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#dragon age 4 – @felassan on Tumblr
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The Vir Dirthara

@felassan / felassan.tumblr.com

MJ / adult / they / not dead (Where Willows Wail) a multifandom, personal & BioWare game blog. mainly Dragon Age & Mass Effect. not spoiler-free. inconsistent CWs. mostly SFW. 18+ only please ▶ DA: VEILGUARD tag ◀ sidebar img & icon: tzedekart mobile banner: thecopperkidd character art: needlesslycryptic [ ASK | SUBMIT | BLOG INFO ] [ ABOUT | AO3 | KO-FI ]
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Dragon Age on Instagram: "We *detect* that you'll want to here this message from Neve's VA, Jessica Rose Clark" [source]

Transcription:

"Hello! I am Jessica Clark, and I play Neve Gallus in Dragon Age: The Veilguard. She is a detective - a good one - as well as an ice mage with a warm heart underneath it all. I am so excited for you to get to meet her, so make sure you pick up a copy of Dragon Age: The Veilguard today!"
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Tumblr user felassan how far are you into DATV? I wanted to hear some of your reactions but I don't want to spoil anything.

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hello! ◕‿◕ I have completed it once, I'm now running around in that save (pre-endgame) trying to 100% (or as much as possible) things like exploration and the codex, while at the same time having started a new game in order to experience the outcomes of different choices this time around. what would you like to know? (˶◜ᵕ◝˶) and tysm for your consideration of not wanting to spoil anything, i appreciate that ^^

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askagamedev

sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

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For your first question about what kind of non-creation teams there are:

Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts. Game publishers have a much broader set of teams including marketing, localization, QA/Cert teams, licensing, and so on. There's definitely jobs to be had in those groups, depending on your skill set and interest level.

For your second question:

It's probably because of the interface design. When you have a mouse, keyboard, and scroll wheel it's a lot easier to navigate through a lot of options than it is when you have a controller. They probably looked at the numbers from previous games and realized that most console players only play 1-2 characters at most, so they provided the necessary support that the vast majority of their console players would ever use.

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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'

Original creator David Gaider on how "some of the big mysteries are being solved".

Rest of post under a cut due to length and possible spoilers.

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