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Tsushi 🍣

@chibisilverwings / chibisilverwings.tumblr.com

Call me Tsushi, please. They/He pronouns. I make stuff. lupiniii.club is my Lupin forum. Personal journal for my sculptures, custom amiibo, WIPs, and mainly Lupin III nowadays. AO3: https://archiveofourown.org/users/Tsushi/pseuds/Tsushi
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sklent

Reading comments on a Five Nights At Freddy’s video and feeling good about the fact that I’m not the only person who thinks it’s boring as hell. It’s just SO mediocre, and everyone’s defense for it is, “Well, one guy worked on it alone.” So fucking what? I’ve seen plenty of indie horror games made by one person that were well-made and atmospheric and terrifying, they weren’t just “BOOM! AND A BEAR COMES OUT: THE VIDEO GAME”

Goddamn I turn into such a raging neckbeard about this kind of thing, but really. There’s way more to horror than OOGITY BOOGITY JUMP SCARES

I’m not really here to argue hugely for or against it, but here’s how I see it. First off I think that watching it is a whole different experience than playing it, so without playing it, I can never fully say I understand it, but here’s what I can see and understand from watching a few people play it. As the game starts, with no concept of what is about to happen, the game does something somewhat unique to current indie horror games. It keeps you stationary. I believe the youtuber Markiplier said something like, “I used to think the worst thing about horror games was how it forced me to go and do something I didn’t want to do. But this is worse! I’m just sitting here!” So if you imagine a game like Slender, or even a much more well-made and smart game like Amnesia, you’re scared to walk into that tunnel or woods. Or to go in that door or down that staircase, but you KNOW, that in order for the game to progress, you have to do that. You have to go in the room, follow the noise, pick up the pages, whatever. In this game, they play on a different feeling. And you feel truly powerless and paranoid. This is admittedly short lived. If you watch any LPer, by Night 4, they’re no longer very scared or paranoid. Just trying to get to the end usually. But the sense of dread the game can evoke I think is very unique at the start. This is especially easy to see if you watch someone playing who has no clue what the game is or how it works. You start off without bearings, and find out slowly that you can’t move, your options are only to control the doors, lights and cameras. You find out that you’re assigned to watch animatronics that “roam”. So far, in your cameras, you can see 3 posed animatronics that you now know will move. You’re not sure how yet. You then get told that you have a power supply that can run out. You don’t actually know the consequences of that yet. Or what uses power or how much. And learning that the things that you’re having to use to keep an eye on these things and protect yourself are limited can begin to put stress on you. You of course eventually check the stage, the image has changed, one of them in missing, you quickly feel a sense of danger that something is coming to get you and that you don’t even know WHERE it is, or how it will play out. So you search the cameras for it and find it. Most if not all of the still images of these guys are well done to be unsettling. None of them move and they can still raise people’s anxiety and sense of impending dread. Sure, jump scares can be cheap. But I think the jump scare is just the punishment, not really the “scare”. The suspense of the first 2-3 nights. not knowing how these characters behave, trying to watch them on the camera, listening to the sounds, and knowing all the while that you are responsible if your power drops to 0 gives it a great atmosphere. I think the game has plenty of flaws. Major one is that the fear wears off, and most of the time, people are forced to stop checking their cameras, which robs it of a lot of the sense of dread. Over repeated viewings and repeated incidents, fear simply goes away. A monster repeated over and over becomes dull, that’s why I think zombie games are boring. That’s why I can really praise a game like Amnesia for trying a mechanic that PUNISHED you for looking at their monster. It keeps the terror very fresh. Along with making sure that the monster is not too frequently appearing. I feel that the last few nights of Five Nights at Freddies are more of just an endurance test, more like a game of space invaders, you have a limited time, to make sure you block all the monster things from getting to your base. It’s a challenge but really not one tied into horror as much any more. I think that it could be improved in several ways, a major one would be adding more plot clues. Too many would probably not make it as good, but perhaps a mechanic like, if you look in the kitchen camera, you can start to see things about the history of the restaurant or, maybe an optionally TV in the security room that you can use, that takes power, but reveals things. Something that would force you to use your power at the cost of your safety in order to draw out more clues as to what this place was. I think there are lots of things this game could add to make it more robust, but for a single guy making it, the atmosphere was really great, the idea was a unique and well-executed one, and I hope that future horror games try out some of the concepts and build on them.

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Chelsea has seen the show through a few times and has a BA in English (this is what she does with it.) Alexis knows so much about Zim that she might be legally considered dead. She’s read all the unmade scripts, trading cards, side info, commentaries, and probably a gross amount of fanfiction. In Dark Harvest, we talk about subtle horror established by angle, color, and sparseness, mention our charity, the Association to Prevent Head Pigeons and speculate on the real reason Dib's head is so BIG. Playlist of all the episodes: https://soundcloud.com/chibisilverwings/sets/i-was-the-podcast-all-along

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A podcast of episode by episode Invader Zim analysis by married duo Alexis and Chelsea. Chelsea has seen the show through a few times and has a BA in English (this is what she does with it.) Alexis knows so much about Zim that she might be legally considered dead. She's read all the unmade scripts, trading cards, side info, commentaries, and probably a gross amount of fanfiction. In Germs, we talk about how Irkens are germaphobes and how advertisers will exploit that, Chelsea then outlines an episode premise of Dib in an Irken shopping mall just to make Alexis suffer.

