ICOLOPOLIS
ICOLOPOLIS was at its beginning a vast orange grove on the right bank of Llama River, surrounded by a few peasant houses.
Ico Lopoli, its owner, was so skilled, ambitious and enterprising that in a few years those few houses became a prosperous, populated, modern and lively city.
Despite the fame of Icolopolis, nobody knows what happened to Ico Lopoli: he mysteriously disappeared, after an incredible long and surprisingly prosperous life.
Who knows, maybe he is still alive, hiding himself in disguise somewhere in the city…
Is Icolopolis worth a coffee?
Icolopolis is available for free.
However, if you appreciate all the love and efforts I put in building it, every small DONATION will be very appreciated. I’ll be very happy to create even more beautiful stuff for your game.
Features
- Medium Size World (1024 x 1024)
- Urban City scenery
- 26 residential lots
- 80 community lots
- non populated world (play the given Icolopolis_POPULATED save file if you want to run a fully populated city).
- More than 350 objects and more than 70 patterns specifically designed for Icolopolis.
What is required:
- all expansion packs:
- World Adventures
- Ambitions
- Late Night
- Generations
- Pets
- Showtime
- Supernatural
- Seasons
- University Life
- Island Paradise
- Into the Future
- the following stuff packs:
- High-End Loft
- Fast Lane
- Outdoor Living
- Town Life
- Master Suite
- 70’s, 80’s & 90’s
- all the store worlds (except for Midnight Hollow):
- Riverview
- Barnacle Bay
- Hidden Springs
- Lunar Lakes
- Lucky Palms
- Sunlit Tides
- Montevista
- Aurora Skies
- Dragon Valley
- Roaring Heghts
Known issues:
The Owner’s door of the big show venue from Showtime is bugged (the owner walks inside instead of came out), so - just in case you will start a new game WITHOUT using my “Icolopolis POPULATED” save file - I suggest you to delete that door (using Moveobjects on), and replace it with the cloned one you’ll find in the Doors section.
I’ve cloned the basketball hoop from the Store (named cloned_basketball_hoop.package).It works fine, with its proper animations and sounds, and the original file from the Store is non required, but your Sims will play with an invisible basket ball. If you own the original basketball hoop from the Store, replace mine with your (you can eventually delete it from the Icolopolis CC folder).
Download:
Here you can find all the necessary files:
- Icolopolis : the whole scenery (install it via Launcher)
- Icolopolis_POPULATED save file (requires game patched 1.69): a fully populated save file. Unzip it in your Documents/Electronic Arts/The Sims 3/Saves folder, then load it as a normal save file once in game. If you experience lags using this file, delete some of the largest families, or alternatively use the following save file:
- Icolopolis_NPC_only save file (requires game patched 1.69): a save file with no families, just all the NPCs (non-player characters) requested to fulfill all the available services in the city. Unzip it in your Documents/Electronic Arts/The Sims 3/Saves folder, then load it as a normal save file once in game.
- CC_Icolopolis_Overrides (10,6 mb) : this file contains some override packages files requested for the game. Unzip it in your Documents/Electronic Arts/The Sims 3/Mods/Overrides folder.
- CC_Icolopolis_Merged (375 mb) : it contains ALL the necessary CC, merged into few packages files. Unzip in your Documents / Electronic Arts / The Sims 3 / Mods / Packages folder. The zip file includes also a list of all the merged files, so you can eventually replace any single packages file you already own with the corresponding merged file containing it.
The use of the merged files instead of single packages is highly recommended in order not to lower your PC’s performance while gaming.
- CC_Icolopolis_SINGLE_FILES (378 mb) : the same content as the file above, just not merged. Download it at your choice.Use alternatively to the merged files.
Credits:
Special thanks to @nornities and @simsmidgen for all their precious suggestions and help (without they Icolopolis would be heavier and laggy!), as well to @dylan-walsh-sim, @applekissims and @mllwio for testing.