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#writing help – @firstofficerrose on Tumblr
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Rose's Rambles

@firstofficerrose / firstofficerrose.tumblr.com

I mostly write about books.
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prokopetz

How to plan a long-term creative project for serial publication:

1. Make a firm decision about how big a single update is going to be, and estimate your sustainable update frequency based on that. This estimate should be based solely on your own demonstrated performance; you may anticipate that future productivity will exceed past productivity, but never make long-range plans on the assumption that future productivity will exceed past productivity. That is called the Planning Fallacy, and it will eat you alive.

2. Estimate how often you’re likely to miss updates. As a rough guideline, if you’re physically and mentally healthy and have no major commitments that would interfere with your ability to work on the project, figure that you’ll miss about 10% of your updates for various reasons. If you have health issues or frequent Real Life commitments, make it 20%. If 20% sounds low to you, you weren’t being honest with yourself about your sustainable update frequency; return to step 1 and re-assess.

3. Figure that you’ve got about two years before you lose interest in the project, gain some new commitment that will preclude continuing to work on it, or your art style evolves enough to make creative continuity impractical. If there’s some upcoming major life change that you’re able to anticipate – like, say, graduating from school – use either two years or that event as your soft deadline, whichever is less.

4. Use the figures from steps 1-3 to estimate how many updates you’re likely to be able to squeeze into this project, and write your outline/script based on that. You don’t need to wrap up every tiny little loose thread by that point, but ideally it needs to reach a point where you could stop and be satisfied with whatever conclusion has been reached. If you get there and you’re still enthusiastic about continuing, fantastic – return to step 1 and re-assess.

So, as a simple example: if you’re planning a webcomic, you figure you can reasonably manage about 1 page a week, and you’ve got a lot going on that’s likely to get in your way, that’s (2 years * 52 weeks/year * 1 update/week * 80% success rate on updates) = around 83 pages to work with, or about the length of a four-issue miniseries. What kind of story can you tell in 80-odd pages?

(Hint: it’s not a story that involves fifty-page combat scenes!)

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kagcomix

This is great advice.

When I was making Lunar Maladies (my 464 page webcomic–I will never make a comic that long ever again, it truly could have been a tight 250 if I’d know anything about editing at the time… but what can I say I started it when I was 19) I knew I could reliably take 3 pages from thumbnails to final art every week. So I only updated the comic with 1 page a week. I had over a year of buffer at one point. Because I had built in that security for myself. I know I’m a fallible human & I try to set up my workflow in such a way that I don’t feel bad/guilty/beat myself up about being a normal person with normal obligations that sometimes eclipse drawing comics.

Anyways, working within your limitations is great & allows you to create for longer without having a disastrous level of burnout.

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valeriehalla

(a realization about dialogue formatting, from a comic artist turned novelist.)

One of the first things a novice writer learns about speech tags is that they’re part of the “scaffolding” of prose. They should be largely invisible to the reader: use them when necessary, omit them when not, and be sparing in the application of verbs other than “said”. They serve only the function of clarifying who is speaking when it is necessary to do so.

Except:

Sometimes you might want to use a speech tag in spite of the redundancy. The fact that the reader’s eyes slide right over them is an exploitable property. By slicing a line of dialogue in half with a speech tag, you can force the reader to perceive a meaningful pause between two utterances—and the effect is much stronger than you might get out of an ellipsis or an em dash. Developing an intuition for when and how to do this is a huge part of learning to write dialogue, I think.

(And yes: if you ever wondered, this is exactly same the reason why comic artists sometimes “double bubble” their speech bubbles. Same end, different means!)

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cy-cyborg

Disability Tropes: The Perfect Prosthetic

[ID: A screenshot from the movie Nimona, showing Nimona, a small white girl with red hair, grabbing the right prosthetic arm of Ballister, a knight in black armour with black hair and light brown skin. He is holding a broken bottle in his prosthetic hand while Nimona admires his arm. Overlaid on the screenshot is white text that reads "Disability Tropes: The Perfect Prosthetic" /End ID]

In a lot of media, prosthetic limbs are portrayed as these devices that act as a near-perfect replacement for a character who has lost, or was born without a limb. So much so that in a lot of cases, the use of a prosthetic has basically no impact on the character beyond a superficial level or their appearance, or it's portrayed as something that's even better than the old meat-limb it's replacing. This trope shows up most often in Sci-fi, but it shows up in all kinds of stories outside of that, even otherwise very grounded ones!

If a story isn't depicting the loss of a limb as the be-all-end-all worst thing that can happen to a person, they almost always default to a perfect prosthetic, functionally curing the amputation with it. But the reality is that prosthetics are FAR from perfect, and as someone who has used them for their entire life I don't think they ever will be. Limb difference is still and always will be a disability, regardless of the prosthetics available, and this really isn't a bad thing.

Why is this trope so common?

I meant it when I said this is a really, really a common trope, so much so that the majority of the media I've seen with amputees and characters with limb differences that released in the last decade or end up using it. Even stories where becoming an amputee is treated like a fate worse than death, ironically, aren't excluded from this. I have a few theories as to why this has happened: The pessimistic answer is that it's easy. You get to have a disabled character and claim you have disability representation, without really having to do much extra work or research because most of your audience won't notice if you aren't accurate - in fact they kind of expect it. You also, for the most part, dodge the backlash other kinds of disability representation (or really any minority representation) usually get. The more optimistic reason is that, for a long time, amputees and people with limb differences (as well as a lot of other disabled people) were predominantly shown in media as sad, depressed and unable to do anything, very much falling into the "sad disabled person" trope. As a kid, this was really the only way I saw people like me on screen or in books. And so, the limb difference community pushed back against that portrayal and were pretty successful in changing the narrative in the public's eye. A little too successful. A lot of creatives were genuinely trying to do right by our community, listen and do better, but many simply overcorrected and instead ended up creating stories where prosthetics were essentially cures instead of the mobility aids they are. I also think the public's general lack of understanding about disability plays a roll in all this. There are a lot of people who, in my experience, believe that the more visible a disability is, the worse it is. Limb differences and amputations are very visible, but prosthetics, even those that aren't trying to be discreet, make them less so. While using a prosthetic is very, very different to a biological limb, you won't necessarily see how in a casual interaction with, say a co-worker or neighbor, especially because there is a very real stigma applied to people with limb differences to keep those things hidden from the public. There are other reasons too, such as the fact that a lot of creatives don't even consider the connection to real amputees when creating characters with robotic limbs in genres like sci-fi and some fantasy, so they never stop to consider that these tropes could be impacting real people. Amputees are also very frequently used in "inspiration porn" content that uses the angle that disabilities can be "overcome" with a good attitude, downplaying the way those disabilities actually impact us. The prosthetics industry - specifically the component manufacturers, often also push the idea of prosthetics being the only way to return to a "normal" life, both to the wider public and to people with limb differences and amputations (which can add to that sense of shame I mentioned when it doesn't play out that way for them). On top of that, I also think the recent increase in popularity of concepts like trans-humanism contributes to it as well. these movements often talk about robotic or bionic body parts being enhancements and "the way of the future", and I think people get a bit too caught up on what may be potentially possible in the future with the real, current experiences of people with "robotic limbs" aka prosthetics, now. There are also inherently disabling things that come with removing and replacing parts of your body, things that will not just go away with some fancier tech.

