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You Have a Funny Idea of Romantic

@elliedrake / elliedrake.tumblr.com

Allison|26|infp Where my obsessions with video games, music and art lie.
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star--nymph

thinking about how as a templar, Cullen wasn't functioning as a person. He was just a cog in a machine; a rusted, chipped one that screeched when it connected with another cog, but a cog nevertheless. Templars don't have belongings, they don't have interests, they forfeit their family, if they are allowed to marry it's under strict guidelines. the lyrium isn't just there to make the powerful, it's to make them subservient, in theory it is meant to be the leash that yanks when the templars speaks for themselves or others. You want to rebel, you want to advocate for others? The leash can be pulled, taking you further and further away from a new drought of lyrium.

no one pays a templar to think. you are there for the honor and love of the Maker and you swing your sword for Him and no one else

and when he comes out of it, what does Cullen have? His suit of armor, his sword, his mantle, maybe an under shirt and a pair of breeches, and his coin

the coin that was his one act of rebellion in his seventeen year tenure

no one wonder he says to a romance inquisition 'when it started, I hadn't considered much beyond our survival' because why would he? Templars don't have futures, they have service and they either die in service or die on the street, starved of lyrium and dignity. It's an act of rebellion in and of itself for Cullen to think he has the possibility of a future with anyone or anything

maybe that's the greatest gift an inquisitor, romanced or not, can give him--a chance to leave service and for once, be a person with dreams and desires. And what does he do when he's given that? He creates a sanctuary for other templars, so they may no what it's like to be a person as well.

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galedekarios

Dragon Age: Veilguard | The Ultimate Preview Summary

shinobi602 on twitter shared this amazing in-depth summary of all new information about the game that we have so far:
  • Coming to PS5, Xbox Series X and PC in Fall 2024
  • Consoles: Quality and Performance modes (60FPS)
  • Photo mode is confirmed
  • Fully offline single player, no EA account linking, no micro-transactions'
  • Play as a human, elf, dwarf, or Qunari
  • Choose your backstory, 6 factions to choose from when you create your character, all with "deep roots in Thedas": Antivan Crows, Grey Wardens, Shadow Dragons, Veil Jumpers, Lords of Fortune, The Mourne Watch
  • Each faction offers 3 distinct buffs each, like being able to hold an extra potion or do extra damage against certain enemies, and the odd reference in dialogue
  • You can customize your Inquisitor from Dragon Age: Inquisition in the character creator and "make a few key decisions that will impact how The Veilguard begins"
  • There are some "killer cameos" from past games that show up
  • Warrior Class: Use a sword and shield or two handed weapon to send enemies flying
  • Rogue Class: Utilizes quick movement and reflexes. You can wield a bow or dual swords with "powerful, precise strikes for lethal damage"
  • Mage Class: Use magic to incinerate, freeze, electrocute and crush. Some cast from afar, while others prefer close quarters combat
  • Each class also has 3 sub-specializations, such as duelist, saboteur, or veil ranger for the Rogue
  • Classes also have unique 'resource system's, for example, the Rogue has "momentum", which builds up as you land consecutive hits, and each will always have a ranged option
  • One Rogue momentum attack is a "hip fire" option we saw for the Rogue's bow, letting you pop off arrows from the waist
  • Another momentum attack for the Warrior lets you lob your shield at enemies
  • Quests are more handcrafted and mission based, curated with alternate paths, secrets to discover and optional content
  • There are also open ended explorable areas
  • Party size of 3 during combat, ala Mass Effect
  • Combat is focused on real-time action, dodge, parry, counter, "sophisticated animation canceling and branching", using risk-reward charge attacks designed to break enemy armor layers
  • Enemies have elemental weaknesses and resistances, and you can chain together elemental combos for extra damage
  • One example is a squadmate using a gravity well attack to suck enemies in, another slowing them down, and the player then unleashing a big AOE attack
  • You don't take direct control of companions like past Dragon Age games, but you can still pause and issues ability commands for you and your allies
  • There is a hub area for the player like Skyhold and the Normandy, called The Lighthouse
  • Companions can eventually start romancing other characters if you opt not to romance them
  • Each companion also has unique missions tied to them that play into the larger story
  • Nudity confirmed - romance scenes can get "a little spicy"
  • "Incredibly deep" character creator: 5 categories including: Lineage, Appearance, Class, Faction, Playstyle
  • Players can also choose different body sizes and shapes
  • Dozens of hairstyles to choose from, with "individual strands of hair rendered separately and reacting quite remarkably to in-game physics", pulled from EA Sports
  • Character creator lets you adjust the lighting so you can be sure your character looks good
  • The team wanted to balance the look of the game with both light and darkness. "When everything is dark, nothing really feels dark. For this one, we really wanted to build that contrast again."
  • Skill tree is "vast", you can also set up specific companions with certain kits, from tackling specific enemy types to being more of a supporting healer or flexible all-rounders
  • There are tarot cards you go through during the character creation process that will let you choose decisions from past games to implement into Veilguard
  • The team teases you may lose some characters during the story
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persephoning

I will say that the protagonist of DA4 does seem like a little freak doing crazy shit with a larger group of little freaks, and that's good. That's natural. That's exactly what any good Dragon Age MC should be. We don't need the divinely appointed crap, the touched by the gods junk, we need some nut causing as many problems as they solve.

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felassan
  • "Bellara, a creative and romantic Veil Jumper obsessed with uncovering ancient secrets.
  • Davrin,a bold and charming Grey Warden who has made a name for himself as a monster hunter.
  • Emmrich, a necromancer of Nevarra's Mourn Watch who comes complete with a skeletal assistant, Manfred.
  • Harding, the dwarven scout, returns to the fray as a companion with her big heart, a positive outlook, and a ready bow – as well as unexpected magical powers.
  • Lucanis, a poised & pragmatic assassin who descends from the bloodline of the House of Crows, a criminal organization renowned throughout Thedas.
  • Neve, a cynic fighting for a better future, both as a private detective and a member of Tevinter's rebellious Shadow Dragons.
  • Taash, a dragon hunter allied with the Lords of Fortune who lives for adventure and doesn't mind taking risks."

Companion information from EA. [source]

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