The Lighthouse murals, under a cut due to DA:TV spoilers.
Dragon Age on Instagram: "We *detect* that you'll want to here this message from Neve's VA, Jessica Rose Clark" [source]
Transcription:
"Hello! I am Jessica Clark, and I play Neve Gallus in Dragon Age: The Veilguard. She is a detective - a good one - as well as an ice mage with a warm heart underneath it all. I am so excited for you to get to meet her, so make sure you pick up a copy of Dragon Age: The Veilguard today!"
had to get these out of my system...
You can get 20% off in the BioWare Gear Store until November 21st using my discount code BWANTIVAN. After that date check back here for a new code. alternatively, you can use my tracking link.
✧d(•̀ v•̀ )~~♪
Some narrative sketches of Lucanis for DA:TV by Nick Thornborrow, under a cut in case of spoilers.
WBUR article: ''Dragon Age: The Veilguard' creators on their new vision for the fantasy series'
Rest of post under cut due to length and possible spoilers.
Tumblr user felassan how far are you into DATV? I wanted to hear some of your reactions but I don't want to spoil anything.
hello! ◕‿◕ I have completed it once, I'm now running around in that save (pre-endgame) trying to 100% (or as much as possible) things like exploration and the codex, while at the same time having started a new game in order to experience the outcomes of different choices this time around. what would you like to know? (˶◜ᵕ◝˶) and tysm for your consideration of not wanting to spoil anything, i appreciate that ^^
Polygon: 'Why the Dragon Age: The Veilguard team designed its trans-inclusive storylines'
Rest of post under cut due to length and possible spoilers.
sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?
For your first question about what kind of non-creation teams there are:
Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts. Game publishers have a much broader set of teams including marketing, localization, QA/Cert teams, licensing, and so on. There's definitely jobs to be had in those groups, depending on your skill set and interest level.
For your second question:
It's probably because of the interface design. When you have a mouse, keyboard, and scroll wheel it's a lot easier to navigate through a lot of options than it is when you have a controller. They probably looked at the numbers from previous games and realized that most console players only play 1-2 characters at most, so they provided the necessary support that the vast majority of their console players would ever use.
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Rest of post under a cut due to length and possible spoilers.
EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
scout lace harding, swift and cunning, her arrows cut you, down to size.
Paste Magazine: 'Dragon Age: The Veilguard‘s Creative Director Talks Restoring the Lore'
Rest of post under cut due to length and possible spoilers.
Polygon: 'How Dragon Age: The Veilguard’s writers decided each companion’s romance arc'
Rest of post under a cut due to spoilers.
Popular DA:TV mods at the moment include Rook CC preset sliders and save files, reshaders and mods which influence performance [source]
where's your favorite cat cafe? ours is in Dock Town