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#writing tips – @croik on Tumblr
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~Croik~

@croik / croik.tumblr.com

Welcome to my tumblr! This is my fandom blog, which is mostly video games, horror, and especially Malevolent now (the podcast). Check the links below for my fics on AO3, and the original works I'm authoring on Tapas!
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every writing tip article and their mother: dont ever use adverbs ever!
me, shoveling more adverbs onto the page because i do what i want: just you fucking try and stop me

May I add something, because I will never shut up about this book (Writing Tools by Roy Peter Clark):

Finally, some good fucking advice

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x-write-z

THIS. CHANGES. EVERYTHING.

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nanbookinsp

[ID: Text highlighted in yellow reading, “To understand the difference between a good adverb and a bad adverb, consider these two sentences: ‘She smiled happily’ and ‘She smiled sadly.’ Which one works best? The first seems weak because ‘smiled’ contains the meaning of ‘happily.’ On the other hand, ‘sadly’ changes the meaning.

Remember the song ‘Killing Me Softly’? Good adverb. How about ‘Killing Me Fiercely’? Bad adverb.

Look also for weak verb-adverb combinations that you can revise with stronger verbs: ‘She went quickly down the stairs’ can become ‘She dashed down the stairs.’ ‘He listened surreptitiously’ can become ‘He eavesdropped.’ Give yourself a choice.” /End ID]

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reblogged

Victoria Schwab Tweets:

“This just in: you can love writing and also find it hard.

“I was once on a panel and another author essentially said, ‘if you don't enjoy every moment, then why are you here?’ and I was...exasperated. Creativity is a complicated beast. You don't have to love every second to be a valid participant.

“I love the ideas. I love brainstorming, and problem-solving, and I love making this better, fine-tuning language.

“I also hate drafting, claw my way through self-doubt, crawl on my hands and knees through the frustration of the unrealized.

“I'm not here because I love every second.

“I'm here because the parts I love are worth the rest.”

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halbereth

Is this not true of everything? Jobs, friendships, romantic relationships, parenting, exercising, growing herbs in a windowbox...? There is nothing you can love 100% of the time. Even sleep comes with bad dreams sometimes. It's still worth it!

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reblogged

Where to Start Your Research When Writing a Disabled Character

[large text: Where to Start Your Research When Writing a Disabled Character]

So you have decided that you want to make a disabled character! Awesome. But what's next? What information should you decide on at the early phrase of making the character?

This post will only talk about the disability part of the character creation process. Obviously, a disabled character needs a personality, interests, and backstory as every other one. But by including their disability early in the process, you can actually get it to have a deeper effect on the character - disability shouldn't be their whole life, but it should impact it. That's what disabilities do.

If you don't know what disability you would want to give them in the first place;

[large text: If you don't know what disability you would want to give them in the first place;]

  • Start broad. Is it sensory, mobility related, cognitive, developmental, autoimmune, neurodegenerative; maybe multiple of these, or maybe something else completely? Pick one and see what disabilities it encompasses; see if anything works for your character. Or...
  • If you have a specific symptom or aid in mind, see what could cause them. Don't assume or guess; not every wheelchair user is vaguely paralyzed below the waist with no other symptoms, not everyone with extensive scarring got it via physical trauma. Or...
  • Consider which disabilities are common in real life. Cerebral palsy, muscular dystrophy, stroke, cataracts, diabetes, intellectual disability, neuropathy, multiple sclerosis, epilepsy, thyroid disorders, autism, dwarfism, arthritis, cancers, brain damage, just to name a few.
  • Decide what specific type of condition they will have. If you're thinking about them having albinism, will it be ocular, oculocutaneous, or one of the rare syndrome-types? If you want to give them spinal muscular atrophy, which of the many possible onsets will they have? If they have Ehlers-Danlos Syndrome, which one out of the 13 different types do they have? Is their amputation below, or above the knee (it's a major difference)? Not all conditions will have subtypes, but it's worth looking into to not be surprised later. This will help you with further research.

If you're really struggling with figuring out what exact disability would make sense for your character, you can send an ask. Just make sure that you have tried the above and put actual specifics in your ask to give us something to work with. You can also check out our "disabled character ideas" tag.

