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The Optimistic Authour

@fangirling-phoenix / fangirling-phoenix.tumblr.com

Dina | 25 | Greece | She/Her | Bisexual | Fangirl by nature, disaster by trade. Multifandom. Spoilers ahead. Ye have been warned.
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r--g--b
me, age 14: I want anatagonists that are morally gray, who don’t realize they’re bad. They should be conflicted and have meaningful backstories.
me now: i want a villain that has “evil” listed every day on their calendars except sundays when they have mimosas with the protagonist

im both

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it’s all “accidental hand touch” this and “brief longing gaze” that, where’s my support at for “reaching up and fixing someone’s collar for them” crew??

the intimacy disguised as helpfulness! the lingering contact! the optional subdued “you look nice” as they stand too close!!

expand your pining vocabulary people

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mindfulwrath

panic really does turn you into a complete fucking moron huh

to be clear, this is about timed missions in video games

Me: knows full well where each button on the control is, can press x without even looking for which one is it.

Quick time event: “PRESS THE X BUTTON”

Me: “OH GOD OH FUCK, THE WHAT??”

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rowanwould

It always stresses me out when characters lie when there’s not really any need to, when being honest is actually probably the best way to go, and if the person the character is lying too figures it out, it’ll just be worse for that character.

So you can imagine how stressful it is watching these assholes on Critical Role! And in fact, i was probably the most stressed out when Beau started lying to the Plank King in the last episode.

But then I read someone point out how Beau has a higher deception than persuasion, which Marisha brings up in the episode after Matt makes her roll persuasion for the guards. After that, every time it looks like Matt may make Beau do a charisma check, Marisha has her lie, just a bit, instead of tell the honest truth.

And I think that’s a kinda cool in- and out-of-game choice. Out-of-game, it’s choosing a higher chance of something going bad if she fails versus a better chance of success.

In-game, it’s Beau thinking, I don’t think this stories good enough, needs a bit more oomph.

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