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The Gameological Tumblr

@gameological / gameological.tumblr.com

Gameological looks at games as art and pop culture. It’s fun, try it! —avclub.com/games
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“This, then, is the endpoint of the Healing Church’s quest for intimacy. The Healing Church applied the Christian logic of Communion to impersonal, alien beings, and it destroyed them. As a hunter, the player is cleaning up the mess left behind by the Healing Church’s vast theological failure. Bloodborne is a fable about religious logic misapplied, taking ideas from real-world Christianity and applying them to a place so mad and cruel that those ideas become apocalyptic threats. The Great Ones aren’t gods, really, at least not the way Christianity would frame them. They’re just incomprehensible creatures from some alternate dimension. You can even fight and kill a few of them. As such, the Doll’s intriguing question springs from the same false premise upon which the Healing Church’s doctrine is based.

“Hunters have told me about the church, about the gods and their love. But do the gods love their creations?” Did the Great Ones create the world of Yharnam? They could have. Do they love their creations? We don’t know. How would you even tell? What happens to the people who aspire to commune with gods like that? Look at the red moon suspended in the sky—the fire and smoke mingling with the dark clouds. Hear the roar of all Yharnam turned into beasts. What happens when you want to sit at the table with these gods as an apostle to a Great Ones’ Christ? Try asking that man with the pitchfork over there. He’ll tell you, screaming the only thing he remembers how to say as he tries to tear your eyes out: ‘This town’s finished!’”

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“This is anti-grind incarnate. There’s no leveling up and no weapon upgrades. There aren’t hordes of minions to cut down on your way to the last guy. It’s pure old-school boss fights, with little or no static in between. In an age where an otherwise impressive game like Dragon Age: Inquisition treats your time as an unrealistically inexhaustible resource, to have something like Titan Souls cut out all the extraneous noise is not just refreshing, it’s necessary. You kill many gods in Titan Souls, including a weird brain thing that lives in an ice cube, but the game’s greatest victory is over the god of bloat. Long may he stay dead in the ground.”
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Every December, instead of searching for a group consensus, Gameological looks back at the year in games through individual perspectives. These are the staffers’ personal takes on a few games that have stuck in their minds for whatever reason—big or small. These are simply the Games We Liked.

Illustration: Luke Meeken

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"Summon signs are a rare sight around these new bonfires (the Dark Souls universe’s resting places and checkpoints). The three added levels are only accessible after playing through a chunk of Dark Souls II’s malicious carnage, plus they’re newer and have to be bought separately. There are fewer applicants when the entry-level exams are not only rigorous but cost-prohibitive. Thus when the light of a sign cuts through the darkness, calling out from another console or PC far far away, inviting that fellow journeyer should be a priority, and can be your guide through the strange worlds of The Lost Crowns Trilogy."
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