If you already know what disability your character is going to have;

[large text: If you already know what disability your character is going to have;]

  • Start by reading about the onset and cause of the condition. It could be acquired, congenital, progressive, potentially multiple of these. They could be caused by an illness, trauma, or something else entirely. Is your character a congenital amputee, or is it acquired? If acquired - how recently? Has it been a week, or 10 years? What caused them to become disabled - did they have meningitis, or was it an accident? Again, check what your options are - there are going to be more diverse than you expect.
  • Read about the symptoms. Do not assume or guess what they are. You will almost definitely discover something new. Example: a lot of people making a character with albinism don't realize that it has other symptoms than just lack of melanin, like nystagmus, visual impairment, and photophobia. Decide what your character experiences, to what degree, how frequently, and what do they do (or don't do) to deal with it.
  • Don't give your character only the most "acceptable" symptoms of their disability and ignore everything else. Example: many writers will omit the topic of incontinence in their para- and tetraplegic characters, even though it's extremely common. Don't shy away from aspects of disability that aren't romanticized.
  • Don't just... make them abled "because magic". If they're Deaf, don't give them some ability that will make them into an essentially hearing person. Don't give your blind character some "cheat" so that they can see, give them a cane. Don't give an amputee prosthetics that work better than meat limbs. To have a disabled character you need to have a character that's actually disabled. There's no way around it.
  • Think about complications your character could experience within the story. If your character wears their prosthetic a lot, they might start to experience skin breakdown or pain. Someone who uses a wheelchair a lot has a risk of pressure sores. Glowing and Flickering Fantasy Item might cause problems for someone photophobic or photosensitive. What do they do when that happens, or how do they prevent that from happening?
  • Look out for comorbidities. It's rare for disabled people to only have one medical condition and nothing else. Disabilities like to show up in pairs. Or dozens.
  • If relevant, consider mobility aids, assistive devices, and disability aids. Wheelchairs, canes, rollators, braces, AAC, walkers, nasal cannulas, crutches, white canes, feeding tubes, braillers, ostomy bags, insulin pumps, service dogs, trach tubes, hearing aids, orthoses, splints... the list is basically endless, and there's a lot of everyday things that might count as a disability aid as well - even just a hat could be one for someone whose disability requires them to stay out of the sun. Make sure that it's actually based on symptoms, not just your assumptions - most blind people don't wear sunglasses, not all people with SCI use a wheelchair, upper limb prosthetics aren't nearly as useful as you think. Decide which ones your character could have, how often they would use them, and if they switch between different aids.
  • Basically all of the above aids will have subtypes or variants. There is a lot of options. Does your character use an active manual wheelchair, a powerchair, or a generic hospital wheelchair? Are they using high-, or low-tech AAC? What would be available to them? Does it change over the course of their story, or their life in general?
  • If relevant, think about what treatment your character might receive. Do they need medication? Physical therapy? Occupational therapy? Orientation and mobility training? Speech therapy? Do they have access to it, and why or why not?
  • What is your character's support system? Do they have a carer; if yes, then what do they help your character with and what kind of relationship do they have? Is your character happy about it or not at all?
  • How did their life change after becoming disabled? If your character goes from being an extreme athlete to suddenly being a full-time wheelchair user, it will have an effect - are they going to stop doing sports at all, are they going to just do extreme wheelchair sports now, or are they going to try out wheelchair table tennis instead? Do they know and respect their new limitations? Did they have to get a different job or had to make their house accessible? Do they have support in this transition, or are they on their own - do they wish they had that support?
  • What about *other* characters? Your character isn't going to be the only disabled person in existence. Do they know other disabled people? Do they have a community? If your character manages their disability with something that's only available to them, what about all the other people with the same disability?
  • What is the society that your character lives in like? Is the architecture accessible? How do they treat disabled people? Are abled characters knowledgeable about disabilities? How many people speak the local sign language(s)? Are accessible bathrooms common, or does your character have to go home every few hours? Is there access to prosthetists and ocularists, or what do they do when their prosthetic leg or eye requires the routine check-up?
  • Know the tropes. If a burn survivor character is an evil mask-wearer, if a powerchair user is a constantly rude and ungrateful to everyone villain, if an amputee is a genius mechanic who fixes their own prosthetics, you have A Trope. Not all tropes are made equal; some are actively harmful to real people, while others are just annoying or boring by the nature of having been done to death. During the character creation process, research what tropes might apply and just try to trace your logic. Does your blind character see the future because it's a common superpower in their world, or are you doing the ancient "Blind Seer" trope?

