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Capcom Unity

@capcomunity / capcomunity.tumblr.com

Official Tumblr account for the Capcom community team. Visit capcom-unity.com for more
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Number: DLN-005

Weapon: Ice Slasher

Weakness: Elec Beam

A robot created for conducting research at the South Pole. Dodge his Ice Slasher with well-timed jumps at just the right height.

In  the real world, we send helpful robots into all kinds of extreme situations that humans can't physically withstand. How nice would it be to have someone like Ice Man by our side, investigating super-cold environments while we sit back and avoid any alien parasites that may or may not be lurking in the Antarctic?

Oh uh, well that oddly specific concern aside, Ice Man was doing his duty when Dr Wily reprogrammed him as part of his robo-assault force. With the power to freeze foes in their tracks, Ice Man made a powerful addition to the team.

Ice Man falls after just three blasts from the Elec Beam. When he's done, you get the Ice Slasher, a projectile that - appropriately enough - freezes enemies on the spot. It's also useful against Fire Man y'know.

Back in 2008 Brelston made a PixelBlock version of Ice Man - hold your hand up high, sir! 

Jamal Peppers (Archie Comics)

My second favorite Robot Master is Ice Man. I was fortunate enough to draw Ice Man and Guts Man, my other favorite Robot Master, together in a story for Archie Comics’ Mega Man series.

Like Guts Man, Ice Man’s design has always appealed to me. His big eyes bulging out from under his white fur-lined hood have always made me laugh and I liked the idea of this adorable little character being a powerful enemy. He’s also a lot of fun to draw.

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Number: DLN-004

Weapon: Super Arm

Weakness: Hyper Bomb

A land-clearing robot. He’s got quite the sturdy body. As long as you dodge the rocks he throws, he’s not tough to beat.

With the power to shake the earth around him, Guts Man makes an imposing debut in the original Mega Man. All the other bosses employ some of kind beam or projectile weapon, but Guts' brute strength is enough to make him a threat. Plus his sprite is beefier than the other bosses, giving him an even more aggressive, powerful vibe.

Like the rest of the MM1 cast, Guts was a peaceful robot designed with industry in mind. Once Wily repurposed Light's six robots, however, it was time for Rock to leap into action.

Besting Guts Man earns you the Super Arm, which gives Mega Man the same rock-tossing ability Guts displays during battle. Unfortunately you can only throw pre-existing rocks and not summon them at will, as Guts does when he leaps around the screen... but we wonder how exhausting it might have been if Mega Man shook the screen every time he jumped. Might get old real quick!

Patrick "SPAZ" Spaziante (Archie Comics)

"Being the first MM boss that I had encountered/beat, he holds a special place in my heart. His stage alone, with one of the most controller-crushing platform jumps, forced me to become an MM aficionado, long before I had to reach the exalted Guts himself. But there is something about beating the first boss in a brand new game, (at the time), that is thrilling, and just cemented my love for the series.

"On the art side of things, I also love Gutsman’s esthetic as a kind of jacked up body-builder with a huge mechanical “50’s robot” style chin. He is a blast to draw!"

Jamal Peppers (Archie Comics)

"Guts Man is my favorite Robot Master. I’ve been fortunate enough to draw two stories featuring Guts Man for Archie Comics' Mega Man series. I like big, powerful characters like The Hulk or The Thing and Guts Man is The Hulk/Thing of the Mega Man world.

“From a character design point of view Guts Man has always stood out, to me, from the other Robot Masters. I’ve been a fan of Guts Man and his iconic jaw since I first played Mega Man as a child."

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Number: DLN-003

Weapon: Rolling Cutter

Weakness: Super Arm

A robot created for deforestation. He can be beaten easily with rapid-fire attacks.

Presumably the first of Dr. Light's industrial-minded Robot Masters, Cut Man began life as a dutiful timber-felling 'bot. His ceramic titanium blades could make quick work of trees, buildings and just about anything else, while his lightweight frame made it easy for him to leap around worksites.

This nimble - yet deadly! - design made him a perfect candidate for Dr. Wily's schemes.

Mega Man obtains the Rolling Cutter after defeating Cut Man; it's an interesting boomerang-style weapon that arcs outward and then returns to you in sort of an oval circuit.  Since it deals damage as it flies out and returns, you can often score some last-minute hits as it makes its way back to you. Elec Man in particular can go down thanks to a Rolling Cutter making a return trip.

We could go on about Cut Man, but instead I've asked a few folks to chime in with their thoughts - including our friends in the Japan office and members of the community!

David Oxford, The Mega Man Network (+Robot Master Field Guide)

"You always remember your first, and in my case, my first was pretty much the first: Cut Man. He was the first one the cursor was on (and it turns out the first Dr. Light Number after Roll), plus he looked kind of weak compared to the others. Not only was he the first Robot Master I ever faced, but the first to meet his end by my hand. "In a way, he was almost like the original anti-Mega Man, featuring the same body but with a head sporting a set of giant shears. Plus, he's always been pretty amusing in other media, and has a tendency to keep popping up in other games. Who didn't enjoy blowing him away, in all his 8-bit glory, with just two shots in Mega Man X8?

"Here's to you, DLN-003 -- you're a cut above."

Takekuni Uchida, Rockman Unity administrator

"My first foray into the Mega Man series was with, well, Mega Man. I played it at my friend’s house back then, and amidst a repeating process of trying out different stages and failing, Cut Man’s—with its incredibly awesome BGM (I could listen to that famous track on loop forever)—was the first one in which I managed to make it to the boss (after countless attempts).

"Sure he used his incredible jumping ability to toy with me for a bit, but in the end he became the first boss I ever defeated with just the regular buster. That left a big impression on me, and he’s still my number one favorite boss.

"He’s the first boss I fought and the first boss I beat in the first Mega Man game I ever played. If I hadn’t been able to beat Cut Man, I might have never fallen in love with the Mega Man series. Cut Man was the starting point that first made me think, 'This game is really cool.'”

Kazuhiro Tsuchiya, Mega Man 5 (debug), Mega Man 7 (programmer)

"Aside from being downright adorable, you can also instantly tell what Cut Man’s ability is just from looking at his visual design. Cut Man is a very good boss battle for practicing the game, and gives the player a good sense of the Mega Man universe’s unique appeal. I believe he is the 'greatest instructor.'”

H.M.D., Mega Man 1, Mega Man 2 (programmer)

"Cut Man was the first character I programmed while I was working on the project. When we were developing Mega Man, we created the bosses first and worked on the more minor characters later. So after Mega Man himself, Cut Man was born. Cut Man’s body actually looks the same as Mega Man’s.

"I like him a lot as a character as well as from a development standpoint."

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