for them without making a big deal, or when they’re stressed/sad. 

Looking For More Writing Tips And Tricks? 

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