Remember, that not all of the above questions will come up in your writing, but to know which ones won't you need to know the answers to them first. Even if you don't decide to explicitly name your character's condition, you will be aware of what they might function like. You will be able to add more depth to your character if you decide that they have T6 spina bifida, rather than if you made them into an ambiguous wheelchair user with ambiguous symptoms and ambiguous needs. Embrace research as part of your process and your characters will be better representation, sure, but they will also make more sense and seem more like actual people; same with the world that they are a part of.

This post exists to help you establish the basics of your character's disability so that you can do research on your own and answer some of the most common ("what are symptoms of x?") questions by yourself. If you have these things already established, it will also be easier for us to answer any possible questions you might have - e.g. "what would a character with complete high-level paraplegia do in a world where the modern kind of wheelchair has not been invented yet?" is much more concise than just "how do I write a character with paralysis?" - I think it's more helpful for askers as well; a vague answer won't be much help, I think.

I hope that this post is helpful!

Mod Sasza

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reblogged

fascinating that when you tell people "you have to learn the rules to break them" when talking about drawing/painting etc everyone nods and agrees but the second you say "you have to read books if you want to write better" there's a horde of contrarians begging to be the wrongest people ever all of a sudden

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foreshadowing done well makes me go feral like there’s NOTHING better than getting to the end a book or an important storyline moment and realising that the author laced information so intricately into their writing that weren’t noticeable upon first read but when you read back sections they’re light giant red flags like wow writing is amazing

the best stories contain two stories: the one you read the first time, and the one you read every time after that

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reblogged

Where and How to Start a Story

Start anywhere. Start in the middle. Start at the end. Write a scene that keeps playing in your mind. Write a description of the town your character lives in. Write a conversation between two characters. Write whatever is compelling to you, whatever keeps nagging you, and don’t worry if it’s the “right” thing. Outlining and doing character charts is awesome, but can sometimes lead to paralysis for writers who cling too rigidly to them. Writing is a discovery process. To start with, just write whatever excites you, and then let your writing teach you where the beginning is, and where to go next. What you write first will not necessarily be the beginning of your story anyway, even if you try to plan it that way. There is no such thing as wasted time. Put something—anything—down on paper, even if it’s just a paragraph. Do it tonight. I’m rooting for you.

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ernmark

In writing, epithets ("the taller man"/"the blonde"/etc) are inherently dehumanizing, in that they remove a character's name and identity, and instead focus on this other quality.

Which can be an extremely effective device within narration!

  • They can work very well for characters whose names the narrator doesn't know yet (especially to differentiate between two or more). How specific the epithet is can signal to the reader how important the character is going to be later on, and whether they should dedicate bandwidth to remembering them for later ("the bearded man" is much less likely to show up again than "the man with the angel tattoo")
  • They can indicate when characters stop being as an individual and instead embody their Role, like a detective choosing to think of their lover simply as The Thief when arresting them, or a royal character being referred to as The Queen when she's acting on behalf of the state
  • They can reveal the narrator's biases by repeatedly drawing attention to a particular quality that singles them out in the narrator's mind

But these only work if the epithet used is how the narrator primarily identifies that character. Which is why it's so jarring to see a lot of common epithets in intimate moments-- because it conveys that the main character is primarily thinking of their lover/best friend/etc in terms of their height or age or hair color.

I have never thought of it this way! That’s so interesting. So maybe you’d replace those descriptors with actions - reaching up to rub X’s blonde hair between their fingers, following the path of X’s tears dripping pat crow’s feet, etc

So you maintain the intimacy but keep the visual component? I love this, brb gonna go make some edits

Yes! This is exactly when epithets are really helpful. Your character is kidnapped by an unknown assailant? Yes, they’re going to think of them as the pirate, the alien, the hulking man, the stranger. They’re in a new setting? The chief architect, the teacher, the doctor. Many strangers? The taller woman, the pale-eyed kid.

When you’re writing from the POV of someone who knows the other character, though — the majority of people do not refer to friends and family or themselves as “the” anything. Your mom isn’t the mother, she’s Mom. Your lover isn’t the dark-haired man, he’s Eric. Your brother isn’t the sniper, he’s Crosshair. You aren’t the red-headed Jedi, you’re Cal or he or him.