So How do you actually avoid the trope?

So, we have some ideas about why it happens, but how do you actually avoid the "perfect prosthetic" trope from appearing in your work? The most important thing is to remember that this is still a disability. The loss of a limb, even with the best prosthetic technology or magical item in the world, will always have some inherently disabling aspects to it - and this is not a bad thing. The key is to not over-do it, lest you risk falling into the old "sad disabled person" trope. So let's go over some of the ways you can show how your character's disability impacts them. You don't have to use all of these recommendations, just choose the ones that would best fit your character, their circumstances and your setting.

The prosthetic itself is just different

Probably the most important thing to address and acknowledge for prosthetic-using characters, is the actual ways in which the prosthetic itself is different from a biological limb, and the drawbacks and changes that come with that. For the sake of simplicity, I'm mainly going to focus on modern prosthetics here, but it's worth considering how to apply this your own, more advanced/fantastical prosthetics too. One major thing that most people writing amputees fail to acknowledge is that prosthetic limbs are not fleshy-limbs with a different coat of paint. They do the same basic thing their meat-counterparts do, but how they do it is often drastically different, which changes how they are used. A really good example of this is in prosthetic feet. There are dozens of joints in a biological foot, but most prosthetic feet have no joints or moving parts at all. Instead of having dozens of artificial joints to mimic the real bone structure of a foot, which are more prone to failure, require power and make the prosthetic much, much heavier for very little gain, prosthetic feet are often constructed from flexible carbon fiber sheets inside a flexible rubber foot-shaped shell. This allows the bend and flex those bones provide, without all the drawbacks that come from trying to directly mimic it. Making the sheets into different shapes makes them more ideal for different activities. E.g. feet made for general use, like walking around the city, are simple and light, shaped to encourage the most energy-efficient steps, while still allowing their users to do things like wear normal shoes. Feet made for rough terrain often have a split down the middle of the foot to allow the carbon fiber sheets to bend better over rocks when there is no ankle, and some newer designs also include a kind of suspension using pressurized air pulled from the prosthetic socket to allow some additional padding. Running feet have large "blades" made of these carbon fiber sheets to absorb more pressure when the foot hits the ground, and redirect the force that creates to propel their user forward as quickly as possible.

[ID: A photo of 4 prosthetic feet. On the left, the foot is covered with a black shoe, the one to it's right consists of a small, carbon fiber blade, split down the middle, in roughly the same shape and size as the previous foot. Next to the right is an even simpler and smaller carbon fiber foot with no split, and finally is a very short foot that is vaguely rectangular in shape. /End ID]

These are some of my own prosthetic feet I've had over the years. The two on the right are designed to be used by someone who is less mobile, and the ones on the left are made for someone who is more active. As my needs changed over the years, I've used different designs and styles, and keep the old ones since my needs do tend to fluctuate.

There are also robotic feet available that are designed as a kind of "all-purpose" foot that use an electronic ankle which more closely mimics a biological foot, but they are not very popular as the mechanism adds a lot of extra weight and it requires a battery and power to work, with many amputees feeling the jointless carbon fiber feet do a better job at meeting their needs. The same goes for arms and hands. "Robotic" hands that mimic a meat hand exist, but they aren't really that popular, even in places like Australia where the prohibitively expensive price tag isn't as much of an issue due to government programs that pay for the device for you. Instead, most arm amputees who use prosthetics that I know prefer simpler devices that do specific tasks, and just swap between them as needed, rather than something that tries to do it all. A big part of this is because the all-purpose hands can be clunky. they often require manual adjustment using the other hand to do simple things like going from holding a deck of cards to putting them down and picking up a glass of water, for example. The few that don't require that, I've been told, are often temperamental and don't actually work for every person with a limb difference.

Altered Proprioception

Loosing a limb is a big deal and this is always going to have an impact on the body in some way that won't be solved with a fancy piece of tech. One such example is how limb loss effects your sense of proprioception. This is your sense of where your body parts are in space. It's how you (mostly) know where your foot is going to land when you're walking, or how you're able to do things like lift up a glass of water without needing to actually watch your hand do it. Your brain does this by creating a mental map of your body, but this map doesn't get adjusted if you loose a limb. If that map doesn't accurately reflect your real body, you're not going to have an accurate sense of proprioception. This might look like a leg amputee being a bit less stable on their feet, or like an arm amputee needing to look at their arm or hand to be able to grab something with it. Those born without their limbs who take to using prosthetics often have a lot of trouble adapting, as their brains aren't used to having that limb in the first place, whereas an amputee's brain can sometimes be tricked into using their outdated body map to help them adjust to the prosthetic (though its impossible to line it up perfectly). Prosthetics that directly integrate with the nervous system, while rare, do exist, and even this direct connection doesn't completely erase this issue for reasons doctors aren't quite sure about. This is something that does become less of a problem with time. Eventually, someone proficient with their prosthetic will learn to compensate, but their sense of proprioception will never be 100% perfect. At the end of the day, no matter how it attaches, a prosthetic is still not a natural part of the body, and that will always cause some issues. It also means if they aren't practicing it all the time, they may have to relearn how to compensate for it.

