mouthporn.net
#mmlc – @capcomunity on Tumblr
Avatar

Capcom Unity

@capcomunity / capcomunity.tumblr.com

Official Tumblr account for the Capcom community team. Visit capcom-unity.com for more
Avatar

Just two weeks left to enter our Mega Man Legacy Collection fan art contest! Submit your entry to be one of six winners who get a free copy of the game!

You're tasked with "re-imagining" the covers to one of the six original Mega Man titles, creating a key art that is much more indicative of the in-game action. We have some solid entries but there's still time to get yours in too!

To keep the creative juices flowing, each week we're debuted new art for each of the aforementioned six MM titles. This week is a great Mega Man 5 piece by Chamba; we wanted to capture the Mega Man / "Proto Man" rivalry aspect that was absent in the original NES art, plus show off the inverted antics of Gravity Man!

CONTEST RULES: From now until August 14th, you can email one entry to [email protected] (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC. Please also read the full contest rules.

There is no min/max size but it's generally nice to have art that's high-res (i.e. not like 300 pixels wide or something) and if you're taking a photo instead of scanning, just make sure the image is clean and it shows your work in a positive light.

Avatar

There's still time to enter our Mega Man Legacy Collection art contest! The goal is to re-imagine the cover of one of the six original Mega Man games in a way that better represents the actual gameplay. Or at least looks like Mega Man this time :P

CONTEST RULES: From now until August 14th, you can email one entry to [email protected] (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC. Please also read the full contest rules.

There is no min/max size but it's generally nice to have art that's high-res (i.e. not like 300 pixels wide or something) and if you're taking a photo instead of scanning, just make sure the image is clean and it shows your work in a positive light.

And to keep the ball rolling, we worked with artist Chamba to re-imagine the MM1~6 covers. This week we're debuting MM4, and here I wanted to have a cover that actually showed Mega Man using one of his stolen powers. The "Blue Bomber" aspect is lost, true, but given that this is number four in a series you can expect fans / kids of 1991 to recognize the name at least.

Dunno, that's what I thought about for MM4 (and MM3 was last week) but we really want to see what you have in mind!

Avatar

Number: DWN-015

Weapon: Atomic Fire

Weakness: Bubble Lead

An exceptionally heatproof robot that can control fire at will. Be sure to jump and dodge his tackle attack.

From the charred ashes of Mega Man 1’s Fire Man rose the almighty Heat Man, an upgraded design and even more powerful embodiment of the very concept of heat. Heat Man can spew fire from his mouth, hurl volleys of flames with his hands, and create an impervious shield of fire which he uses to charge Mega Man at high speeds.

Heat Man has been described by onlookers as “unenthusiastic about his job,” “hot,” and “actually a lighter.” Indeed, Heat Man is one of the few Robot Masters to distinctly resemble a real-life appliance, suggesting he might have originally been designed with some noble, utilitarian purpose in mind (like setting stuff on fire).

Heat Man’s stage is one of the most dangerous in Mega Man 2 thanks to some tricky “Appearing Block” segments and a heaping helping of insta-death bottomless pits and lava pits, so you may want to save his stage for last.

Smart use of Bubble Man’s all-powerful Bubble Lead will make short work of Heat, rewarding Mega Man with the Atomic Fire weapon. Word has it the Atomic Fire can produce fire bursts at up to 12,000 degrees Celsius (over 21,000 degrees Fahrenheit).

H.M.D., Mega Man 1, Mega Man 2 (programmer) “When I created Heat Man as written in the game design document, it wasn’t fun at all. When I made changes to how each of his moves connected based on the director’s instructions, it instantly became very fun to play. I learned that I wasn’t thinking about how fans would actually play the game when I worked on programming first. Similarly to the Yellow Devil, Heat Man taught me an important lesson about the depth of game creation.”

Adam “Heat Man” Anania, formerly of The Mega Man Network “I guess it's not too surprising that I'm pretty keen on Heat Man, considering I used him as my online persona for so many years. He was one of my favorite Robot Masters as a kid, although the reasons why elude me anymore. I just have very vague memories of drawing him on a Denny's place mat. I also made a Heat Man costume for Halloween one year, seriously. [Seen above!]

Avatar

Ah yes, the Mega Man 1 box art. Plenty has been said about this infamous (now famous!) depiction of the Blue-ish Bomber moseying through a tropical robo-paradise, so we won't belabor the point. You can make your own comments when viewing it in the MMLC art museum :P

It's generally agreed that MM2~6 fared much better, with art that eventually became on-model and truly indicative of Mega Man's adventures. And this wasn't a North American-only event - Europe too had its share of wacky images.

Now's the time to sort of "re-imagine" those original six covers by submitting your very own version!

CONTEST RULES: From now until August 14th, you can email one entry to [email protected] (labeled MMLC ART CONTEST) and be entered for a chance to win one of six copies of the game. We will notify winners by September 4th, 2015 at the latest. Please submit an entry that depicts your ideal Mega Man box / key art, choosing one of the six Mega Man games collected in MMLC.

As a way to grease the inspirational wheels, we've worked with artist Chamba to dream up six new pieces of art that could act as "new" key art for Mega Man 1~6.

Avatar

Number: DLN-008

Weapon: Elec Beam

Weakness: Rolling Cutter

A robot who controls electricity. He’s a strong enemy with speed and power to match. Take him down quickly with a weapon that plays on his weakness.

Probably my (Brelston’s) favorite of the MM1 bosses, Elec Man always felt a bit like a legit super villain. That mask and color scheme reminded me of Marvel's Electro, and his powers were the easiest to immediately equate with comic books. Super strength could be any of a billion characters. Bombs & blades too. But hurling electric beams felt right out of a Spidey comic.