It does get a bit vexing to have to write two same gender characters in English and differentiate them frequently, which is probably why epithets are so rampant in fanfiction. Solutions include making it clear who’s speaking by dialogue choices or just simply writing their names. A lot. But I promise you it’s sooooo much less jarring to read names several times than it is to be like “woah, they’ve been married ten years and still think of their wife as ‘the brunette scientist’ during sex???”

Unless you’re writing as an omniscient narrator, write the way your character would perceive someone, names and all :)

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reblogged

“This is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,” she said with a smile.

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onewordtest

“Unless you are following the dialogue with an action and not a dialogue tag.” He took a deep breath and sat back down after making the clarifying statement. 

“However,” she added, shifting in her seat, “it’s appropriate to use a comma if there’s action in the middle of a sentence.”

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tenoko1

“True.” She glanced at the others. “You can also end with a period if you include an action between two separate statements.”

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cj-amused

Things I didn’t know

“And–” she waved a pen as though to underline her statement–“if you’re interrupting a sentence with an action, you need to type two hyphens to make an en-dash.”

You guys have no idea how many students in my advanced fiction workshop didn’t know any of this when writing their stories.

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kat-snow2613

Reblog to save a life

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A Word of Advice About Critique Groups, Beta Readers, and Other Peer-Based Feedback on Your Writing

In my time as a professional editor, I've have many writers come to me with stories they've been trying to improve based on suggestions from critique groups, beta readers, or other non-professional feedback sources (friends, family, etc.). The writers are often frustrated because they don't agree with the feedback, they can't make sense of the comments they've gotten, or they've tried their best to implement the suggestions but now they've made a big mess of things and don't know where to go from here.

If this happens to you, you're not alone. Here's the deal.

Readers and beginning writers are great at sniffing out problems, but they can be terrible at recommending solutions. For that reason, critique groups can be a disastrous place for beginning writers to get advice.

Here's a good metaphor. Imagine you don’t know the first thing about cars. Someone tells you, “There’s oil leaking onto the driveway. You should cover the car with a giant garbage bag.” Alarmed, you oblige, only to be told the next day that “now the car smells like burning plastic and I can’t see out the windows.”

A mechanic would’ve listened to the critic’s complaint and come up with their own solution to the leaking oil, ignoring the amateur’s ridiculous idea, because they know how to fix cars and can use their skills to investigate symptoms and find the correct solution.

Critique groups actually aren’t bad places for experienced writers, because they can listen to the criticism, interpret it, and come up with their own remedies to the problems readers are complaining about. Beginning writers, on the other hand, can end up digging themselves into a deeper hole.

There's a great Neil Gaiman quote about this very conundrum:

Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.

So what to do?

First, try to investigate the reader's complaint and come up with your own solution, instead of taking their solution to the problem. Sometimes, in the end, the reader's solution was exactly right, which is lovely, but don't count on it. Do your own detective work.

Second, take everything you hear with a huge grain of salt, and run the numbers. Are 9 out of 10 readers complaining about your rushed ending? It's probably worth investigating. Does nobody have an issue with your abrasive antagonist except your cozy mystery-loving uncle? Then you might not need to worry about it.

Third, give everything you hear a gut check. Does the criticism, while painful, ring true? Or does it seem really off-base to you? Let the feedback sit for a week or so while you chill out. You might find you're less sensitive and open to what's been said after a little more time has passed.

Lastly, consider getting professional feedback on your writing. Part of my job as an editor is to listen to previous feedback the writer has gotten, figure out whether the readers were tracking the scent of legitimate problems, and offer the writer more coherent solutions. Of course, some professional editors aren't very good at this, just like some non-professional readers are amazing at it, so hiring someone isn't a guarantee. But editors usually have more experience taking a look under the hood and giving writers sound mechanical advice about their work, rather than spouting ideas off the top of their head that only add to the writer's confusion.

Hope this helps!

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reblogged

imo the best way to interpret those “real people don’t do x” writing advice posts is “most people don’t do x, so if a character does x, it should be a distinguishing trait.” human behavior is infinitely varied; for any x, there are real people who do x. we can’t make absolute statements. we can, however, make probabilistic ones.

for example, most people don’t address each other by name in the middle of a casual conversation. if all your characters do that, your dialogue will sound stilted and unnatural. but if just one character does that, then it tells us something about that character.

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