Extra weight

You also have to remember that a prosthetic is not a natural part of the body, like we already talked about, and so no matter how good it is, your brain will most likely always interpret the weight of the prosthetic as something attached to you, not part of you. This means that, even though prosthetics are actually a lot lighter than biological limbs, they feel so much heavier. This is because, while a meat limb is heavier, a lot of that weight is from muscles which are actively contributing to the limb working, so it doesn't really feel like its that heavy. When you have less of your meat-limb though, you have even less muscle to work with to move this big thing strapped to it, so it feels heavier. The more of the limb you've lost, or just didn't have, the heavier the prosthetic has to be, and the less muscle you have left to move it. It's for this reason that a lot of amputees and people with limb differences get tired faster when using prosthetics. Some of us are fit enough where you almost wouldn't notice the extra effort they need to put in, but once again, just because you can't see it from the outside, doesn't mean it's not an issue.

Avoiding Water

Most prosthetics also aren't waterproof, and so prosthetic users have to be very careful about when and how they come into contact with it. For amputees with electric components, contact with water at all will likely damage the device. This can even include especially heavy rain, something I was told to avoid when I got my electronic knee prosthetic and something I assume would also apply to arm amputees with complex, electronic hands. For those with non-electronic prosthetics, water can be hazardous for different reasons. If the prosthetic has metal components, water may cause them to rust, especially if it's salty water. Other prosthetics have foam covers to give the illusion of a limb with the general shape of muscles and fat, but these covers do not come off, and if they get wet enough that water seeps all the way through, it is very hard to dry it and they may become moldy. Finally, cheaper modern prosthetics may also float. Many are made of very light-weight materials and some have pockets of air trapped inside them. For leg prosthetics in particular, this means a user might, at best, struggle to swim with them on, but at worst, may get flipped upside down and become trapped underwater - something that happened to me as a very young child. On the flip-side, older prosthetics were usually made of heavy materials like wood or steel, and so had the opposite problem, acting like a weight and pulling a person down if they were to wear them in the water. Water-safe prosthetics do exist, I had a pair of prosthetic legs as a teenager that were hollow, and designed especially for me to swim with fins on when swimming in the ocean, and Nadya Vessey, a double leg amputee in New Zealand even got a mermaid-tail prosthetic made especially for use in the water. Most amputees though just swim without any prosthetics at all, and in 99% of cases, this is the easiest and safest way to go.

Prosthetic-Related Pressure Sores and Pain

Many people with limb differences also experience pressure sores from their prosthetics. Modern prosthetics typically attach to the body using a socket made of carbon fiber or fiberglass, held on either by pressure, using a vacuum seal or through a mechanical locking system built into the socket. No matter the specifics though, the socket has to be very tight in order to stay on, and this means that extended periods of use can lead to rub-spots, blisters and pressure sores. Many socket prosthetics also use silicone liners to add extra padding, but this means wounds caused by the pressure can't breathe, and bacteria in sweat has nowhere to go, meaning if the person doesn't rest when one of these wounds occur, it can very easily and quickly turn into a serious infection. In a properly fitting prosthetic, used by someone who has fully adjusted to them, this doesn't happen often, but it is something most amputees and people with limb differences have to at least be mindful of. Some new prosthetics use a different method of attachment, called Osteointegration - where the prosthetic attaches to a clip, surgically implanted into the person's bones. While Osteointegration avoids many of the issues like pressure sores that come from a socket, they have their own issues: mainly that they are incredibly expensive, and as of right now, have a pretty high failure rate due to the implant getting infected. Because the implants are directly connected to the bone, these infections become very serious very quickly. Many people with Osteointegration limbs have to be on very strong medication to keep these infections at bay, and they are generally considered unsuitable for anyone who is going to regularly come into contact with "unclean" environments.

Maintenance

[ID: A screenshot of Winrey, from Full Metal alchemist Brotherhood, a white woman with blond hair handing out the sides of a green hat. She is measuring a piece of metal from a prosthetic she is making while Ed, the prosthetic's owner, gives her a thumbs up in the background. /End ID]

Finally, prosthetics also require maintenance from a specialist called a prosthetist, and they don't last forever. Some parts, like a foot or hand, can be reused over an over, but the sockets of a prosthetic need to be completely remade any time your body changes shape, including if you gain/loose weight, you start experiencing swelling, or you're just a child who is growing. Children in particular need new prosthetics every few months because they grow so fast, and as such, their prosthetics have to be made with this growth in mind. If they go too long without adjustment or an entirely new prosthetic, it can seriously impact the child and their growth but even small adjustments can be costly, depending on where you live. While prosthetics are built to be sturdy and reliable, they need a lot of work to stay that way. The more complex the prosthetic, the more work is needed. Complicated electronic components may need to have regular maintenance done by your prosthetist or even the specific component's manufacturer, and depending on where you live, this might mean having to send your prosthetic limb away for this to be done. While my prosthetist technically has the skills and knowledge to do the maintenance on my electronic knee, for example, the manufacturer forbids anyone not from their company to provide this service, meaning my leg needs to be shipped off to Germany once every few years if I want to keep the warranty. This has the unfortunate side effect of sometimes your limbs getting lost in postage (shout-out to Australia Post, who lost mine twice), meaning it can be months before you get it back or get a replacement. Usually, you'll be given a replacement in the meantime if you need it, but walking on a leg that isn't yours, even when its correctly fitted, always feels a bit weird (maybe that's just me though).