This strong design is backed by Elec Man's abilities - he's considered among the strongest overall MM1 Robot Masters (according to Dr. Light, that is!). His original purpose was to monitor the power of nuclear power plants, which is not something you hand over to just any industrial robot.

Elec Man's pulpy design moved me so much that I made a PixelBlock of him several years ago. He's been chilling on my desk ever since!

Avatar

Number: DLN-004

Weapon: Super Arm

Weakness: Hyper Bomb

A land-clearing robot. He’s got quite the sturdy body. As long as you dodge the rocks he throws, he’s not tough to beat.

With the power to shake the earth around him, Guts Man makes an imposing debut in the original Mega Man. All the other bosses employ some of kind beam or projectile weapon, but Guts' brute strength is enough to make him a threat. Plus his sprite is beefier than the other bosses, giving him an even more aggressive, powerful vibe.

Like the rest of the MM1 cast, Guts was a peaceful robot designed with industry in mind. Once Wily repurposed Light's six robots, however, it was time for Rock to leap into action.

Besting Guts Man earns you the Super Arm, which gives Mega Man the same rock-tossing ability Guts displays during battle. Unfortunately you can only throw pre-existing rocks and not summon them at will, as Guts does when he leaps around the screen... but we wonder how exhausting it might have been if Mega Man shook the screen every time he jumped. Might get old real quick!

Patrick "SPAZ" Spaziante (Archie Comics)

"Being the first MM boss that I had encountered/beat, he holds a special place in my heart. His stage alone, with one of the most controller-crushing platform jumps, forced me to become an MM aficionado, long before I had to reach the exalted Guts himself. But there is something about beating the first boss in a brand new game, (at the time), that is thrilling, and just cemented my love for the series.

"On the art side of things, I also love Gutsman’s esthetic as a kind of jacked up body-builder with a huge mechanical “50’s robot” style chin. He is a blast to draw!"

Jamal Peppers (Archie Comics)

"Guts Man is my favorite Robot Master. I’ve been fortunate enough to draw two stories featuring Guts Man for Archie Comics' Mega Man series. I like big, powerful characters like The Hulk or The Thing and Guts Man is The Hulk/Thing of the Mega Man world.

“From a character design point of view Guts Man has always stood out, to me, from the other Robot Masters. I’ve been a fan of Guts Man and his iconic jaw since I first played Mega Man as a child."

Avatar

Number: DLN-003

Weapon: Rolling Cutter

Weakness: Super Arm

A robot created for deforestation. He can be beaten easily with rapid-fire attacks.

Presumably the first of Dr. Light's industrial-minded Robot Masters, Cut Man began life as a dutiful timber-felling 'bot. His ceramic titanium blades could make quick work of trees, buildings and just about anything else, while his lightweight frame made it easy for him to leap around worksites.

This nimble - yet deadly! - design made him a perfect candidate for Dr. Wily's schemes.

Mega Man obtains the Rolling Cutter after defeating Cut Man; it's an interesting boomerang-style weapon that arcs outward and then returns to you in sort of an oval circuit.  Since it deals damage as it flies out and returns, you can often score some last-minute hits as it makes its way back to you. Elec Man in particular can go down thanks to a Rolling Cutter making a return trip.

We could go on about Cut Man, but instead I've asked a few folks to chime in with their thoughts - including our friends in the Japan office and members of the community!

David Oxford, The Mega Man Network (+Robot Master Field Guide)

"You always remember your first, and in my case, my first was pretty much the first: Cut Man. He was the first one the cursor was on (and it turns out the first Dr. Light Number after Roll), plus he looked kind of weak compared to the others. Not only was he the first Robot Master I ever faced, but the first to meet his end by my hand. "In a way, he was almost like the original anti-Mega Man, featuring the same body but with a head sporting a set of giant shears. Plus, he's always been pretty amusing in other media, and has a tendency to keep popping up in other games. Who didn't enjoy blowing him away, in all his 8-bit glory, with just two shots in Mega Man X8?

"Here's to you, DLN-003 -- you're a cut above."

Takekuni Uchida, Rockman Unity administrator

"My first foray into the Mega Man series was with, well, Mega Man. I played it at my friend’s house back then, and amidst a repeating process of trying out different stages and failing, Cut Man’s—with its incredibly awesome BGM (I could listen to that famous track on loop forever)—was the first one in which I managed to make it to the boss (after countless attempts).

"Sure he used his incredible jumping ability to toy with me for a bit, but in the end he became the first boss I ever defeated with just the regular buster. That left a big impression on me, and he’s still my number one favorite boss.

"He’s the first boss I fought and the first boss I beat in the first Mega Man game I ever played. If I hadn’t been able to beat Cut Man, I might have never fallen in love with the Mega Man series. Cut Man was the starting point that first made me think, 'This game is really cool.'”

Kazuhiro Tsuchiya, Mega Man 5 (debug), Mega Man 7 (programmer)

"Aside from being downright adorable, you can also instantly tell what Cut Man’s ability is just from looking at his visual design. Cut Man is a very good boss battle for practicing the game, and gives the player a good sense of the Mega Man universe’s unique appeal. I believe he is the 'greatest instructor.'”

H.M.D., Mega Man 1, Mega Man 2 (programmer)

"Cut Man was the first character I programmed while I was working on the project. When we were developing Mega Man, we created the bosses first and worked on the more minor characters later. So after Mega Man himself, Cut Man was born. Cut Man’s body actually looks the same as Mega Man’s.

"I like him a lot as a character as well as from a development standpoint."

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net