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This week on our Invader Zim Podcast we combined Parent Teacher Night and Walk of Doom to form a giant robot of babies. No wait, that's later. Also I drew the title card, thus why it's not as good. In this episode we talk about the systemic destruction of an Irken's ability to love, a possible reason for GIR's increasing lack of usefulness, Zim's werewolf regeneration powers, and how Mexico must be the promised land.

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reblogged

I’m glad people enjoy my thoughts on his character, thanks guys! As for Lysandre’s notebook, I couldn’t find the exact text online with a few googles, so I can’t reply to the wording, which means that I can respond perfectly but I’ll give it a go.

I can picture that someone thinking of people as parasitic would actually DRIVE someone to behave as he did. Here’s how I see it: He sees how human beings require a lot of energy, time, and resources in order to survive. Think of how a child needs to be fed, cared for and clothed by their parents, needing their constant attention. Many parents sacrifice a lot for their children in terms of their own needs and wants emotionally and materially. And this is just one example, the same is true for many relationships. And of course we all need resources too, to grow food, to have shelter, etc. Looking at it from that perspective, people are parasites. And seeing things this way, Lysandre would be incredibly motivated to NOT be one. Just like any person who wants to distance themselves from something that makes them disgusted or ashamed. With this mindset, he’d work tirelessly to make up for the fact that he was also born a “parasite.” He’d arrogantly believe that most people were too stupid or blind to see it and that at least he was aware of the “truth”.

This makes his goals to try to help others in the past very interesting. In his mind he might imagine it to be his way of evening out his personal scale, to make it so he gives more than he takes. In one of his conversations he says: Lysandre wants never to be grouped as one who takes. He sees selfishness and scarcity of resources as the great evils that will cause people to ruin the beauty in the world and maybe he’s not wrong! Those are some serious obstacles we have in the process of reaching world peace. In the end, he doesn’t really succeed at being someone who gives more than he takes. And maybe that’s the hubris that causes his ultimate destruction, to believe he knows best how to solve these problems. We’re all flawed and human, perhaps even parasites? I’m sure we’ve all felt like one once or twice. I can’t say that’s how I really think of my fellow man, but life is all about wrestling with these things. Trying to find a resolution to these problems and behaving in a way that hopefully makes the world a better place day by day.

As for Cyrus? I’d like to make a separate post. It’s been a bit since I played Diamond and Pearl, but I’ll consider doing a little thinking on it. By the by, if you like hearing me talk about things like this? I’ve been doing an in-depth analysis podcast about Invader Zim with my wife called I Was the Podcast All Along. For now I’m posting the episodes here.

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Maleficent Babble

Cuz I saw it and have some thoughts. 

MILD SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS

Having a narrator in a film, in most cases, is a poor use of your medium. Teachers say show not tell and this is so true in movies it HURTS. There are times a narrator works, even times when it adds something amazing and unique. But most of the time it’s laziness, sloppiness, or just an urge to over-share unneeded info that could have been woven in to your visuals or dialogue.

Needless to say, I was not keen on the narration. It added very little and all of it could easily have been entrusted to the actors and editors but wasn’t, which is a shame. I think it was obvious how unnecessary it was and it hurt the whole film.

The visuals were alright, the world was crafted well enough to draw one in. Not much to say other than how much I adored any and all creature design they did for the crow. Horse crow, wolf crow, human crow, stellar design work, A plus.

My wife made the comment that it seemed like halfway through production the studio lost faith in the film and they had to cut a few corners. Apparently it had a very large cut from its original run time, and it’s a bit noticeably thin in several places due to what I assume was them doing their best to “polish a possible turd”. It could even be that the narration was tossed into the final cut to help smooth the amount of cutting it suffered.

I don’t think it was as bad as it looked to me in trailers, but yeah, I can see this one not really being much of a box office smash. Post-Frozen as it is I can see this film is gonna suffer from a lot of people feeling like Frozen already scratched the same Disney princess itch. In terms of theme though, I liked it pretty well, a story about how revenge and greed and ambition can hurt people without being too simplified or oversold, I was pleased. It's great to see a film about how much an obsession with getting back at someone can hurt other people in the process, and even yourself. I feel there were plenty of places in the film where I'd have liked to seen more, like King Stefan's devolving into madness and him talking to her wings. Makes me wonder what was cut. I'm glad we didn't have TOO much of the fairy godmothers UGH. Some comic relief is eye rolls and move on but those three were REALLY grating and the CG effects on their shrunken faces were really unsettling and off looking, really I'd say that was one of the only places where the effects were distracting. Costumes were nice, and oh my goodness Aurora and Phillip ACTUALLY LOOKED 16. It was amazing. Usually characters like that are played by 20 somethings who look like 20 somethings. Aurora's actress was charming as heck too, way cute, you want to hug her. Really great casting choice. The acting in the scene where Maleficent lost her wings was so good. A stand out performance that could have easily been laughable or over the top. Considering how pivotal it was for the movie, it could have easily failed and made the rest of the film's motivations fall flat. But it succeeded, and it did a great job. Overall, nothing stood out to me as incredible, but it was fun and worth a watch of you enjoy this sort of film.

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So my wife and I like to talk about stuff at length. This is a podcast of episode by episode Invader Zim analysis by me and my wife. Chelsea has seen the show through a few times and has a BA in English (this is what she does with it.) Alexis knows so much about Zim that she might be legally considered dead. She's read all the unmade scripts, trading cards, side info, commentaries, and probably a gross amount of fanfiction. In "Nightmare Begins" we talk about the "Dib procedure", Irkens burning down the Library of Alexandria, and we say, once and for all, why Zim was cancelled.

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