Not every difference is Inherently Negative

We've talked about some of the negatives that come from having a prosthetic, but not every difference is negative or even really that big of a deal. In fact, often times, it's these little moments in the depiction of a disability that go the furthest and make it feel the most genuine. My amputations effect me from the moment I wake up, to the moment I go to bed, but that doesn't mean every single way it impacts me is always inherently bad or negative. For example, back when I was working a normal job and going to university, I would often come home, throw my legs off at the door with the shoes still attached and get into my wheelchair, the same way you might throw your shoes off after work and replace them with comfy socks and other comfy clothing. This is something I've only ever seen on screen once, with Eda from the Owl House (and she wasn't even an amputee yet, her limbs were just detachable)

[ID: an screenshot of Eda from the owl house, a very pale woman, laying on the couch in a bathrobe, her hair in a towel. She has taken her actual legs off, throwing them to the other side of the seat. /End ID]

After that, my day mostly looked the same as most other people working a 9 to 5, I'd make myself dinner, watch some TV or play some games, maybe do some extra work at my desk or chat with friends. The only difference is that it would all be from a wheelchair, mainly because my prosthetics were heavy and it was just easier to use the chair around the house. The fact my afternoon and evening routine was done from a wheelchair wasn't a bad thing, it was just different. Likewise, I also don't sleep or shower with my prosthetics on, for the same reasons most other people wouldn't take a shower or sleep in thigh-high, steel-capped boots. In your own stories, this might look like giving your characters similar alterations to how they go about their day. Let them take their arm or leg off when they're resting or relaxing, show them taking a few minutes longer to get ready because they have to put it back on, show them doing some things without it. Arm amputees in particular tend to get very good at going about their days without their arm prosthetics, and leg amputees often either learn to get around more relaxed spaces like their homes using a different mobility aids like wheelchairs or crutches, or just through hopping if that's something they're physically able to do. Even when everything is going well and working as intended, your limb-different character won't wear their prosthetic 24/7, no matter how much they love it. There doesn't have to be something wrong with it or painful about it to not want it glued to them at all times, just like you can love a pair of big heavy boots but not want them on when you're trying to sleep. For more action-focused stories, being an amputee, also changes things like how you fight. The specifics will vary from person to person, but for example, when I did Hap Ki Do, a Korean Martial art, my instructor heavily modified when I learned what techniques. Beginner-level kicks and most leg attacks were impractical for me, as the force from the kicking motion would usually cause one of my legs to fly off. I also couldn't jump very well, due to some complications with my original amputation that made my stumps too sensitive to withstand the force of landing again. So I ended up learning a lot more upper-body attacks much earlier than it is typically taught. By the time I got my green belt, I was practicing upper-body techniques usually saved for black belts - including weapons training that I could use my secondary mobility aids for, like crutches and my cane in a bad situation. Many holds that rely on creating tension in your target are also less effective on amputees, because either the anatomy that causes those holds to be painful just simply isn't there, or the body part in question can just be removed to escape. Whether we're talking about the negative things, or just neutral differences that come with using prosthetics, you don't want to go too far with any one example. The key is to strike a balance. Of course, the old writing advice of "show don't tell" also applies here. It's one thing to tell us all of this stuff, but unless we actually see it play out, it won't mean much.

How NOT to avoid the trope

Before we move on, let's focus for a moment on some common things I've seen that you SHOULDN'T do as a way to get away from the trope.

The Enhanced Prosthetic

A lot of sci-fi in particular will take prosthetic limbs, make them function exactly the same as a biological limb, but add something extra to it. This does change the way the prosthetic functions and is used, but it usually still ignores the actual disabling parts of having a prosthetic. A really good example of this can be seen in pretty much any futuristic setting, but personally, I think Fizzeroli, from Helluva Boss is the best one to demonstrate what I mean. Fizz is a quadrilateral, above knee/above elbow amputee with highly advanced prosthetics that function, more or less exactly like the limbs he lost, but with the added benefit of being super-stretchy. Fizz is an acrobat and a clown in service, at least initially, to Mammon, one of the Seven Deadly Sins. These prosthetics help him perform and we even do see how they change little things like how he walks and just goes about his day, but the show still treats them like natural arms and legs, but better. 

[ID: A screenshot of Fizzeroli from Helluva Boss, a white-skinned imp with 4 black, prosthetic limbs, dressed in teal a nightgown as he lays in bed, reading from a list /End ID]

We see that he never takes them off, even when sleeping, and when he needs to use them as regular arms and legs, they do everything he needs, perfectly fine - at least when they're working correctly. The only time he ever even takes them off or has any issues with them, is when they break in season 2. The word amputee is never used to describe him, as far as I remember, and the fact he is one never really comes up at all, except for when they break or when the story focuses on how he lost them. Which brings me to my next point.

The Glitchy/Broken Prosthetic

One way I see people try to avoid the perfect prosthetic trope, is to take the prosthetic and break it or otherwise make it unreliable by having it malfunction, but not really changing anything else. This approach is heading in the right direction but still kind of misses the point of the criticism a lot of limb different folks have with the depictions of prosthetics in the media. Yeah, prosthetics do break down and some do require extra maintenance, but if your character's prosthetic is still exactly the same as a biological limb (or even better, in the case of the "enhanced prosthetic") when it's not broken, and the only time their disability is treated like a disability, is when it breaks, you're not really addressing the issue. Real prosthetics, like we discussed, even when functioning at 100%, exactly as the manufacturer intended, don't function the same as a meat-limb. They are fundamentally different, and the glitchy/unreliable prosthetic completely ignores all of that. Once again, Fizz is a really good example of this - the only time his prosthetics are not perfect, is when they break or are malfunctioning (despite the criticism, I do genuinely love Fizz as a character, but he unfortunately does fall into a lot of disability tropes).

[ID: Another screenshot of Fizzeroli, this time in a torn up jester outfit, looking down, panicked, at his prosthetic arms which are fully extended and laying motionless on the ground, with his left arm visibly short-circuiting with electricity around it. /End ID]

Now this isn't to say you can't have your character's prosthetics break down or malfunction at all. just that this shouldn't be the only way you differentiate the prosthetic from a biological limb. You should also be mindful of how or why they're breaking. A typical prosthetic isn't going to break down randomly from normal use unless something is very, very wrong or your character just has a terrible prosthetist (which unfortunately, does happen). You might experience issues if you try to make the prosthetic do something it just wasn't designed to do, or expose it to something it wasn't designed to deal with though (e.g. submerging an electronic prosthetic in water and trying to use it to swim).

