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How to Art

@drawingden / drawingden.tumblr.com

Welcome to Drawing Den, an online collection of the most helpful art resources and tutorials!
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shoomlah

Quick little video tutorial! This is a method I use to block in shapes when I’m fighting the urge to polish my lineart at an early stage, especially in rough concept art that doesn’t actually need polished lineart.

I group two layers in photoshop—a rough sketch, and a flat color—and then carve out the negative space by painting into a mask on the group, instead of filling in the positive shapes. From there I can start painting and adding shading into that group, knowing that I’ve already locked down a good initial silhouette for the object/character:

It feels like oil painting, and I end up finding silhouettes/shapes in a way I wouldn’t if I was obsessively cleaning up the linework first. Digital art has a tendency to veer towards cleanliness/polish, so I love finding little opportunities for happy accidents and a bit of mess!

I used it on my unicorn piece last month, for instance, which I think would have lost a lot of its dynamism and charm if I had worried too much about doing a full ink pass:

Hope this is at all helpful!  It’s not a method I use 100% of the time, but it really helps move my process along when I do need it 👍🏼

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gaphic

I am so serious when I say if you want to learn about light, you NEED to at least look at modeseven’s tutorials. even if you’re not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say ‘light with these colors and shade with these colors’? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.

(if you’re thinking ‘wow I want to study more of this persons art!’ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)

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butchlinkle

How I Animate

The Technique:

I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!

The Theory:

i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍

1. Timing & Rhythm

Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):

2. Anticipation / Telegraphing

Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!

3. Follow-through / Overshoot / Inertia

Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs

anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)

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 ONE HOUR LEFT! We're coming BACK to KICKSTARTER JUST ONCE in EARLY 2025 with my SOLD-OUT tutorials books - the ONLY WAY to get them is to join the mialing list, open for just the NEXT  HOUR THIS MONTH! Join by sending "Add Me, Lorenzo!" to [email protected] in the NEXT HOUR!

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These books are NOT available ANYWHERE in shops or online outside of Kickstarter!

Lorenzo! 

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eiririnn
Anonymous asked:

tutorial idea: how to draw teeth / toothy smiles!! i think teeth are difficult for a lot of artists, esp me. im terrible with drawing smiles with teeth. So I would really appreciate if you made a tutorial for teeth! /gen /nf. Thank you.

Your wish is my command, dear anon!

[Transcript]

->Gums show a little

→ Smiling pushes cheeks out

Mouth corners look like triangles with lil' hooks

A closed-mouth natural smile will show the top teeth only

There are four incisors (the flat ones) followed by a canine & five molars on either side

I usually group the incisons together fon a more stylised look

While smiling, the lips stretch and look thinner

Start with simple shapes and work your way up to detail!

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