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Edspear's Artblog

@edspear

29 M:He/Him Illustrator, Magic Player, RPG dingus, and Dabbling Animator and a few other things here and there. This blog is pretty SFW all 'round; though the occasional exception may exist. I'm currently working on a webcomic called Colony Corps.
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vexwerewolf

why is it that we only have like two licenses from any mech producer that’s a good guy? For a game where like there are clear good and bad guys (even if who you play isn’t necessarily linked to that) it seems strange to me that the only loot and XP you get is… more benefits from the bad guys

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I can tell you the answer, but to do so, we're gonna have to talk about a completely different TTRPG.

If you've read @makapatag's truly excellent Filipino martial arts TTRPG Gubat Banwa (and if you haven't, here it is), you may notice that every single character class description (with one notable exception) ends with one of these babies:

I am not Makapatag, and I cannot write with quite as much grace and eloquence as he can, but I will try:

If you choose to become a Lancer, ask yourself why you mock the name of peace with these weapons of war. You call yourself a saviour, but your steed was forged from the murder of a world. You stride across the sky in a colossus built in your own image, so why are you too cowardly to give it your face? Why do you believe these machines of death can preserve life?

It is important to note that the admonitions in Gubat Banwa are not just there to make you feel bad; they are there as legitimate questions. The Sword Isles have seen so much blood, death and tragedy. Wars are not glorious and killing is not a game. So, knowing all of that, why have you taken up this discipline - no matter how noble and virtuous it might claim to be - to shed more blood, to bring more death, to write more tragedy? What could possibly drive you to this? What need is so great that you must kill?

The thing with Gubat Banwa is that there are legitimate answers to these questions! There are bad people doing bad things, and some of them will not be stopped with words or kindness. Sometimes, as sorrowful as it is, killing is the correct choice to prevent greater suffering and deeper tragedy - but adding less misery and death to the world is still adding some amount of it. Even the most necessary wars will drench the ground in the blood of the innocent.

A sword is a tool meant to kill humans; while it can be used for other things, it is not well-suited to anything other than this. A mech is, in its most basic essence, just a very complicated sword: it's usually used on things larger than a person, but it's still a tool built to kill.

So why have you taken up this path? Humanity was saved from the brink of extinction and has created wondrous technologies like printers, cold fusion and mind-machine interface, and yet you use them to play soldier in a giant metal man. Why do you choose to take up this machine of death, built by the greedy and pitiless? Why do you think these machines can ever make things right?

Because sometimes, despite everything, they can.

Warhammer 40K shows an awful world full of monsters and monstrosity, and in the darkest moments of its history, Lancer's world looked just as bleak, but Lancer's world differs in one crucial way. Warhammer's world has long given up trying to be better, but Lancer's world never did. Lancer's world kept insisting a better world is possible, and it used what tools it had to make it so.

Sometimes the correct choice, no matter how bitter it may seem, is to kill someone. When you need to do this, a sword is a perfectly good choice for the job.

If you find yourself discomforted by the fact that all the people you can buy mechs from are corrupt and immoral - good! You have correctly engaged with the text. You have understood that the sort of people who would make giant walking death machines and sell them for profit are not good people. But you still have a job to do, and you need the correct tools, and those people have them.

Lancer is not a game about a perfect world - it is a game about a deeply flawed and imperfect one that does not let its imperfection stop it from trying. You have to try to make a better world, even with imperfect tools made by unpleasant people.

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edspear

Definitely adding these to my "Philosophical Musings Characters Smarter than Me Would Soliloquy" notes for my Lancer game.

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horoart

Techpriest

been doing a lot of clean lineart pieces recently, thought I’d do something different. lots of fun little details here.

that skull on the chain is theirs, but the skeleton-brain-sensor array wired to their back belongs to a “willing” “volunteer”.

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