Just add Phantom Pain

Another common pitfall I see when people are trying to avoid the perfect prosthetic trope, is to just give the character in question phantom pain - which is a side-effect of amputation where your brain's mental map of the body doesn't acknowledged you lost a limb. Your brain tries to fill in the gaps, since there is no signals coming from that part of the body anymore, and assumes either something must be wrong and so you should be in pain, even when you actually aren't. Alternatively, it can also happen when your brain was so used to feeling pain from that area before, in the case of people who had chronic conditions before they lost their limb, that it just keeps remaking those old signals itself. Like the broken/glitchy prosthetic approach, this also doesn't really address the issue with the perfect prosthetic trope, because it has nothing to do with the prosthetic itself. Phantom pain doesn't come from the prosthetic, nor does it effect how they're used, and so including it doesn't really address the issue of the prosthetic being functionally the same as the original, biological limb. This isn't to say that you shouldn't include phantom limb sensation or pain as something your character experiences, but just keep in mind that, when used on it's own, it doesn't counter the trope. Also, just be sure to do your research, everyone's experience with phantom pain is different and it's not something everyone with a limb difference even experiences.

Why is this trope even a problem?

Alright, so we know what the trope is, we know why it became so prevalent, ways to avoid it and also how not to avoid it. All good information, but why is this trope even bad? Why should you try to avoid it? Outside of just wanting to portray a real disability that effects real people more accurately in your creations, the prevalence of this trope actually contributes to a lot of real-world issues, especially when it's as overused as it currently is. I've talked before about "the jaws effect" - where the depiction of something in the media, especially something that the public is widely uneducated on, influences how people see it in real life. The Jaws effect specifically referred to how the popularity of creature-feature movies featuring sharks, like Jaws, caused the belief that sharks were monstrous killing machines to become much more wide-spread, even going so far as to influence decisions about laws and policy surrounding real-life shark preservation and culling in some parts of the world. But sharks aren't the only thing this has happened to.

Disabled people are so thoroughly misunderstood by wider society, that when tropes like this one become popular, people can and often do start to believe the misinformation they spread - in this case, believing that our prosthetics are a perfect replacement for a biological limb, and that getting a prosthetic means you're not disabled any more. While this can be annoying and cause small scale issues for some of us, like people giving us a hard time for using disability accommodations we very much need, it can also impact us in systemic ways too. If the wrong people believe these tropes, it can and does have a very real impact on the lives of disabled people through things like changes to policies to make it harder for amputees and people with limb differences to access financial assistance for other things outside of our prosthetics we may need assistance with.

Conclusion

Despite the very real harm tropes like this can do when it's overused, I don't think it should go away entirely. Some of my favourite pieces of media even use the perfect prosthetic trope and there are even some kinds of media where I even think it's somewhat unavoidable. Characters with perfect prosthetics in kids media in particular, especially when talking about side characters, can help to correct some of the other stereotypes kids may have seen elsewhere - such as prosthetics being "creepy" or "scary" - in a way that is casual and easy for them to understand. The problem with the trope, in my eyes, is it's excessive overuse. It's the fact that it seems to be the only representation amputees and people with limb differences are getting now. Not every story with a limb-different character can or even should delve into the reality of what using prosthetics is actually like, but we need at least some stories that do, without it being this majorly depressing thing.

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This guy knows what he’s talking about. He’s one of the lead writers for Leverage and if you ever watch the series on DVD, do yourself a favor and listen to him talk about how the scripts got written. Some of the advice he has is stuff I use all the time: 1. Don’t introduce an important plot person or thing after the first half of the story. 2. Always tie up loose ends. 3. Introduce important things in the middle of unimportant things. 4. If you have to infodump, find an emotion to tie it to and it will seem less like infodump and more like a motive rant. Seriously this guy knows how to write.

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unwinona

The Importance of Mary Sue

When I was in Ninth Grade, I won a thing.  

That thing, in particular, was a thirty dollar Barnes & Noble gift certificate.  I was still too young for a part-time job, so I didn’t have this kind of spending cash on me, ever.  I felt like a god.

Drunk with power, I fancy-stepped my way to my local B&N.  I was ready to choose new books based solely on the most important of qualities…BADASS COVER ART.  I walked away with a handful of paperbacks, most of which were horrible (I’m looking at you, Man-Kzin Wars III) or simply forgettable.  

One book did not disappoint.  I fell down the rabbit hole into a series that proved to be as badass as the cover art promised (Again, Man-Kzin Wars III, way to drop the ball on that one).  With more than a dozen books in the series, I devoured them.  I bought cassette tapes of ballads sung by bards in the stories.  And the characters.  Oh, the characters.  I loved them.  Gryphons, mages, but most importantly, lots of women.  Different kinds of women.  So many amazing women.  I looked up to them, wrote bad fiction that lifted entire portions of dialogue and character descriptions, dreamed of writing something that the author would include in an anthology.

This year I decided in a fit of nostalgia to revisit the books I loved so damn much.  I wanted to reconnect with my old friends…

…and I found myself facing Mary Sues.  Lots of them.  Perfect, perfect, perfect.  A fantasy world full of Anakin Skywalkers and Nancy Drews and Wesley Crushers.  I felt crushed.  I had remembered such complex, deep characters and didn’t see those women in front of me at all anymore.  Where were those strong women who kept me safe through the worst four years of my life?

Which led me to an important realization as I soldiered on through book after book.  That’s why I needed them.  Because they were Mary Sues.  These books were not written to draw my attention to all the ugly bumps and whiskers of the real world.  They were somewhere to hide.  I was painfully aware that I was being judged by my peers and adults and found lacking.  I was a fuckup.  And sometimes a fuckup needs to feel like a Mary Sue.  As an adult, these characters felt a little thin because they lacked the real world knowledge I, as an adult, had learned and earned.  But that’s the thing…these books weren’t FOR this current version of myself.   Who I am now doesn’t need a flawless hero because I’m comfortable with the idea that valuable people are also flawed.

There is a reason that most fanfiction authors, specifically girls, start with a Mary Sue.  It’s because girls are taught that they are never enough.  You can’t be too loud, too quiet, too smart, too stupid.  You can’t ask too many questions or know too many answers.  No one is flocking to you for advice.  Then something wonderful happens.  The girl who was told she’s stupid finds out that she can be a better wizard than Albus Dumbledore.  And that is something very important.  Terrible at sports?  You’re a warrior who does backflips and Legolas thinks you’re THE BEST.   No friends?  You get a standing ovation from Han Solo and the entire Rebel Alliance when you crash-land safely on Hoth after blowing up the Super Double Death Star.  It’s all about you.  Everyone in your favorite universe is TOTALLY ALL ABOUT YOU.

