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#mappa imperium – @dandelionwhiner on Tumblr
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Queering The Canon

@dandelionwhiner

A big trans lesbian being gay af.
Memes, D&D, Ward/Worm, beauty.
My worldbuilding tag is mappa imperium, after the ttrpg setting maker of the same name. My tag for saving things for later is Investigate.
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prokopetz

Some day I'm going to run a trad fantasy dungeon crawler campaign where instead of unbroken ten-thousand-year dynasties, every time the player characters need to interact with the nobility, etc. I use a set of lookup tables to randomly generate the kingdom's current political situation. If the new results are irreconcilable with the old, there was a revolution while they were down in the dungeon and they didn't notice.

Fascinated by the idea that having a player character with a noble backstory accelerates the pace of political turmoil because each downtime counts as a separate instance of "interacting with nobility".

Historian: and then after thousands of years of relative stability, the Third Age finally came to a close, followed by the Age of We're Not Gonna Fucking Get Into This Bullshit.

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There's a place where living armor still walks.

It's an old battlefield. A location of a particularly bad memory for some cultures. There are ruined buildings, undetonated bombs, corpses, so many corpses. But what lasted the longest was the power armor. The armor that still walks.

They're old models of power armor. Made way back before the mega corporations started getting cheap with the internal processes of such things. Decades pass and they're still functioning. And they way they were made; they would do anything they need to to make sure they're whoever is inside doesn't die.

They're capable of automatically walking if the user isn't able to walk. And in their automatic walking mode they're capable of running from targets, even attacking hostiles if the user doesn't override such protocols. The only problem with this is that they never bothered to let the armor know when the person inside was dead.

All of the armor that contains dead bodies just keeps walking. With the starships they were meant to come back to long since flown away, they just wander forever, looking for rest and safety that does not exist for them anymore. And because of their automatic defense, if anyone tries to remove the bodies they'll consider it a hostile attempt to disarm, and attack. The governments and corporations involved decided that it wasn't of any use to try.

So the armor walks. Some in perfect condition, others with massive holes, or missing body parts, marking their deaths. And they wander. Locals know not to go anywhere near them. They're about as hostile a threat as local raiders or wildlife, and far less easy to reason with. But you can avoid them. And if you don't go close you'll just see them, walking to nowhere. Useally you'll just catch a glimpse, something moving, not quite human but human shaped, in the distance. Occasionally you'll even see a sign of the body inside, parts of the old armor fallen off, to reveal ancient bones.

There is a place where the dead still walk.

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prokopetz

Low-level Dungeons & Dragons adventure where one of those big goofy skywhale things has died and crash-landed in the middle of town, and what initially appears to be a simple cleanup assignment abruptly takes a combat-heavy turn when the party gets to find out what feeds on skywhalefalls.

we are once again tagged on your post! personally I love it

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