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GlitterBerri's Game Translations

@glitterberri-blog / glitterberri-blog.tumblr.com

Never-before-seen deleted scenes, developer interviews, trivia, and more from all your favorite games!
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In a new article on GlitterBerri, the webmaster tracks down a certain Final Fantasy VII developer to ask him about an unused side quest cut from the game. He also comments on the making of the highly acclaimed PSX title, and details his thoughts on why JRPGs are being derided today.

"These days, development staff have been focused on emphasizing their games’ presentation. Unfortunately, as a result, there aren’t any games being made that have the power to surpass FFVII. As hardware improves, it becomes very difficult to create JRPG-type games, so I think that’s one of the reasons JRPGs have been criticized as outdated and stale by the American game media. (Certainly, much as it pains me, I can’t help but observe that present-day Final Fantasy doesn’t compare to the visuals and real-time aspect of games like Uncharted and Call of Duty.)”
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Mr. Gimmick (AKA Gimmick!), Sunsoft's last 8-bit title, is a little-known cult-classic for the Famicom and NES that only saw release in Japan and Scandanavia. Though it didn't sell well, it's still praised by game fans for its eye-popping graphics, grievous difficulty, and high-quality music.

In this interview, a prequel to The Making of Mr. Gimmick, composer Masashi Kageyama looks back at his time working on the game. His answers touch on the following subjects:

• What the Mr. Gimmick soundtrack means to him • The variety of unusual musical influences present in the game's BGM • His struggles composing within the hardware limitations of the Famicom • His current activities, 20 years after the game's release

Read the full interview here!

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R-Type: A side scrolling shoot-em-up produced by Irem in 1987.

The Interview: A small team of developers talks about the making of the game. Following are some examples of trivia.

• The look of ship with its attached Force power-ups got its inspiration from dung beetles

• The programmers were very aware of the existence of another space shooter, Konami's Gradius

• Developers worked hard to come up with outlandish and interesting designs for weapons

• The "R" in R-Type stands for ray, because there are many types of ray weapons in the game

Continue reading here!

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