I started writing fanfiction the way most girls did, by re-inventing themselves.  

Mary Sues exist because children who are told they’re nothing want to be everything.  

As a girl, being “selfish” was the worst thing you could be.  Now you live in Narnia and Prince Caspian just proposed marriage to you.  Why?  Your SELF is what saved everyone from that sea serpent.  Plus your hair looks totally great braided like that.

In time, hopefully, these hardworking fanfiction authors realize that it’s okay to be somewhere in the middle and their characters adjust to respond to that.  As people grow and learn, characters grow and learn.  Turns out your Elven Mage is more interesting if he isn’t also the best swordsman in the kingdom.  Not everyone needs to be hopelessly in love with your Queen for her to be a great ruler.  There are all kinds of ways for people to start owning who they are, and embracing the things that make them so beautifully weird and complicated.

Personally, though, I think it’s a lot more fun learning how to trust yourself and others if you all happen to be riding dragons.

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geekmehard

Mary Sues exist because children who are told they’re nothing want to be everything.

A girl making herself the hero of her own story is a radical act. Stop shaming girls for doing it. Stop shaming yourself for it. 

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aethersea

Who I am now doesn’t need a flawless hero because I’m comfortable with the idea that valuable people are also flawed.

That… that’s important. So’s this whole post, but I just.. wanted to pull that out for a moment and look at it a little longer.

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Writing a novel when you imagine all you stories in film format is hard because there’s really no written equivalent of “lens flare” or “slow motion montage backed by Gregorian choir”

You can get the same effect of a lens flare with close-detail descriptions, combined with breaks to new paragraphs.

Your slow-motion montage backed by a Gregorian choir can be done with a few technques that all involve repetition.

First is epizeuxis, the repeating of a word for emphasis.

Example:

Falling. Falling. Falling. There was nothing to keep Marie from plunging into the rolling river below. She could only hope for a miracle now, that she would come out alive somehow despite a twenty-foot drop into five-foot-deep water.

Then there’s anaphora, where you write a number of phrases with the same words at the beginning.

There were still mages out there living in terror of shining steel armor emblazoned with the Sword of Mercy.
There were still mages out there being forced by desperation into the clutches of demons.
There were mages out there being threatened with Tranquility as punishment for their disobedience, and the threats were being made good upon.
Mages who had attempted to flee, but knew nothing of the outside world and were forced to return to their prison out of need for sustenance and shelter.
Mages who only desired to find the families they were torn from.
Mages who only wanted to see the sun.

This kind of repetition effectively slows the pace of your writing and puts the focus on that small scene. That’s where you get your slow pan. The same repetition also has a subtle musicality to it depending on the words you use. That’s where you get the same vibe as you might get from a Gregorian choir.

Damn I made relatable reblog- bait post and writer Tumblr went hard with it. This is legitimately very good advice. 

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ariaste

For more neat tricks (aka figures of rhetoric) like epizeuxis and anaphora, read THE ELEMENTS OF ELOQUENCE by Mark Forsyth. It’s both educational and delightful, not to mention overflowing with wry wit. Great book. 

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petermorwood

Read the first pages of some Discworld books to see even more direct ways in which cinematic openings can be done in print.

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THE ACCESSIBLE DESIGN SURVIVAL GUIDE: OUT NOW!

My zine covering accessible design basics is now free on itch!

If you'd like to start making your work more accessible for everyone— check a look, download it here!

Please share this with anyone you know who makes flyers for key events like protests and fundraisers, especially! We want to make sure these things are successful— and accessible design will help with reach!

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I love first-person because it’s about what the narrator chooses to tell. What do they focus on? What do they leave out? What can you learn from reading between the lines? Are they lying to you? Are they lying to themself? It’s great for unreliable narrators and for epistolary storytelling! It’s intimate but there’s still a distance because you aren’t really seeing the narrator’s thoughts–you’re just seeing the story that they’ve constructed.

I love second-person because it’s a conversation. Does “you” mean a broad, indefinite “you”? Does “you” really mean “I” but with plausible deniability? Does “you” mean one specific person? Can they hear the narrator? Do they know the narrator? What is the relationship here? Who’s talking? Who’s listening?

I love third-person limited because it’s focused and intimate. What does the world look like from inside this character’s head? What are they seeing? What are they feeling? It doesn’t grant them the privacy that first-person does; the narrative isn’t something they’ve chosen, it’s invisible and inescapable. As a reader you’re not watching so much as astral projecting.

(I love singular point of view because of how much it leans into that limitation. You’re not getting the whole story; you’re not seeing anything unless this character sees it. How do you embrace that? What do you do with the gaps around the edges? How does that define–or warp–the events that they’re experiencing?

I love multiple points of view because of how it broadens your understanding of the story and the world. If two point-of-view characters react in opposite ways to the same thing, what does that tell you about them? About the world? How does it feel to spend time inside a character’s head and then see them from someone’s else’s point of view? How do all of these viewpoints work together?) 

I love third-person omniscient because the narrative is a character. It’s great for stories that know they’re stories! It allows for a camaraderie between the narrator and the reader! It allows for wider and more cinematic descriptions because you’re not limited to what a specific person can see! It lets you look at the characters from outside while still giving you the option to delve into their heads because you have full control over what you’re focusing on!

And I love authors who can combine viewpoints in ways you wouldn’t think would work but manage to pull it off! Stories with multiple point-of-view characters where one is first-person and the others are third! Stories that combine first- and second-person! Stories where the omniscient narrator suddenly refers to themself in the first person! Stories where you realize halfway through that you were wrong about who was narrating it!

Isn’t it fantastic that there are so many different ways to tell stories!!!!

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dykepuffs

How Do I Make My Fictional Gypsies Not Racist?

(Or, "You can't, sorry, but…")

You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.

(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)

Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”

And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.

Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.

So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.

Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)

It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.

So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.

First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?

If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)

How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?

What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")

If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?

When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?

If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?

Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?

And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?

Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.

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avelera

The Causal Chain And Why Your Story Needs It

The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.

Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.

The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.

It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.

By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.

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elidyce

When your character is standing knee-deep in literal or metaphorical shit with a weapon in one hand and their last hope of surviving evaporating around them, and they’re wondering how their simple smuggling job/adulthood ritual/simple morning in an ordinary village led to ALL OF THIS, both they and the reader need to be able to backtrack through every single choice, mishap, attempt at fixing earlier problems and panicky flight or fib led them unerringly to this moment. That chain cannot have breaks in it, or you lose the whole impact. 

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dduane

This might get lost in your asks because I'm sure you get tons, but I thought it was worth a shot. There was a post awhile ago that I believe you reblogged/responded to about the best printers for writers. I have been searching for it and haven't been able to find it and unfortunately didn't have the wherewithal to like it at the time so I could save it. Would you be able to link it or share it again? I promise I will save it this time...

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No problem! Here's the post you need.

Peter advises me: "When reblogging, recommend the comments as well, there's useful info, praise for Brother / malediction against HP."

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jadevine

Preindustrial travel, and long explanations on why different distances are like that

I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.

I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.

People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.

But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.

The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.

The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.

Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.

If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).

Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance." For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND.

If you are traveling in winter or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.

And now for the upper range of "traveling on horseback!"

Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."

This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.

A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.

NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.

If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.

Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.

As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.

Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.

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THAT FIRST SITE IS EVERY WRITER’S DREAM DO YOU KNOW HOW MANY TIMES I’VE TRIED WRITING SOMETHING AND THOUGHT GOD DAMN IS THERE A SPECIFIC WORD FOR WHAT I’M USING TWO SENTENCES TO DESCRIBE AND JUST GETTING A BUNCH OF SHIT GOOGLE RESULTS

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deanofbeans

OMG

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dduane

This one’s an always-reblog, because who knows who needs it and hasn’t seen it yet?

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camlannpod

hi I’m the person who asked about character creation advice in the listen along stream. My internet went funny so sorry I couldn’t specify on stream!

I meant characters in general! I really want to get into writing stories (books, podcasts, film, I haven’t really decided yet) but I’m struggling a bit with fleshing out my characters and I often feel like they’re all kind of the same person.

I really love the characters in Camlann so advice would be great!

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Hi hello! Thank you so much for joining us for the stream, I'm sorry for your internet difficulties!!

Hm, this is an interesting and tricky question which I want to preface with a quick disclaimer:

Everyone writes differently. There's no one correct way to write, and whilst there are tool sthat you can use for writing - just like there are tools in visual art and music, learning which tools you want to use and how you want to use them is, I think, a big part of learning how to write well and in a way that's enjoyable for you.

This said! People often make jokes / comments about 'plotters vs pantsers' or 'architects vs gardeners'. A lot of writers fall into one of two categories - meticulously plotting detail before writing, or just kind of going with the flow. I personally am very much in the latter category, so I'm afraid I don't have a lot of specific tools or exercises I can give you.

This said, I'm going to do my best. Ursula K Le Guin is, in my opinion, one of the best writers of the 20th century, and she writes a lot of wonderful essays about the imagination and writing which I find really inspiring. I'm paraphrasing because I can't find the quote, but she once said something along the lines of: "If I can't close my eyes and have a conversation with a character, then I'm not ready to write their story yet."

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wordsnstuff

Resources For Writing Sketchy Topics

Medicine

Writing Specific Characters

Illegal Activity

Black Market Prices & Profits

Forensics

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you know what actually pisses me off? when I finally start to feel a smidge of confidence in my writing ability and then some JERK POSTS A SINGLE LINE FROM A TERRY PRATCHETT NOVEL AND IT’S BETTER THAN ANYTHING I WILL EVER WRITE NO MATTER HOW MANY MILLENNIA I SPEND TRYING!

Terry was a professional writer from the age of 17. He worked as a journalist which meant that he had to learn to research, write and edit his own work very quickly or else he’d lose his job.

He was 23 when his first novel was published. After six years of writing professionally every single day. The Carpet People was a lovely novel, from a lovely writer, but almost all of Terry’s iconic truth bomb lines come from Discworld.

The Colour of Magic, the first ever Discworld novel was published in 1983. Terry was 35 years old. He had been writing professionally for 18 years. His career was old enough to vote, get married and drink. We now know that at 35 he was, tragically, over half way through his life. And do you know what us devoted, adoring Discworld fans say about The Colour of Magic? “Don’t start with Colour of Magic.”

It is the only reading order rule we ever give people. Because it’s not that great. Don’t get me wrong, very good book, although I’ll be honest I’ve never been able to finish it, but it’s nowhere near his later stuff. Compare it to Guards Guards, The Fifth Elephant, the utterly iconic Nightwatch and it pales in comparison because even after nearly 20 years of writing, half a lifetime of loving books and storytelling Terry was still learning.

He was a man with a wonderful natural talent, yes. But more importantly he worked and worked and worked to be a better writer. He was writing up until days before he died.  He spent 49 years learning and growing as a writer, taking so much joy in storytelling that not even Alzheimer’s could steal it from him. He wouldn’t want that joy stolen from you too.

Terry was a wonderful, kind, compassionate, genius of a writer. And all of this was in spite of many many people telling him he wasn’t good enough. At the age of five his headmaster told him that he would never amount to anything. He died a knight of the realm and one of the most beloved writers ever to have lived in a country with a vast and rich literary tradition. He wouldn’t let anyone tell him that he wasn’t good enough. And he wouldn’t want you to think you aren’t good enough. He especially wouldn’t want to be the reason why you think you aren’t good enough. 

You’re not Terry Pratchett. 

You are you.

And Terry would love that. 

I only ever had a chance to talk to Terry Pratchett once, and that was in an autograph line.  I’d bought a copy of The Carpet People, which was his very first book, and he looked at it with a faint air of concern.  “You realise that I wrote that when I was very young,” he said, in warning.

“Yes,” I said.  “But I like seeing how authors grow.”

He brightened and reached for his pen.  “That’s all right then,” he said, and signed.

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Dear scientists,

Please, for the love of God, please, make your papers more understandable.

