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Agent of Chaos

@cawareyoudoin

Caw. Adult. My art blog is @cawarart . The icon is a piece by @pauladoodles.The background image was originally posted by @zandraart .
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reblogged

stardew valley: once per day you can kiss your spouse and get some energy back

me: that's absolutely adorable. anyway watch as I kiss my wife bye every morning when I leave the house immediately after waking up

i never would’ve realized this organically through gameplay because why the FUCK would i wait to kiss my spouses?!?!??! the clock is ticking very fast and there’s a million things to do in the middle of the day and at night i race back home to beat the clock to bed MORNINGS ARE FOR KISSES

I always kiss right after I wake up, you're telling me this actually does something except for warming my heart?!?!

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mamoru

g…gamer dress

this one

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datanazush

OP you’re missing the best part

You missed the best part. After they said “Unfortunately No”, they also said they were looking to be better than that. So, at least use the whole tweet.

They’re obviously listening to the community.

They’re actually trying

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canadiangold

As silly as the situation is at a glance, I honestly respect them for owning the poor wording and listening to suggestions from their target audience, instead of doubling down like most companies

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razerathane

Actually seeing the rest of the tweet and all the followup has been enlightening

Good!

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I love this guy 😂

AHHHHHHHHHH

Yeah that’s me when I play a new game XD

MY SIDESSSS

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kurgy

wow netflix’s The Witcher (2019) looks so good

Oh, that’s absolutely hillarious, even my mum appreciated.

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My laptop might be a toaster, but you guys might enjoy this! It’s a great game, focusing on the relationship between a narrator and a player, and choices, and it’s really good. And now it’s free!

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reblogged
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alexxdz

GO WATCH A MOVIE

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guitarbeard

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

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maxofs2d

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.

optional “cakewalk” modes aren’t that bad of an idea.

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sinbadism

what if i want to just see the story of the game and dont want to actually play it? like??

as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

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dropkicks

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?” the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements. not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

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glitterpill

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 

Yeah. Skipping combat might seem like a not bad idea then.

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theheroheart

Mass Effect 3 has this:

[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]

‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)

The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.

Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.

Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!

I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.

Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.

Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right? Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.

Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.

Yeah, Undertale tells younot to fight, but actually, in that specific case, although perhaps there could be an “easy” mode, I don’t think it should apply to the Sans fight. This fight is specifically designed to make you want to quit, and even gamers often take too much time beating it. Although I might be wrong, I dunno.

wow it’s almost like combat can have a thematic purpose that gives value to the experience

Though honestly, Undertale has too many repeating npc fights. But Deltarune, the next installment(?) gives you an option of skipping every next fight in the area, and shows you the mobs.

Honestly, my opinion on the subject is somewhere inbetween: yes, combat can have value, but sometimes it *can* be too hard for people with disabilities, or just beginners. That's why in many games, there are difficulty levels- it gives you a choice. Minecraft, for example- some people just want to have a nice farm, or build something, or whatever, and some like a challenge in combat- and everyone is happy. Not every game *can* have that, but in those that can- I'm all for it. In games where combat is the central point, it's a lot harder, but still, there can be "easy, normal, hard" at least. Wait.. It's not only about combat, is it? Any game that requires coordination will have this problem. I think there is no good solution to the problem of disabled people playing games- the only solution I see is if there was a custom made version of the game, and not many developers would do it, because of time and money... But would it not be easy to delete assets from a game? I don't know, I'm no hacker.

Anyways, that's the only solution I see. Honestly, I just don't have the money for games, and so I'm used to gameplays, but if you don't like them, then I don't know.

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alexxdz

GO WATCH A MOVIE

Avatar
guitarbeard

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

Avatar
maxofs2d

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.

optional “cakewalk” modes aren’t that bad of an idea.

Avatar
sinbadism

what if i want to just see the story of the game and dont want to actually play it? like??

as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

Avatar
dropkicks

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?” the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements. not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Avatar
glitterpill

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 

Yeah. Skipping combat might seem like a not bad idea then.

Avatar
theheroheart

Mass Effect 3 has this:

[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]

‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)

The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.

Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.

Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!

I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.

Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.

Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right? Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.

Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.

Yeah, Undertale tells younot to fight, but actually, in that specific case, although perhaps there could be an "easy" mode, I don't think it should apply to the Sans fight. This fight is specifically designed to make you want to quit, and even gamers often take too much time beating it. Although I might be wrong, I dunno.

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