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Fiore's Game Dev Blog

@firecat-gamedev / firecat-gamedev.tumblr.com

Lesbian game dev, I will make games with lots of girls in them. Main blog: fire-and-cats
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My latest game jam entry is out! Very short turn-based/action RPG hybrid with lotsa SNES-style inspirations and at least one mechanic from an unlocalized licensed anime TRPG for the DS. That's a bit of a mouthful.

Rating the game requires rating a few other games from the jam so I'll understand if that's too much effort to go through, but I will encourage checking out some of those other entries regardless!

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It's a Halloween sale for my decidedly non-spooky sapphic demon ladies visual novel! The astute among you may have noticed that Halloween has already passed, and I don't really have anything to say to that, however the fact remains that the game is indeed on sale for the next few days.

(...The truth is that I didn't consider the idea of a Halloween sale until it was too late, okay?)

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Anonymous asked:

I'm disappointed. None of your games have scissoring.

I realize this is some kinda bait, but hey, whatevs.

The characters in the video games I create are mature adult women in mature adult relationships, however I am not currently at liberty to disclose what they may or may not be doing offscreen and behind closed doors

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I return from the void once more to share my latest little video game.

It’s a fusion of top-down puzzle-dungeon and side-view action-RPG, a curious blend inspired by my favorite series, Summon Night: Swordcraft Story.

Give it a try, and maybe a star or two in the ratings for this game jam! Just... move those blocks carefully and watch out for softlocks, it’s a jam game after all

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If there’s one thing consistent about this blog, it’s my ability to completely forget to post anything to it. Here’s a BIG ol’ dump of recent screencaps.

Stop by @ Firecat1311 on twitter for updates once a week (usually, but not always)

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I’ve posted a bit about this to my twitter already, but I guess I should show this place some love too, huh?

Some of you may remember that RPG Maker game I posted about ages ago. Well, it’s still going, and smoothly coasting towards completion under the somewhat cumbersome title “Slay the Dark Evil Queen!” (Maybe I’ll shorten it at some point...)

Here’s some of the new battle graphics and animations.

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Oh watch out, I’m back on my BS again here. Some real opinions kinda stuff that I’m fine with posting here ‘cus I don’t really think there’s all that many people who read these posts.

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Camera Zones & Transitions

Yo, why am I suddenly posting again? Is it because current events have me going a bit stir-crazy? Maybe. It’s been, what, over five years since I last attempted an informational text post? Bear with me here.

Anyway, here’s a brief explanation so I’ve got something to show the few people who have asked me about how to handle camera movement within and between “sub-zones” inside of a larger room.

Less about the coding specifics, and more about the general principles that can (hopefully) be applied to most any 2D game development software.

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