Fuck you

Sincerely,

A college student on the verge of tears

I’m writing a manuscript rn and every single piece of feedback i’ve gotten has boiled down to “use more technical language” and “be more formal”, and I have been actively going “i will not be doing that, thanks” but my GOD do they not like it.

update: i cant believe this is actual literal feedback i actually recieved

OK so this is a genuine issue in scientific communication where a paper requires very Precise language, and because people aren't really used to writing that, they crutch on rules of Formality, because they've never been taught how to write with Clarity.

In the above example, 'huge' is not a very precise term. Could mean anything from "lots" to "About the size of a battleship" to "bigger than expected". Not a very precise term. I'm not sure what OP's field is, but they should probably be using a word that's more specific like "Statistically Significant Differneces" instead of "Huge differences", or maybe "Widespread Impact" instead of "Huge Impact". Whoever is providing critique here should say "the use of 'huge' here is imprecise and can confuse what you're talking about, please use a more specific descriptor".

What people generally are asking for when they want something 'understandable' is Clarity. Complex topics are perfectly fine, but they need to be explained clearly. Purdue has a good guide here, which I'll share the outline of, because it's genuinely good advice for many genres or writing:

  • Go from old to new information and keep the timeline straight. No Dr. Who Plots.
  • Use Transitional words when bridging concepts. Words like however, therefore, in addition, also, but, moreover, etc.
  • Keep your sentence structure simple, and mind where you put subordinate clauses. This is really hard for ADHD people who srt of tend to zig-zag across concepts, but in general, it's better to have several simple sentences than one huge rambling one.
  • Use Active Voice. Good: "The Comittee decided to postpone the meeting". Bad: "A descision was reached to postpone the meeting by the comittee"
  • Use Parallel Contructions. If you're comparing several things, use the same gramatical structure to describe each thing.
  • Avoid Noun Strings. Good: "These projects will stimulate investments" Bad: "Investment Stimulation Projects"
  • Avoid using the noun version of verbs. Good: "The Plan was implemented sucessfully." Bad: "The implementation of the plan was sucessful."
  • Avoid Multiple Negatives. Double negatives are confusing as hell, triple negatives are worse.
  • Chose Action verbs over forms of "to be". Good: "TV can report on events much faster than newspapers." Bad: "One difference between TV and newspapers is the relative speed at which they can report on things."
  • Avid Unclear Pronoun References: If you use terms like It, They, He, She etc. make sure it's very clear who or what that pronoun is referring to.

It is not enough for you to understand what you mean. You must write so clearly that it is nigh-impossible for others to misunderstand you. Take every sentence and ask yourself ‘if this became a popular post, how would people misinterpret this’? Find the sentences that are not excruciatingly clear and rearrange them. If you find the same types of comments coming back on your work, look at them and ask yourself ‘what am I consistently writing that can be misinterpreted, or suffers from a lack of clarity? How can I more accurately convey what I mean?’

The example I like to use when I’m mentoring is the directions on the back of a bottle of shampoo. ‘Wash. Rinse. Repeat.’ Ok, seems simple enough. But let’s see where we could go wrong. 

  • Wash what? Right, reminder to the editor of the technical document, every verb needs to be attached to its noun clearly. 
  • Rinse - with what? Is rinsing your hair with champagne the newest celebrity craze? Again, ‘rinse’ needs to be attached to the noun ‘rinse with water’. Preferably specified as shower water. 
  • Repeat - for how long? (Lizzie Maguire movie voice: You know how the shampoo bottle has directions, right? Lather, rinse, repeat? I don’t repeat.) Any action must be defined by length, as well as a milestone given when its done. For academic papers this is the conclusion, or continued questions post experiment, or simply place where you end the paper. For writing technical directions you want to define the successful project outcome. Is the project complete when every deliverable is turned in? (No, bad, you’re making a mistake.) OR is the project complete when every deliverable is tested, the test returns a defined successful outcome, errors or problems have been mitigated, and a corrective action plan has been developed for future errors? (Good, pass go, accept the project as delivered.) Also, when is it done? ‘We accomplished this experiment in a week’ - no, I don’t know what a week is. Monday to Friday? Wednesday to the following Wednesday? 12:01am Monday est. to 11:59pm Sunday est?
  • But then you have to specify when the actions are taking place. Should a shower be taken every morning at 7:30 am? Every calendar day, or every business day when you have to leave the house? Or can the shower be taken at any time - but must specifically be taken when you are unclean? If that’s the case, define the parameters for determining when you are unclean. For your academic paper this is the defined range and scope of your work. Does this drug work for every potential illness? Or specifically this range of stomach bugs?  
  • Who is involved? For your academic paper you need to specify the individuals involved clearly, so that they can’t be mistaken for each other. Specify who did what, and separate the order of the actions and the tools used by each individual. Shorten your sentences if you have to. I can’t tell you the number of papers I’ve read where the author, in citing previous efforts, failed to explain the chronological timeline explaining which predecessor was responding to which other predecessor’s research. 
  • Define your nouns. What kind of shampoo? ‘The digsite’ - no, stop and explain where/what/size/timeframe etc. ‘The software’ - no, what exactly are you using? ‘Review of the previous literature’ - ok you had better say what previous works exactly. Let’s say you’re writing about the interactions of multiple drugs in a study. It’s better to name each drug when it appears in a sentence if there’s potential that they might otherwise be confused. Your reader should never have to guess which noun you are referring to. 
  • Use firm numbers. Also, timelines and measurements are not intuitive. You need to state exactly what you mean. Seven calendar days is a different length of time than seven business days, so the statement ‘the project was completed from start to end in seven days’ is not a clear technical statement. A year can be measured as a calendar year (Jan. 1 - Dec. 31), a fiscal year (Oct. 1 - Sept. 30), a period of performance or contract year (ex. a contract year of 3/1 - 2/28), a school year, etc. Were your experiments conducted using fahrenheit or celsius measurements? Miles or kilometers? 
  • Don’t be wishy-washy. You shouldn’t ‘think’ or ‘feel’ or ‘guess’ or ‘suppose’ your hair is clean or the experiment achieved sorta-X or your conclusion is kinda like Y. Be firm!  
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