SAARBRAK?????
THE HUNTMASTER???? FROM TEVINTER NIGHTS?????? THE ONE WHO KILLED THAT GUY?????
HE WAS GOING TO BE OUR DASHING QUNARI SPY?????
(i'm reading the storyboards)
SAARBRAK?????
THE HUNTMASTER???? FROM TEVINTER NIGHTS?????? THE ONE WHO KILLED THAT GUY?????
HE WAS GOING TO BE OUR DASHING QUNARI SPY?????
(i'm reading the storyboards)
[x]
sets head on desk
I know in my heart these people who love the world of DA so much and who have written so fantastically and with such nuance in the past fought tooth and nail to at the very least, give us what we have. What we have may not be what a number of us wanted, but it's at least not a complete horrific disaster. Game is Good! Game is Fine! Game fucking runs, which apparently something that no other company can manage these days.
Joplin at least gets to be mythologised in an artbook rather than crashing and burning in front of us due to corporate bullshit. And we as the community get to set to work building our own shit, like we have every single time since 2009.
I do wish they'd give us the Black Codex though. We could write SOOOOOOOO much fic with that.
so they were going to release the CC separately???????
EA what have you been DOING to these people
fam i don't know how to say this without screaming but there's a Whole Different Act 3 in the game text
The demon trapped inside Lucanis's head. Spite was once a Spirit of Passion drawn to Lucanis's will to live, but years of torture and a desire for revenge has twisted him into a Demon of Obession.
Once the heir to the First Talon and the Antivan Crows' best mage killer, Lucanis now bears scars both physically and mentally from his time as a brainwashed executioner for an evil mage cult. No longer the pragmatic assassin always in control, he wrestles with becoming what he's spent his life hunting: a demon-possessed abomination. He longs to return to his former glory, but the monster inside him demands blood and vengeance. With his future hanging in the balance, Lucanis must decide whether to give into the demon or control it.
oh so we were going to be able to import choices, i think.
isabela has two different looks to choose from depending on her past.....
Well-aged but perfectly maintained warrior gear for close and brutal fighting. Two possible appearances, depending on how the player resolves her past: - Dark black dyed hair - Red hair with streaks of grey
Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden.
Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne.
One of the Dalish faction agents. Strife is a keen-eyed hunter who grew up in the elven city slums, but was taken in by the forest-dwelling Dalish elves and taught to be an expert woodsman. He's rugged, tough, adventurous, and doesn't suffer fools. He feels some disconnect between his city-upbringing and his current role as a hunter - sometimes Strife worries he's an imposter, not truly growing up with his people, but he's tried to take their teachings to heart. Strife is loyal to those who earn his friendship, and fiercely protective of his clan.
A Dalish elf who grew up in the woods, Irelin has learned the ancient and incredibly rare art of shapeshifting. She uses this ability to move secretly in the forest, scouting for her people. Practical and no-nonsense when it comes to defending her clan and her friends, she has a healthy distrust of outsiders, especially the humans who've persecuted and exploited her people for so long. Irelin takes a secret joy in the thrill and power of shapeshifting, however. She loves exploring as the different animals of the forest, and knows some of their paths better than anyone.
A mysterious masked and cloaked spirit. They are patient, otherworldly, and helpful... in their own way. The Caretaker is the guardian of the Lighthouse, a magical shelter. Unknown to the player, the Caretaker is what remains of a truly ancient dragon, who long ago took on the form of this spirit. Underlying their patient and otherworldly nature is a sense of strength. The Caretaker was summoned centuries ago by ancient elves, the original builders of this place. Now it has new inhabitants: the player and their friends. You're guiding them through the mysteries of the Lighthouse, but do not give any straight answers. It's important to you they bridge the gap themselves. NOTE: The Caretaker is referred to as they/them because they're a supernatural entity (as opposed to the more normal human non-binary characters in the game.) We'd like a feminine voice to differentiate them from some of the other spooky/mysterious spirits in the game who sound masculine (e.g. Vorgoth.)
and under a different heading labelled 'The Spirit of Need'
A spirit heavily implied to be the Caretaker in another era, speaking with Solas about the attempt to rescue Mythal. Speaking with the spirit, Solas makes it clear that he will sacrifice anything to save Mythal.